모든 토론 > Steam 포럼 > Off Topic > 제목 정보
zachkuree 2015년 8월 13일 오후 12시 40분
My thoughts on mods costing money.
So, as most of you know, this is old news but some mods are costing money now to use. Personally, this doesn't bother me at all. The people who create these mods put a lot torwards them, and put a lot of work into them for sure, if they are selling it. It's hard work, I think it's fine that they can sell their mods.
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zachkuree 2015년 8월 13일 오후 6시 25분 
This has grown alot since I last checked, good job steam, keep going ;)
Soully 2015년 8월 13일 오후 6시 39분 
supertrooper225님이 먼저 게시:
Salamis님이 먼저 게시:


Well, Fanfiction is fan-made work expanding on the concept of the original product that can be silly, and can also have a lot of serious effort put into it.

A mod is Fan-made work expanding on the concept of the original product that can be silly, and can also have a lot of serious effort put into it.

The only difference is that one is a book, and one is a data file.

People have also adapted their fan fiction into original novels and made money with it. Books are not games. Let's get that out of the way. Games are not solely based on stories and books do not have any gameplay mechanics....they solely focus on their characters and setting.

And you're forgetting, Books are made for different purposes and so are games, some games are just stories (Dear Esther, Her Story), some books are meant to be games (Choose your own Adventure). The similarities outweight the only difference, and your genre-generalizations are too broad to be seen as true.

But that is besides the point.

What you said was that "People have also adapted their fanfiction into original novels and made money with it"

Day of Defeat and Counterstrike were both mods at a point to. So was Team Fortress. Age of Empires: Forgotten was a mod originally. Rising Storm for RO2 Was just a mod concept at one point. Gmod still IS considered a mod.

These are all full, good games.. so what I was thinking was that Devs should take the best mods, work with the modders, and create new games out of them. IE, if someone from, say, CA were to update TGW mod for napolean, then pass it on as a new game/DLC pack.

Zefar's System has a problem, and that problem is that it's too limited. Let us say a workshop has only 100 or so add-ons, and there's only a couple that are really good, and all these good ones cost money. Everyone else is left with the mediocre, and allt he other good mods that cost notihng are completely overlooked because they're only a few favorites short. There is too high of a limit for this to be feasible.

Danksama님이 먼저 게시:
This is why donations or a 'pay-what-you-like' system are the best as it satisfies both ends of the argument, at least as a good compromise.

This is a good idea. The thing that people keep on forgetting is that Donations and pay-what-you-likes' have no limits. Sure, a lot of people won't pay, but the other half of people probably will, and will only keep paying the better the mod gets. I see a lot more desirable things recieve donations of sizable amounts than I have seen them recieve nothing,

And on this note, Modding is not a living. Modding is, more or less, a hobby. Everyone I see who does mod and have goals of making thier own things actually end up making thier own products once they have learned enough of the tech. Everyone else is a hobbyist, and these people usually are bored or just want to make mods for the sake of making them, or atleast that's why I made all the private mods I made...

And remember what I said earlier? A mod is eternally replicable. If there are pictures open about the mod and things that describe it, than any coder or modeller cna hope on and make it himself. There are too many loopholes in just making a plain old mod and selling it for X amount of cash. For example, look at all the Gmod weapon bases. All those could go for sale today, but free versions would probably have sprung up by the very next day, and why? Because it's a weapon base. All the models, all the additions, they can just be copied. And for larger things, like someone else said, Piracy is way too easy to do with these mods, especially considering how at some point a free version probably was dropped ont he internet somewhere, and these mods aren't mutually exclusive, many mods, even great expansions, are just dime-a-dozens and have been done before.

There are fewer reasons to actually make payed mods, a donation system would atleast block out the thieves. many of these people are also hobbyists, and although one should be able to make money off a hobby, most people just do it for the sake of doing it. Finally, Donations and pay-what-you-likes are Capless and never buckle, and is usually paid by atleast 35% of the consumers. As we have seen from other Donation blocks, this is more than enough people to make an income. Finally, if people made good enough mods that they should be accepted into the game, than ACCEPT THEM INTO THE GAME! The Devs can provide so many finishing touches to a lot of unique mods that are already very, very good.

