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Bir çeviri sorunu bildirin
All they care about is cash, and it hurts my soul as a dedicated gamer to see these games I used to like and play, go down this spiral of greed, ignorance and disrespect towards the people who made their games great.
A whole different problem in modern gaming days is, the implementation of voicechats.
Like I said before, my greatest time was when I played SAMP. Some good old San Andreas Multiplayer with Text-Chat.
There was no such thing as Voicechat. Sure you could go onto the teamspeak and chat with people, but it was all text based, and people were friendly to one and another.
Now when you enter a game you hear people shouting and crying over voicechat, yelling at each other telling them how bad they are.
The era of voice-chat completely ruined the friendly and positive aura of gaming.
Sure, let's not forget that time changes, people grow up under different households, political ideas and philosophies and different opinions, but Jesus Christ.
Games today are SO TOXIC, you will always have somebody insult someone for literally no reason!
The best example of this is League of Legends.
You will start a game, things unfortunately don't go the way you plan they would go, and somebody instantly starts calling you out in chat with insults and tries to remember you of how bad you are.
Sure we all play games to win.
I would be a ignorant idiot if I were to say "It's just a game, why get mad".
Saying this is the biggest insult to a competitive person who loves and dedicates them self to gaming.
Take this as an example:
You spend hours and days playing CS:GO, you learn the maps, learn calls and eventually master weapon spray patterns.
You then eventually get to Supreme and it's your promotional game to Global Elite.
In your lobby you get some dude who is just trolling around, not giving a single care and just constantly calling you out "Why are you so mad, It's only a game".
These kind of people not only ruin it for the person who has been grinding up until this point, but they completely devalue all the work and effort the person has put into becoming the rank they are today.
Sure you can play games casually and have fun, but you shouldn't be ruining the competitive gamers experience just cause you think "Nah this is a waste of time, I'm not gonna bother".
Instead of putting a focus on developing something brand new and revolutionising the market with a game that hasn't been seen before of that changes the way we used to play certain games, modern corporations and development teams would rather copy existing and successfull games instead of making something brand new!
Survival Games:
Back in about 2013 survival was THE gamemode everyone loved and liked to play.
It's a social survival experience which could be stressfull, rewarding and challenging at the same time.
You get to learn how people act under certain situations, you would have to adapt your strategy to survive and ultimatively had to fight against your biggest enemy. Yourself.
ArmA 2: Operation Arrowhead with it's DayZ mod was so successfull that Dean 'Rocket' Hall would eventually make his own standalone version of DayZ and put it in Early Access... Yeah we all know how long that game was in Early Access..
With the success of ArmA2's DayZ mod came the clones.
SurvivalZ, The Day Z, Infestation, Miscreated, and many many other clones.
People simply tried to cash in on the successfull genres and made either copycat versions or barely playable versions.
Battle Royale:
A little information about me before I get into why I am taking about this type of game like I will be;
While I am not the most social person in terms of speaking to people in random chats, I do like myself some good teamplay game.
I love it when you can get things done with your team and watch your work flourish.
The Battle Royale genre just builds on one scheme... Spawn, die, repeat. Eventually you will win, but that chance is small. At least for me it is.
Battle Royale is one of those type of games where you will start getting almost infinitely frustrated and start getting more and more toxic as you keep playing the game.
Your drive of competitiveness will eventually cause you to snap, insult people or destroy things in your surroundings if things don't go well.
Let's get to where Battle Royale all started.
Like all great things in life, it started in ArmA2: Operation Arrow head. Damn this game sure was a trendsetter...
More well known as the mod "Playerunknowns" the ArmA2 Battle Royale mod was basically what we all know as PUBG today.
I mean, literally, the developer of the ArmA2 BR mod was the guy who made PUBG.
Then eventually PUBG moved to Korea or something and got some heavy chinese influence.
Yada yada, 200000 microtransactions later the game became what it is today, a bot infested binfire.
Go ahead and what do we have today? Fortnite. Yikes
Fortnite cashed in on the trending and successfull Battle Royale PUBG game and combined what the children love: Cartoony graphics, building and quirky emotes.
Add some paid or sponsored influencers such as YouTubers to the mix and you have the perfect cash machine to rake in all the money you would need.
