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Fordítási probléma jelentése
Those changes you criticise were important and keep even know millions of people playing WoW ( not me, the game always bored me at max. level)
Put down the nostalgia glasses and try to objectively review classic WoW vs. WoW 10 yrs later.
what is the measurement for that?
That's kinda the point. Max level is the main focus of all MMORPG's. Until you reach that point you barely any activities of note. Notice how there's no mid level or early level raids in any MMORPG?
The reason Blizzard scrapped Titan is because they have wow. It'd been competing with itself.
The Market is indeed Saturated but saturated with wow clones that flat out copy the changes that caused the wow's decline.
You also fail to realize that alot of these MMORPG's instead of being social viritual worlds with adventure and activies abundant they're just single player games now that cost alot of money.
As for how Modern MMO's fail. That's subjective.
But when you consider an Genre that was supposed to be centered around social interaction team work and such have become so anti social then yes they are failures in that sense.
Tell me. If Call of Duty Multipler costed you 15 bucks a month every month regardless if you play or not. Would you play COD?
The Newer MMORGP's are essentially doing that copying wow, making overpriced Single player games with poorly designed combat or lack luster activites period and expecting to have 12 Million subscribers.
An MMORGP doesn't need to be Millions strong to be seccessful. Eve Online went the Effiecent route. Only one server. I don't even think Eve Online has a Million players. But they're doing well with their game. And I'll say this there is far more social interaction in Eve then Wow.
I was heavily discouraged buy a massive wall of text I did read it, and while a good point or two was to be had, I didn't make a list of note with which to form a rebuttle.
The only issues myself and a lot of older WoW players have with the game is simply the dumbing down of the systems. The massive sweeping changes that made character and equipment builds pointless. It's rough specing an Arcane mage, hunting down rare arcane specific gear, maxing damage, grabing proc damage gear to boost your offence through the roof because you hit faster than other mages, only to have all mage gear become generic Power loot, and now I have to rack up arcane combo charges to even be able to use my primary offensive ability to any effect. To be a mage, I now have to think like a rogue, and now I have no reason to not just spam fire since it is the only thing that really matters...
As for Fallen Earth, to hell with that game. Nifty in concept, run by asshats.
https://www.youtube.com/watch?v=aLssa4xBZqg
https://www.youtube.com/watch?v=DGsyckPIYFs
https://www.youtube.com/watch?v=WWYn2E9KHT8
Sure different mechanics and such. But here is a question. Not counting Eve Online do you know of any Science fiction MMORPG that doesn't copy Wow?
That's actually part of the problem too. Too many games focus on being the same excact Genre of MMORPG. You wanna roll a Paladin a Million different MMO's where you can be a Knight.
Wanna be a Smuggler? Or gunslinger? Not that many options.
Fallen Earth was praised on crafting only. As I said the Factions well sounding cool in concept were a poor design in practicality. Note if you play Fallen Earth 90% of the players all roll Chota. Help from an Ally Faction is worthless as if both Allies respond you merely created another battle not gain any support. And to be honest that really sucks since alot of the Factions were cool. I think people mostly roll Chota because with 90% of the player base being Chota it's easy mode.
The dumbing down as you put it was a big part. But it took away Immersion too. It wasn't so much they were trying to catar to the Candy Crush generation of gamer but alot of the simplification came at the cost of features and Immersion.
A Hunter had to bring Arrows if they used a bow, or Bullets if they used a gun to the battle. Engineers could make higher quality bullets and arrows then what could be bought from an NPC vendor.
In vanilla wow some of the best possible equipment in a few scanarios was crafted then began the trend of Crafting professions not being able to craft on par to what dropped in raids or dungens.
My points are not so much as "Have to be excactly this way." More a Philophy of how an MMORPG should be designed.
I think my points could apply to an Third Person shooter MMORPG. Which I don't see why those don't exist yet. Terra was a step in that direction but made alot of the classic mistakes.
As it currently stands the norms for MMORPG's. The "Evil or Bad guy Faction will always have an overwelmingly higher win ratio in PVP then the good guy Faction due either to deliberate design or just trend.
Professions are always a waste of time, those materials are better used to be sold to the players dumb enough to pick up a profession.
Social interaction, Role play, or any activity other than raiding, PVP and combat will either be an afterthought or non existant.
And I'm playing mmo(rpg)'s since Dark Age of Camelot and Saga of Ryzom, bought and played almost all the mmo's that came out till Elder scrolls online, which was the last one.
Black Desert better delivers, it's my only hope!
Okay Mr Trollface. What did you enjoy about MMO's that got you interested. And what are MMO's doing wrong?
This is an opinion and philophy driven discussion I wanna hear other opinions on why they were great once and what they're doing wrong or failing to do well to cause this?
An well designed MMORPG should be a well crafted world.
As I said before I'd love to see an MMORPG use a scaling system so your not just constantly moving to the new area based on level but out of prefrence.
All MMO's essentially work that way Zone 1 is level 1 through 10ish zone 2 intended for levels 10 through 15, and so on. I'd like to see one where you can be or play anywhere and the content scales with your character's level and ability.
Problem with todays mmo(rpg)'s is they feel so small (because of all the instant teleporation (why did they add that?)). They are so easy, and because of that, that epic journey you hope to get feels like a grind because it's so easy you don't have to pay attention, just click the same 3-4-5 (depends on lvl) keys in the same exact rotation and stuff dies infront of you. You can even play todays mmo(rpg)'s by being completely drunk and it's still hard to fail while leveling.
Why do I talk about leveling so much? because that's the only thing I enjoy in a mmo(rpg) and for me it can't take long enough, as long as the world is big enough and challenging! I want to feel like I'm on a real epic journey where I have to fight for my own existence. I don't really care if I'm also helping other or be a bad guy and steal and kill stuff but as long as it's PvE (nowdays, because I'm getting older and my pvp skills begin to lack).
So a lot and strong PvE is a must. But I don't care about all these big group raids/dungeons, 5-10 min is more than enough (for me). And I to do stuff in the open world much more than a dungeon that is on a rail, go from pack to pack, boss to boss > end boss (yay).
So in short, I want a PvE rich mmo(rpg) full with secrets (hidden stuff, puzzles) and challenging combat, in a very beautiful, huge world!
PS, grinding isn't bad, as long as you don't fall asleep doing it =)
That is a good point. Not alot of MMORPG's do open world raids anymore or Raid bosses. Now it's all instanced, queues, quick travel. Remember how Wow has the Zeplins and Ships. How they travel a distance then they teleport after a little bit?
I'd love to see the quickest long distance travel work something like that but minus the teleport.
Sometimes the over abundence of convience kills the fun. It's like an impossible to lose game. Easy enemies, limitless lifes. I don't think MMO's need to be brutually hard but they certainly shouldn't be as easy as they currently are.
However the older MMORPG's compared to the current ones is similar to the comparison of the classic Resident Evil games to the current ones.
https://s-media-cache-ak0.pinimg.com/736x/81/04/44/810444276b52643d278ad7728be25bde.jpg
Don't get me wrong easy games can be fun. But there is a point when you have to realize wait that's too much hand holding.
There needs to be some challenge and for MMORPG's plenty of challenges that require you to group up. Soloing an MMORPG should not be easy.
Tree of savior has 80 classes which includes a class that dual wields guns.