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回報翻譯問題
It really depends on what kind of game you want to make. C# has some excellent game development tools that are cross OS capable.
https://monogame.codeplex.com/
monogame is a project that started after Microsoft abandoned XNA. I think it is based off the XNA 5.0 but I forget if it is or not. But if you want to make games with C# I would suggest doing that. XNA was the way you could make Xbox 360 games (with Gold Xbox Live membership) on your computer and transfer it on the console. Xbox One does NOT have something similar as far as I know. I maybe wrong, I am just a hobbist game dev not a commercial one.
My suggestion though is to learn as many programming languages as you can. C# allows for you to use C++ and other code within the C# code. C++ is the programming language of choice for commercial game devs and there are a plethora of C++ libraries and code snippets than there is for C#.
Hope this helps have fun coding!
Best reply ever, thanks!
I'm not really trying to create standalone games, I think it would just take too much time and the outcome would just be very bad(probably because I'm not very good at C#). But I see alot of Half Life 2 mods that have alot of success. Garry's Mod started as something very boring and bad, but it got updated more and more until it becamse the most popular Half Life 2 mod.
But who knows, C++ and C# combined can probably make really good games.
EDIT: Apperently the first Counter Strike was made almost completley in C++. That's really awesome.
- Most AIs are built with C++ as far as I know.
- Source Engine uses C++
- I wouldn't really know, but C++ gives you more control over everything
- C++ for a commercial career
CAN HAS STDIO?
PLS OPEN FILE "input.txt"?
AWSUM TNX
VISIBLE File opened yay
O NOES
VISIBLE Your file got broken by lolcatz
KTNXBYE
I'm going to have LOLmares
Thanks everyone!