Now you may ask yourself, "But what about Fall Guys"?
Fall Guys is still a Battle Royale. Just with no guns, but It's still a cometitive "Last person alive wins" game. Wobbly Jellybeans who run from one side to the other may be interesting to watchn, and I would probably be willing to play it, wouldn't it be for the fact that there is Battle Passes and Microtransactions everywhere.
And here comes the thing I dispise the most, from what I have seen in my entire life...
My god. There is NOT A SINGLE GAME in the year of 2020-2021 that doesn't include some DUMB Battle Pass or Microtransactions that will suck your whole money out of your wallets!
Developers lock almost LITERALLY ANTHING behing a god forsaken paywall or some stupid "Pay this to get some extra that!".
What happened to the games where you would pay for a product and the devs would DELIVER SAID PRODUCT!
Battle Passes are a sad excuse to grab in cash to sell you content that should have been in the beginning at the first place!
I didn't buy a game for €69,99 just for there to be only 3 maps to play on, and then you have the balls to tell me, "But you can have these additional maps if you buy the Battlepass."!
That is the most scummy thing I have ever seen in my entire life, and I honest to god wish that these people get the punishment they deserve for scamming so many people and kids for their money.
In the year of 2021 it is so easy for kids to get money to pay microtransactions with.
They can literally go to any store here in Germany, get themself a PaySafeCard (which is a Real Money into Digital Money coupon basically) and waste all their money on some Battle Pass, Microtransaction or Fortnite skin they like.
Developers actively pray on kids or people who are willing to spend hundreds or thousands of euros or dollars on cosmetics which will in the end gain them NOTHING. No better gameplay, no greater map selection or any new mechanic that rewards them for supporting the game.
They get some dumb cosmetic which probably didn't even take 1-2 hours to code or paint.
Gaming is as toxic as it never has been,
Developers don't give a single * about what you have to say,
Microtransactions EVERYWHERE,
Unfinished products everywhere and people defending them,
Consumers deserve and have the right to demand a finished and working product for their money!
You wouldn't be happy either, if you were sold a brand new car for €32,000 and the engine would cease to function 3 days after purchase, would you?
Those are my thoughts on the current state of gaming and I would love to know your view on the topic.
Cheers,
Chiru
No really.
Your whole thing seems to be based upon how little you noticed in the past versus what you're now aware of.
I'm not in the minority in demanding better products.
What you call "entitlement" is the consumers right to demand a finished and stable product.
That's in fact way better than years ago: information. Before the internet, you were lucky to have friends recommending you good games but otherwise, you were basically stuck to reading backs of boxes on store shelves. Around 2000 when there was internet already, there wasn't such a widespread scene of people writing online. A paid journalist got only so much time resulting in games flying under the radar so you may just as well have missed a hidden gem.
Nowadays, it's easier to make an INFORMED purchase decision than ever before. Fancy a game but want to know if it's got in-game purchases (not gonna call this ♥♥♥♥ "microtransactions" as they're not "micro" by any stretch) or is still not finished or is basically a copy of something else? Look it up online. Simply want to know what else you could play? Fire up the YT channel of your favorite game reviewer (I personally recommend GManLives) and see what they got covered.
For mature gamers ("mature" as in "willing to make informed decisions instead of going with hype/impulses"), the current time is better than everything that came before it. Now it's true that there's no shortage of ♥♥♥♥♥♥♥ morons happily shelving ther money for in-game gambling, unfinished games or outrageous in-game purchases (2 bucks for a red dot anyone?), but you don't have to join the moron army for the only reason of there being one.
On the other hand, in the 80s, commerce was more rampant in video game design than now. ♥♥♥♥♥♥♥ bosses were invented for no other reason than to suck up more quarters from gamers without much additional effort (& ROM space). Same, by the way, goes for the overall arcade difficulty. Games back then were difficult for the very same reason and if you weren't rich with quarters or wanted to play for chillax reasons, you were absolutely SOL. Nowadays, that's way better.
Because things weren't much different then as opposed to now.
And sure, plenty of gamers like yourself think this. But yeah.. people think lots of things and a lot of the time what they think and what actually is , are quite unrelated.
Everything you listed has to some exttent existed since the late 80's.
