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Increasing resolution doesn't have to mean faster movement of your cursor/view - that's up to the software to decide, by changing how far it moves you for each distance the mouse detects (this is the mouse sensitivity setting in games and your OS, more or less). If you go from a 500 DPI mouse to a 1000 DPI mouse, you turn the sensitivity down by half and you're moving at the same speed as before - but now your movement is (potentially) smoother and more accurate; capable of finer-grained control.
Whether 1200 DPI matters to you over 1000, or 1000 matters over 800 or whatever, is really much the same question as whether 1080p matters to you over 720p, or whether 65fps is better than 55fps in a game. It's up to you at what point you decide "nah, this is good enough for me for this application".
Also it still doesn't answer my question as to why anyone would want to use 12 000 DPI let alone over 2000.
Like with how Metal Gear Solid V handles mouse sensitivity. There's a setting that controls the mouse sensitivity, but increasing it meant that the camera jumps all over the place. I don't think that makes sense, but I can't find a video that shows what I'm talking about... Anyway, I could turn the mouse sensitivity down so that the camera moves smoothly, then adjust the DPI to counter the now slow sensitivity.
Yes, you won't always notice a difference, especially when your previous one is already at 1800 resolution. There are multiple reasons for that. First, the limitations of your senses: the same way that people often don't think 80fps is a significant (or even noticeable, depending on the person) improvement on 60fps. It's not that there's "a limit" (well, there could be, but it's basically impossible to define universally, since humans vary); rather, there are diminishing returns on the usefulness of improving resolution. As I said, it's entirely up to you: if you decide the difference isn't important, then it's not important. If you decide it is, then it is. That's all that matters.
Second, the limitations of the software, and the hardware it's being displayed on. Well, I guess this is really the same point, from a different angle. Something like Windows will only ever move the cursor a minimum of one pixel. So detecting ultra-small distances (tiny fractions of that pixel) is probably, again, not going to be noticeable.
That last part also means that mouse resolution will likely need to gradually increase with things like screen resolution, so DPI values that seem ridiculously excessive now will have their place in the future, at least.
Even when I put my mouse on the slowest setting I can see the individual movement as it's like moving along a grid but it's just a really tiny grid. I'm on a resolution 1920*1080 too.
I don't believe the resolution is going to go up all that much from this point on. Game companies these days often just give a crappy port where such resolution often isn't supported.
As for hardware and software limits. Mouse have most likely hit the limit a long time ago. Software? I believe we've reached that limit as well.
And yes, if you turn your mouse's resolution up, you will often also see movement on a "grid" too. But that's from the other side of the coin: it's because you haven't turned the software's sensitivity down by the same factor. The software basically just takes the distance in "mouse pixels" the mouse tells it have been moved, multiplies it by the sensitivity, and that's how many pixels the cursor moves. Games like FPSs will be a bit different to that because movement might be controlling rotation rather than translation, but it's the same idea.
Now, with a high DPI mouse, it may be the case that software doesn't let you turn sensitivity down low enough to get nice smooth movement at a normal speed. But that's not a fundamental limit that can never be overcome, it's just that particular software not scaling to super-high mouse resolutions, much the same way that software often doesn't have options to scale things appropriately for super-high (or super-low) display resolutions. All you have to do to overcome that limit is use a smaller number for sensitivity than the smallest the software is currently using. It's that simple.
I don't know what you're talking about here, and I suspect you're not so sure either. What mouse limits were hit a long time ago? Mouse resolution is defined by the resolution of the mouse's camera. Are you saying it's not possible to create higher-resolution cameras than those in a mouse? Because that's...dead wrong. Software limits I already described: you just have to process smaller numbers. There's literally no limit to that.
I would really advise doing a bit of reading on how mice create input and how computers read it.
The thing is, the mouse is moving as smoothly on 50 DPI as it is on 1000 DPI when I move it around slowly. My mouse has 6000 DPI as max limit too.
Putting it far higher makes it too hard to see as it'll far greater distance in a short amount of time.
When there isn't much difference on smoothness between 50 DPI and 1000 DPI when moving slowly I doubt making a mouse with 12 000 DPI is going to make any difference on the same DPI levels.
Also such high values are impractical and the limits of the camera inside the mouse is limited by the size of it. Same goes for the laser type mouse.
I don't think the Software is going to get much better than it is now. They've been working with this for quite some time.
First of all, just a quick thing since you mention it twice in this post: the maximum limit of the mouse doesn't matter here: a 12000 DPI mouse operating at 1000 DPI is functionally the same as a 1000 DPI mouse operating at 1000 DPI. So no, if you know you're happy with 1000 DPI, then you don't need the one that goes up to 12k.
Secondly, I've intentionally avoided talking about your example of a 12000 DPI mouse because it's a trivial extreme case, but if you'd like a clear statement on my opinion of such a device: I think it's completely unnecessary, for my purposes at least. I have no idea, maybe if you play twitch games on ultra-high-res monitors and you're a heck of a lot faster a player than me, such a thing starts to become useful, but I kind of doubt it even then. Either way, for me, on my 1080p monitor, my mouse stops at 5k DPI I think, and there are enough games that don't scale mouse sensitivity down enough that I never push it even close to that. Okay, I just checked, it's set on 1100 at the moment.
Yes, and the limits of the camera in an actual...camera, are also determined by how small it is, but that's never stopped higher resolution cameras from appearing. Simply pointing out that size is a factor in making better cameras doesn't demonstrate that cameras have hit a limit.
You don't think smaller numbers can be processed than we process now? I'm afraid that's just a lack of understanding of software engineering on your part. Even if we assume that current games are using the lowest possible floating point values possible for their sensitivities (they won't be, for a number of reasons), that bound is only limited by how many bits you use to store the number (and how many bits you can feed to the processor).