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tngreywolf Oct 30, 2015 @ 2:29pm
Rpg Maker MV or Gamemaker Studio
Which on do you prefer?
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MalikQayum Oct 30, 2015 @ 2:31pm 
while i believe MV is on the right path to becoming something really great i would atm pick gamemaker studio.
ZebraSpoons Nov 3, 2015 @ 10:41am 
I think it'd depend on what your creative vision is to determine which is better for the individual. I prefer RPGmaker because it's easier (or rather it was easier for me) to get your head around. I haven't bought MV yet though, it's on my list and I'm desperate to get my hands on it. :steamhappy:

If you prefer strictly 8bit styling and and have no idea how to code you want RPG maker. (Export extentions can be limited. Also royalty free stuff woo!). If you prefer a more roundy neat kind of look and want to develop a multiplayer etc.. you want Gamemaker Studio.

The TLDR is; Technically Gamemaker is better but it will cost you serious money. RPGmaker MV is cheaper and simpler to use.
Last edited by ZebraSpoons; Nov 3, 2015 @ 10:44am
GouFPSx9_TTV Apr 19, 2016 @ 10:53am 
This is actually difficult to answer for a few reasons.
1.) RPG Maker MV is open, even to the library it uses which is pixi v2.
2.) It's not limited like previous versions of RPG Maker. "It's map editor is unless you use the TileD plugin which removes this limit"
3.) You can incorporate javascript libraries, for example. 2D raster support, better 3D support, scanline rendering "if there is one", etc.
4.) javascript.
5.) Prebuilt RPG Engine - This alone is a good reason to use MV, you don't have to worry about the RPG part just your game "and battle system if you're doing an ABS or a custom side view".

RPG Maker nails it when it comes to RPG Development, it has always sucked for an action combat system like secret of mana, densetsu 3, zelda, and so on. As it was limited by the map engine, even with RGSS(1-3) it didn't help much and the abs systems weren't that great. Even project zelda while probably the best example of a zelda project for rpg maker isn't 100% like the battle system it's trying to recreate. You couldn't push enemies in 8 directions based on where you hit the enemy, it would just be pushed back.

If you want to build an online or even multiplayer game you need to use a library and inject it into MV as by default there is no online functionality but it can be done as you can inject js libraries into mv.

As for Game Maker, you have absolute control over everything and you can build a RPG engine the way you want and play the way you want but you will need to learn how to program in GML "I do wish they dropped GML for javascript especially because they're pushing HTML5...

Price wise Game Maker is the same price as MV $75 right now as they are doing a 50% discount. I got Studio PRO for $25 when they were upgrading Game Maker 8/8.1 licenses and was a good deal as Game Maker prior to stuidio was always $25-50 (can't remember the exact prices, but never exceeded that at least for v5-8.1)

In the end Game Maker is probably better, but with MV the gap isn't as wide :p

Another thing to think about is events and cut-scenes, they're hella easier to do in RPG Maker especially if you have characters moving to a destination or multiple events.

Both are good, I'm doing a test on both, as even GM:S has come a long way since I last used it several years ago.
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Oct 30, 2015 @ 2:29pm
Posts: 3