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And yes, people have been paying it for a decade. They have been paying it for a couple of years now for PC too. $50 games have been going out of the window for some time now.
It's not surprising that things have become more expensive.
There may or may not be a fancy word for that phenomenon.
One mobile game I played, there was a rumor that a guild leader spent 400,000 dollars equipping his guild with gold alliance gifts and misc ingame swag; he was a software owner. Crazy stuff
Triple-A game development is stupidly expensive nowadays. Making hyper-realistic graphics takes an insane amount of money for what overall ends up being diminishing returns.
Games should cost $80 now, be thankful they don't.
This is true but you also have to factor inflation. Cumulative rate of inflation since games retailed for $39.99 has been about 35% in the US and higher elsewhere. That's most of the increase in one fell swoop.
That's also true, but according to TabrisDarkPeace games should actually be $80. I suppose Triple-A development costing so much is why it takes a hell of a lot more $60 copies sold to make a profit rather than why games are $60.
Same game on PC with better graphics costs $60 or so.
Games have to be sold at cost and free to keep playing in Oz. ;-)
It's probably inflation doing its thing.