As a final note, though, I don't typically care if mods are being sold, despite the amount of workshop clutter it produces. I just think it's far too silly of a concept and far too de-stabilized. For example, there's a mod for Gmod that allows you to have car lights, and it costs money. but i could just attach lights to the car or download free SCars and call it good. Even though I accept and encourage Developer Adoption and Developer-modder cooperation, I can not truly accept Paid mods through the workshop, there's too many holes in how it could be done.
Cheesy Puffs 2015년 8월 13일 오후 6시 44분 
I am selling free minecraft mods for free thats 1/2 price. sale today ony
Soully 2015년 8월 13일 오후 6시 50분 
Xieso님이 먼저 게시:
Cheesy Puffs님이 먼저 게시:
I am selling free minecraft mods for free thats 1/2 price. sale today ony
Wow, you are quite dumb, aren't you?
Selling "Minecraft mods".
Thanks for giving me someone to report, I guess.

You really can't handle a joke, can you?
zachkuree 2015년 8월 13일 오후 6시 52분 
Salamis님이 먼저 게시:
Xieso님이 먼저 게시:
Wow, you are quite dumb, aren't you?
Selling "Minecraft mods".
Thanks for giving me someone to report, I guess.

You really can't handle a joke, can you?
I cant.
Xander 2015년 8월 13일 오후 7시 14분 
Salamis님이 먼저 게시:
(Polite cut due to size)
This is a really, really good post. Go re-read it. Nicely worded Salamis and brings up many of the points I have issue with myself. I can't figure why people are so adamantly aginst donations as a solution.

Big or small mod, all would gain from that sort of system. Charity for good work vs paid goods are two seperate things and videogame mods just don't fit well into the paid catagory well due to their dependant nature on others works.
Xander 님이 마지막으로 수정; 2015년 8월 13일 오후 7시 26분
supertrooper225 2015년 8월 13일 오후 7시 15분 
Salamis님이 먼저 게시:
supertrooper225님이 먼저 게시:

People have also adapted their fan fiction into original novels and made money with it. Books are not games. Let's get that out of the way. Games are not solely based on stories and books do not have any gameplay mechanics....they solely focus on their characters and setting.

And you're forgetting, Books are made for different purposes and so are games, some games are just stories (Dear Esther, Her Story), some books are meant to be games (Choose your own Adventure). The similarities outweight the only difference, and your genre-generalizations are too broad to be seen as true.

But that is besides the point.

What you said was that "People have also adapted their fanfiction into original novels and made money with it"

Day of Defeat and Counterstrike were both mods at a point to. So was Team Fortress. Age of Empires: Forgotten was a mod originally. Rising Storm for RO2 Was just a mod concept at one point. Gmod still IS considered a mod.

These are all full, good games.. so what I was thinking was that Devs should take the best mods, work with the modders, and create new games out of them. IE, if someone from, say, CA were to update TGW mod for napolean, then pass it on as a new game/DLC pack.

Zefar's System has a problem, and that problem is that it's too limited. Let us say a workshop has only 100 or so add-ons, and there's only a couple that are really good, and all these good ones cost money. Everyone else is left with the mediocre, and allt he other good mods that cost notihng are completely overlooked because they're only a few favorites short. There is too high of a limit for this to be feasible.

Danksama님이 먼저 게시:
This is why donations or a 'pay-what-you-like' system are the best as it satisfies both ends of the argument, at least as a good compromise.

This is a good idea. The thing that people keep on forgetting is that Donations and pay-what-you-likes' have no limits. Sure, a lot of people won't pay, but the other half of people probably will, and will only keep paying the better the mod gets. I see a lot more desirable things recieve donations of sizable amounts than I have seen them recieve nothing,

And on this note, Modding is not a living. Modding is, more or less, a hobby. Everyone I see who does mod and have goals of making thier own things actually end up making thier own products once they have learned enough of the tech. Everyone else is a hobbyist, and these people usually are bored or just want to make mods for the sake of making them, or atleast that's why I made all the private mods I made...

And remember what I said earlier? A mod is eternally replicable. If there are pictures open about the mod and things that describe it, than any coder or modeller cna hope on and make it himself. There are too many loopholes in just making a plain old mod and selling it for X amount of cash. For example, look at all the Gmod weapon bases. All those could go for sale today, but free versions would probably have sprung up by the very next day, and why? Because it's a weapon base. All the models, all the additions, they can just be copied. And for larger things, like someone else said, Piracy is way too easy to do with these mods, especially considering how at some point a free version probably was dropped ont he internet somewhere, and these mods aren't mutually exclusive, many mods, even great expansions, are just dime-a-dozens and have been done before.

