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Αναφορά προβλήματος μετάφρασης
Just like any company a game development team usually will see market trends and demand an make a product that would appeal to them.
exaclty, thats why I hold originality and ambition so highly , and why I am excited for Kingdom come and No Man's Sky
I highly recommend looking them up, and they will all eventually have realeases on PC, PS4, and Xbox One
If having a broad, general similarity to someting makes it a knock off, isn't Minecraft, this ground breaking, inspiring, amazingly awesome game you claim it is, just a digital knock off of LEGO, which are in turn a plastic knock off of wood blocks?
Which video games aren't begging for money? If you can make a video game for free and distribute it for free, do it, but until you do your complaints that other developers want to get paid for their work are meaningless.
I guess I don't get tired of seeing any video games, if I don't like it I browse a different part of the store. I've looked forward to video games becoming a greater and greater part of our culture since I played my first Atari 2600 games, and now there's more variety than ever before. How can you say this is a bad thing?
Eventually a developer will knock off something from the past and people will flock to play it and indie developers will follow suit. If you think the genre is already done that just means your taste in games isn't as in touch with the popular taste right now.
But if you're looking for them to disappear, good luck. 2D games are exponentially easier to code than 3D games, the more indie developers entering the market the more quick and easy to program games will appear, which I contend is a good thing. It shows the market is healthy and robust with a diverse array of entertainment choices, so again, how is this a bad thing?
There are others, sure. But they are the exception. IMO, whether the game is 2D or 3D isn't the point.
I tihnk this guy understands what I am saying
Those games are made because those are the games that people want to purchase. Video games aren't one of those industries were games are made against popular opinion and shoved down our throats, they make what we've shown them in the past we're willig to pay for, and that's what they'll continue to make until our wallets tell them otherwise.
There aren't many other types of games that can fit into a 2D atmosphere. What kind of games on the 2600/5200/NES weren't sidescrolling, platforming, joystick/D-pad and button adventures?
When I think back I can't think of anything worth remembering other than a sidescrolling, platforming game until things like Wolfenstein, Doom, Descent, and Tomb Raider arrived in the early 90's.
Minecraft is 3D and Terraria is a 2D indie title. They aren't all that similar even though they are both considered "retro, sandbox, building" titles. Minecraft came first (I think), but that doesn't mean that Terraria is a knockoff. It just means they're in the same genre, so they share some similarities. I'd even argue that Terraria is the better game (in my opinion).
With your logic every FPS is a knockoff of Doom or every MOBA is a knockoff of DOTA or every RTS is a knockoff of Command & Conquer. I'd argue that this isn't true at all. Each game in these genres bring something new to the table even if they do share similarites with other games.
2D games won't evolve much more because of the limitations of using a 2D environment. And Indie devs have branched out into other genres using 3D gaming. Bastion, Banished, The Stanley Parable, Kerbal Space Program, and the grand daddy of them all right now, Star Citizen.
I don't mind redo's of old style games, Castlevania:Symphony of the Night on PS1 is my favorite Castlevania game of all time still, even more than the originals on the NES, and the PS1 was perfectly capable of handling 3D gaming.
Look what happened to all of those game franchises you mentioned, every single one reborn in 3D.
nvm
Don't buy 'em. Hopefully, someone will get the message.