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Moose Dec 16, 2015 @ 4:22am
How many hours to get your moneys worth?
What do you think is an acceptable amount of gameplay time you get from a game you paid £50 for?

I am ok if a game keeps me occupied for at least 30 hours. If I go out on a weekend I will spend more for alot less time, if I bought some films £50 would get me 4 or 5 at most for which would be about 12 hours worth.

Obviously I want alot more but not because I want value for money.Games seem to have a weird scale for game time vs cost, some people will moan about games they paid a regular price for and have hundreds of hours on.

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Showing 1-12 of 12 comments
The Dictator Dec 16, 2015 @ 4:48am 
I'd say about 15000 hours for £50.
Ishan451 Dec 16, 2015 @ 5:17am 
Originally posted by Moose:
What do you think is an acceptable amount of gameplay time you get from a game you paid £50 for?

Its completely subjective and different for each game. I get a game, i play it, and then decide how much worth it would have been for me based on my experience.

There is no arbitrary number at the end of "my money's worth" what matters if the experience i got is my money's worth.

If you can sell me an experience worth my 50 bucks in an hour, then it will be just as much my money's worth than selling me a game that provides me with an experience worth of 50 bucks in 60 hours.

I don't need a game filled with boring sideactivities, even if that would keep me busy for 1000 hours. It wouldn't be my money's worth.

People that believe its about "hours played" never understood it in the first place.


Equally, buying 5 movies for 10 bucks each does not equate to an experience worth 50 bucks. It equates to 5 different experiences worth 10 bucks. And in the end i'd decide if each movie individually was worth its individual asking price.
Last edited by Ishan451; Dec 16, 2015 @ 5:22am
Gus the Crocodile Dec 16, 2015 @ 5:25am 
50 pounds sounds like a fair bit...yeah, that's $104 here apparently. I just wouldn't pay that for a game, basically. :P

In any case, I don't find directly relating price to the amount of my life that the game takes up is helpful, personally. First, not all hours spent appreciating things are equal - I was happy to pay $10 to play Proteus for an hour or less, but I wouldn't pay $10 to spend a week playing The Witcher. Second is that word, "spend": time spent on something is a cost as well as a benefit. My time is valuable - even if I didn't have other commitments, there would still be dozens, hundreds of other great games I'd like to get to. Third (or perhaps just a reframing of the first point), more is not always better. If, say, Portal was six times as long, it wouldn't be six times as good - indeed it may be worse.

I will pay $X if I think a game is worth $X. The time I'll put into/get out of the game is likely a factor in that, but so are all sorts of other things, it's not just a linear function of time.

So yes: what Ishan said.
Last edited by Gus the Crocodile; Dec 16, 2015 @ 5:25am
♠ZerØ♠ Dec 16, 2015 @ 6:06am 
Huh. Another one of these threads. Oh well.

As stated above, so agreed with here. I don't count hours of play into a games value why I buy it. I only figure "Did I enjoy my time with the game?" IF the answer is yes, what do I have to complain about.
Utage Dec 16, 2015 @ 6:16am 
I don't really consider putting hours into a game to get my money's worth. If I bought a game for $30 and had the best two hours of my life, then it was money well spent.
Moose Dec 16, 2015 @ 6:19am 
What about a game you have bought that you ended up not enjoying, would the amount of hours you've got out of it before you gave up come in to it then, or would you just write it off as a lesson learned?
Utage Dec 16, 2015 @ 6:29am 
Originally posted by Moose:
What about a game you have bought that you ended up not enjoying, would the amount of hours you've got out of it before you gave up come in to it then, or would you just write it off as a lesson learned?

If it becomes a chore to finish a game then you're only grinding in more hours to finish something that isn't fun.
♠ZerØ♠ Dec 16, 2015 @ 6:30am 
Originally posted by Moose:
What about a game you have bought that you ended up not enjoying, would the amount of hours you've got out of it before you gave up come in to it then, or would you just write it off as a lesson learned?
Write off. If I bought a game, and didn't like it, then no matter how many hours I play it, I am not going to feel like I didn't waste money. I'll probably be more upset, because for some reason I am still playing this game I don't like.
Last edited by ♠ZerØ♠; Dec 16, 2015 @ 6:31am
Dogui Dec 16, 2015 @ 7:45am 
People would never eat pizza with this money/hours logic heh

Anyway, i rarely pay too much for a game, so if the game is at least 3 hours long depending the genre, it's already okay. With my actual backlog, less hours of gameplay is a plus instead of a minus tbh
Last edited by Dogui; Dec 16, 2015 @ 7:47am
Mod Sloth Dec 16, 2015 @ 8:07am 
I'm generally satisfied once I hit $1/hour.
fluxtorrent Dec 16, 2015 @ 8:08am 
Minimum requirements:
1 Hour of fun per $10
DieKu Dec 16, 2015 @ 8:21am 
I don't care if the game is short or too long, but if it's too unfinished and has no replay value, than even 1 to 5 bucks is too much for me. Mostly the indie games seems to have that problem of being too unfinished.
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Dec 16, 2015 @ 4:22am
Posts: 12