There are fewer reasons to actually make payed mods, a donation system would atleast block out the thieves. many of these people are also hobbyists, and although one should be able to make money off a hobby, most people just do it for the sake of doing it. Finally, Donations and pay-what-you-likes are Capless and never buckle, and is usually paid by atleast 35% of the consumers. As we have seen from other Donation blocks, this is more than enough people to make an income. Finally, if people made good enough mods that they should be accepted into the game, than ACCEPT THEM INTO THE GAME! The Devs can provide so many finishing touches to a lot of unique mods that are already very, very good.

As a final note, though, I don't typically care if mods are being sold, despite the amount of workshop clutter it produces. I just think it's far too silly of a concept and far too de-stabilized. For example, there's a mod for Gmod that allows you to have car lights, and it costs money. but i could just attach lights to the car or download free SCars and call it good. Even though I accept and encourage Developer Adoption and Developer-modder cooperation, I can not truly accept Paid mods through the workshop, there's too many holes in how it could be done.

Mods are not easily copied. If they are copied....you can tell. Then they would simply be taken down. I have already said that the system would be good for bigger mods, not tiny ones. Yet you continue to bring tiny mods into the equation as a big issue. People don't get a large amount of money through donations. That is not fair to modders who make great content mods.

Workshop clutter isn't a good reason to not pay modders for their work. The workshop is cluttered with crappy mods already. Allowing larger mods to be paid wouldn't involve a bunch of tinier crappy paid mods...because a vetting system wouldn't allow them to be paid mods.

You obviously don't want modders to get paid. And that is fine. But you are just bringing up the same points over and over again and ignoring what I write. the only reason why people like donations is because they don't care how much modders get paid as long as they can get the mod for nothing.

Donations or 'pay what you like' is not a compromise. That is what you already have and what you want. It isn't, in any way, fair to modders.

You yourself just listed mods that are paid. So I have no idea why you are against paid mods...while also being for it. Zefar wasn't writing a draft for how the entire system would work...only a rough idea. Everyone else here has written how the system COULD work....not saying it can't. Why? Because it can.
supertrooper225 님이 마지막으로 수정; 2015년 8월 13일 오후 7시 26분
zachkuree 2015년 8월 13일 오후 7시 27분 
Nice posts.
Lily 2015년 8월 13일 오후 7시 29분 
On the scale between "expecting a fair wage at your job" and "charging your friends money to hang out with you," I place paid mods towards the latter end of the spectrum. It's traditionally an activity undertaken for the sake of personal fulfillment. Certain folks of an Objectivist persuasion might be cool with charging for that, but I consider it a needless commercialization of personal life.
Lily 님이 마지막으로 수정; 2015년 8월 13일 오후 7시 30분
supertrooper225 2015년 8월 13일 오후 7시 35분 
Gustave5436님이 먼저 게시:
On the scale between "expecting a fair wage at your job" and "charging your friends money to hang out with you," I place paid mods towards the latter end of the spectrum. It's traditionally an activity undertaken for the sake of personal fulfillment. Certain folks of an Objectivist persuasion might be cool with charging for that, but I consider it a needless commercialization of personal life.

You could say that about any product. You don't know modders. They are not your friend and they have no personal connection to you or the people who use the mods. They work to produce a mod...you want to play the mod....so you pay for it. If you don't want the mod...don't pay for it.

We are not owed to this stuff. We may have never paid for mods...but modders paid with their time and their money. They have to keep their bills on as well. If modders have given us great mods for free....what will they give us when they actually benefit from doing it?

The answer is better mods. But the system itself has to be implemented better than it was before.
supertrooper225 님이 마지막으로 수정; 2015년 8월 13일 오후 7시 38분
WhiteKnight77 2015년 8월 13일 오후 7시 38분 
Gustave5436님이 먼저 게시:
On the scale between "expecting a fair wage at your job" and "charging your friends money to hang out with you," I place paid mods towards the latter end of the spectrum. It's traditionally an activity undertaken for the sake of personal fulfillment. Certain folks of an Objectivist persuasion might be cool with charging for that, but I consider it a needless commercialization of personal life.
Tell that to PMDG who spend thousands of hours creating a mod.
Lily 2015년 8월 13일 오후 7시 46분 
supertrooper225님이 먼저 게시:
You could say that about any product. You don't know modders. They are not your friend and they have no personal connection to you or the people who use the mods. They work to produce a mod...you want to play the mod....so you pay for it. If you don't want the mod...don't pay for it.
"Blue is closer to the violet end of the spectrum than the red end."