You do know what you just wrote?
Gamers who aren't you like things you don't. And if the gaming companies can earn money by providing that, why wouldn't they do that?
As always: Actions, and especially wallets, speak louder than words.
Correction, some games may price low as that for expansion, and some actually go high as half the game price. If game cost $50 the expansion may cost upward of $25. And sometimes the expansion are good, and some are not.
Yes game company, such as publishers are ok offering titles that may come out as broken, or buggy when comes to PC, they been doing that for years far back as 2008. Either they have people that never made a port before, or those that only ever work on a console version. Often enough all these years, publishers mostly still cater to giving more polish and optimize games on the console, than giving the same treatment to PC, and may require months if not a whole year to get a better optimize game for the PC from patches.
Prices didn't change much until 2013 when Sony, and publishers want to raise the prices by $10 across the world, and for whatever reason for Canada, and AU we get slap of extra $10 on top for total $20 extra, and it happening again for 2020 because of the new console raising the new standard prices of $10 again. So In due time we all be hit with new higher price tag.
Back in the 80s before the crash game prices were bad, costing a lot, but prices were almost unchanged when it made a return back after the crash thanks to Nintendo that basically save the gaming industry. Game prices would range from $30 ~ $70 which is still a lot, as you inflation is a thing, as by 2000's games standard were about the same for pricing, but most often games were $50 on avg, and been that way until 2013, and you get the picture.
Early Access is always a risk factor, but it can work out if enough people buys, which either they break even, or make profit as they keep the project going. Things is that the development of the game may not go in the direction people may wanted, such as removing things or adding thing that either for the better or worse. Think of it as an investment for product you want to support, and hope it comes out a great game at the end.
Communities is pretty much almost unchanged other than the mass growing numbers of new users as more people joining them, but comes with problems like trolls, and such those that seek to ruin things for others, and so on, but of course we have people that will defend, and fight back against such things to help keep the community reliable, and such which gives it much of a great purpose such as spreading information, provide support, unofficial patches, and so on, and the community shines even brighter as a good thing.
Yes it is sometimes a problem when game devs don't always read the community forums, especially publishers that almost always ignore unless if it's a large issue when comes to PC, where people post bug reports, and so on, but may go unfixed, or never get resolved in some cases.
Yes some publishers can be greedy, and even out right do things that seem questionable what they're doing to deepen their pockets, while their main focus is to make money, they lose sight of other things to only make it fast as possible to even spit out content that just dumb, such as new sport game year, by year with almost no changes, new cod games very little changes, basically repeating games, or even fillers like assassin's Creed, where they just keep pushing new game, which is just endless due to it plot. Where execs pocket a lot of the money, people that working in higher positions get their pockets fatten, and what remains unchanged is interns, and those starting out almost no changes. I often hear how Riot games pays very generously for people salary.
Yes publisher are leaning to microtransactions as the way of the future to pump content, may it be good, or bad just to get more money, as long they keep pumping content, they don't care as long people keep buying, more, and more, and often children are the most targeted audience for these things, such as Fortnite, CoD, overwatch, loot boxes or so on. It may be consider greed, but it's not really unless it was something needed to progress into the game, or to give advantage over others pay to win model.
N64 games were sold for $70 or higher back when they came out based on the game, not to mention a $50 game in 1990 is equal to over $100 today with inflation. Even in 2008 that $50 game is equal to $60+ today. Game prices haven't increased with inflation like most other goods despite the cost of the games increasing drastically.
Not to mention that we have far more avenues for discounts and sales now then we did in the past.
Sure many games release DLC and content, but your not required to buy it and it doesn't make the game incomplete.
It's worth pointing out that what we call DLLC now, basically replaced the hasttily plopped out sequel of the past. Never mind that many games were sold in episodic format as well. So yeahj. Not DLC back then persay, juust sequels that were little more than map packs.
And for a comparisson for how video games have been running counter to inflation. COmpare a Game to a candy bar. The prices for both have more or less remained the same, but cady bars have been shrinking steadily over the years. I.e you're paying the same price but you're getting less than you were. No compare against games. Comparre a $60 game from the mid 90's to a $60 game now. Better music, better graphics, more content, more mechanics, pretty muuch more of everything.