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Azami 19. juni 2022 kl. 23:12
How are mobas still popular compared to other PvP games that also have characters/classes.
MOBAS tend to have so many characters/classes compared to other games that it requires a lot of matchup knowledge. In addition, you have to know which items work for your chosen character/role. Yet there are other games that also have classes/roles yet they aren't as popular to mobas. Things like fighting games, class based shooters, MMO's, and a bunch of other genres that I probably missed.
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Q-T_3.14.exe 19. juni 2022 kl. 23:16 
Addictive?

As someone who has played DOTA 2 and some League of Legends it's pretty much that.

How is it addictive? That is a question I cannot answer. Maybe I should install Dota again and see what happens.
permanent name 19. juni 2022 kl. 23:18 
Very few of those are knowledge based and lack complex metas. They tend to homogenize the roles and playing fields around certain core concepts or compositions, and MOBAs intentionally gear themselves towards more complexity.

Overwatch is the only thing that’s close, but it still relies on increasingly simplistic and limited role compositions in its meta.
TwisterCat 19. juni 2022 kl. 23:44 
Oprindeligt skrevet af MaRc:
MOBAS tend to have so many characters/classes compared to other games that it requires a lot of matchup knowledge. In addition, you have to know which items work for your chosen character/role. Yet there are other games that also have classes/roles yet they aren't as popular to mobas. Things like fighting games, class based shooters, MMO's, and a bunch of other genres that I probably missed.
It's in the fine print. MOBA's are a very complex and engaging genre which give players an unmatched amount of variety and character.

As an example, I play League, and I also play a lot of Neeko. Neeko is an AP character, so she deals damage through abilities. Every 3rd auto attack, which is an AD attack, deals bonus magic damage on-hit. I build Nashor's Tooth on Neeko mid, which grants both attack speed and AP, so I get to quickly stack my ability's passive, and I still get AP.

That's not even the most powerful Neeko build, and it's pretty rare, but I win a lot of games using it. Don't see that in the fighter or FPS genre, do you?
Murassa [TR] 20. juni 2022 kl. 5:03 
Becuase mobas are incredibly strategic and its pretty a hard genre , ppl like hard games... What a surprise...

And even as sport its the most successful among all e-sport (lol and dota2)


Class shooters arent the thing nowadays... Thats extremtly outdated and they became irrelevant ,nowadays the thing are agent shooters ,class shooters but they keep making new classes (or aka new characters/new agents) ,basically r6 siege or valorant

Fighting games are boring for most as well... So obviously they became forgotten

And not everyone is into MMO either
Sidst redigeret af Murassa [TR]; 20. juni 2022 kl. 5:04
HypersleepyNaputunia 20. juni 2022 kl. 11:42 
because syndra throwing jungle monsters and killing players with them is so satisfying
Morkonan 20. juni 2022 kl. 14:24 
Oprindeligt skrevet af MaRc:
MOBAS tend to have so many characters/classes compared to other games that it requires a lot of matchup knowledge. In addition, you have to know which items work for your chosen character/role. Yet there are other games that also have classes/roles yet they aren't as popular to mobas. Things like fighting games, class based shooters, MMO's, and a bunch of other genres that I probably missed.

These are not equivalent things. The MOBA "genre" is... a genre of game, just like other team-based PVP games may have their own basic "genre."

What's the allure of "Battle Chess?" Anyone ever play it? It's a simple twist on chess - The pieces fight for the square. Though, in the original, it wasn't much more than just an animation. IIRC, "Archon" was a bit better there in terms of mechanics.

But, that tactical battle-board in a MOBA has a big impact on how characters see gameplay. You may find some equivalencies there in team-based, static map, PVP games of all sorts. There are known objectives, known hazards, and a defined play-space where the players take the "rules" and use them to achieve their goal.

That's a Big Deal in making a game satisfying.

Game players learn the game's rules and use the tools they've been given, or can acquire, to accomplish a desired goal <--- That's "computer gaming."

So, the rules (map/mechanics), tools (class/character/physicality) and goal (win) are all there in the game and very, very, plain to see. The PVP nature makes the use of all of these elements "competitive," which is a big draw for another segment of players.

Contrast that with something like a class-based FPS. What's a huge draw, there, that may not be as easily evident in a MOBA? "Physicality" is the appropriate answer... Like with any "action" game, MOBAs have physicality and can be just as frantic as a big arcady FPS game. But, in the FPS game, the physicality is built upon to immerse the player in a more personal, intimate, narrative and is easily reflected in the game's presentation. That physicallity of moving across terrain, jumping, dodging, looking around a corner, 360-no-scope-headshots... It's "different" than in a MOBA, even if there are a few analogues for that.

Their appeal, though, focuses on some different things. For instance, a Class-Based FPS doesn't have as significant an emphasis on "loud-out." Sure, if you're a Medic, you won't necessarily be hunting tanks. Your class only "sort of" defines your role and your on-the-fly decisions and physical interactions are much more emphasized. In a MOBA, your character selection is much more nuanced and players who properly use their knowledge about all the intricate rules and play to maximize that advantage can get an advantage before the match-play button is even pressed.

These two different sorts of games aren't equivalent in play or presentation, so the OP question is moot. But, certain players may be more attracted to one over the other due to the gameplay they provide and what the game reinforces as being important in terms of player interaction.
Sidst redigeret af Morkonan; 20. juni 2022 kl. 14:24
Protomesh 20. juni 2022 kl. 14:34 
Mobas simply have more possibilities in terms of character designs. Mobas also tend to be free. Mobas also have lower system requirements.

MMOs are wayyyyyy too expensive and there's too much grinding in them to appeal to people.

Fighting games are often too hard and also don't appeal to people.

Usually character/role/class games tend to also have very bad developers who don't really care to keep the game alive.

Cough cough, TF2 and Paladins. Rip two amazing games pretty much.
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