That statement does not imply that blue is violet. It's just a comparison. Blue is more similar to violet than it is to red.

Anyways, I'm trying to express that modding isn't work, anymore than reading a book is work, or carrying a conversation with an acquaintance is work. Expecting a monetary transaction to take place for everything normally done simply for personal enjoyment might be a fine bit of self-serving greed in the short term, but it's extremely short-sighted.
WhiteKnight77님이 먼저 게시:
Tell that to PMDG who spend thousands of hours creating a mod.
People spend thousands of hours playing games. Should we pay them, too? After all, it doesn't matter that they're doing it of their own free will, for the sake of their own enjoyment. They're spending time on it, and time is money.
Lily 님이 마지막으로 수정; 2015년 8월 13일 오후 7시 48분
supertrooper225 2015년 8월 13일 오후 7시 49분 
Gustave5436님이 먼저 게시:
supertrooper225님이 먼저 게시:
You could say that about any product. You don't know modders. They are not your friend and they have no personal connection to you or the people who use the mods. They work to produce a mod...you want to play the mod....so you pay for it. If you don't want the mod...don't pay for it.
"Blue is closer to the violet end of the spectrum than the red end."

That statement does not imply that blue is violet. It's just a comparison. Blue is more similar to violet than it is to red.

Anyways, I'm trying to express that modding isn't work, anymore than reading a book is work, or carrying a conversation with an acquaintance is work. Expecting a monetary transaction to take place for everything normally done simply for personal enjoyment might be a fine bit of self-serving greed in the short term, but it's extremely short-sighted.

It is work. Have you ever coded before?

I can play music. I can't record someone else's music and make money off of it. But I can go to the bar and cover that music and make great money for it. Does that make me greedy? I enjoy playing music...and I can make money playing music. Are you going to call me greedy too?

Of course not. There is nothing wrong with someone earning money for work. That is not greedy and the thought that it is greedy is really short sighted. Seems to me that you just think they should make the stuff for free and like it. And that is the self-entitled argument.

My bottom line is that it shouldn't be our choice....it SHOULD be the modders choice.
supertrooper225 님이 마지막으로 수정; 2015년 8월 13일 오후 7시 52분
Lily 2015년 8월 13일 오후 7시 55분 
supertrooper225님이 먼저 게시:
Of course not. There is nothing wrong with someone earning money for work. That is not greedy and the thought that it is greedy is really short sighted.
It's not greedy in the "I want money" sense, it's greedy in the "I'm going to buy a bunch of lottery tickets without bothering to calculate their expected value first" sense.

I did allude to the fact that some people would like a society where human life is completely commoditized, however. I see that as a horrific dystopia, but if that's your view of utopia, then naturally you're not going to agree with me.
zachkuree 2015년 8월 13일 오후 7시 58분 
Gustave5436님이 먼저 게시:
supertrooper225님이 먼저 게시:
You could say that about any product. You don't know modders. They are not your friend and they have no personal connection to you or the people who use the mods. They work to produce a mod...you want to play the mod....so you pay for it. If you don't want the mod...don't pay for it.
"Blue is closer to the violet end of the spectrum than the red end."

That statement does not imply that blue is violet. It's just a comparison. Blue is more similar to violet than it is to red.

Anyways, I'm trying to express that modding isn't work, anymore than reading a book is work, or carrying a conversation with an acquaintance is work. Expecting a monetary transaction to take place for everything normally done simply for personal enjoyment might be a fine bit of self-serving greed in the short term, but it's extremely short-sighted.
WhiteKnight77님이 먼저 게시:
Tell that to PMDG who spend thousands of hours creating a mod.
People spend thousands of hours playing games. Should we pay them, too? After all, it doesn't matter that they're doing it of their own free will, for the sake of their own enjoyment. They're spending time on it, and time is money.
If time is money then they should be able to put prices on what they used that time for.
zachkuree 님이 마지막으로 수정; 2015년 8월 13일 오후 7시 58분
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모든 토론 > Steam 포럼 > Off Topic > 제목 정보
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