All Discussions > Steam Forums > Off Topic > Topic Details
The Wok Jun 19, 2022 @ 5:31am
Do realistic water physics exist?
Never seen a game with like realistic water that can slide, splash and leave a mark on the wall etc.... I mean we sometimes see that in games but it's just an animation.

Except 2d games ofc
< >
Showing 1-11 of 11 comments
Χάρης Jun 19, 2022 @ 5:33am 
That's gonna take a while to achieve. I think the most impressive thing would be if rain drops actually gathered and made a water puddle on certain surfaces with real time physics.
Haunt Jemima Jun 19, 2022 @ 5:37am 
Fluid mechanics is a notoriously difficult course with some complicated math behind it. Accurately modeling the behavior of fluid in games to behave the same way it does in reality seems like it would be awfully complicated and taxing on a cpu/gpu. So no, I don't think it exists yet.
Gus the Crocodile Jun 19, 2022 @ 5:40am 
I've seen some good models that exist for technical purposes, but it's a very computationally expensive thing to do, for generally very little benefit to a game.
Washell Jun 19, 2022 @ 5:50am 
Avatar 2 trailer shows some great water stuff, including the slide/splash/mark stuff you mention. It's not gonna run in realtime (yet) though.
Incarnate Jun 19, 2022 @ 5:54am 
No game programs for undertow, rip currents, wave velocity, or "drowning machines."

Devs stopped caring about physics in general a decade ago. In fact, it's devolved since 2008. Look at the famous Crowbcat GTA IV vs GTA V comparison video for evidence:

https://www.youtube.com/watch?v=GWVtZJo-HqI
Affronter Jun 19, 2022 @ 9:25am 
Yes, but not in games.

There's terrific fluid dynamics software (Next Limit RealFlow for example) but requires a bit of rendering horsepower. Implementing it into game engines requires optimization to keep the overall play performance at adequate frame rates is the challenge.
Q-T_3.14.exe Jun 19, 2022 @ 9:26am 
I can imagine the lag.
skOsH♥ Jun 19, 2022 @ 9:34am 
Originally posted by Χάρης:
That's gonna take a while to achieve. I think the most impressive thing would be if rain drops actually gathered and made a water puddle on certain surfaces with real time physics.

That's a ridiculous amount of ray tracing calculations to make the beads of water drops
AD Jun 19, 2022 @ 9:43am 
Have talked to people who does physics simulations of fluids. It's very computationally intensive to get something actually realistic, so my guess is that game devs just aim for something that's realistic enough. Otherwise games would become slideshows.

Of course, as we get better hardware it enables games to have more and more realistic water physics and new techniques to get more realistic water can probably be developed. So by being creative I'm sure game devs will eventually find ways to make water seem realistic (i.e. gamers won't tell it's not realistic unless they look really, really close). The question isn't if it can be done but if game devs will want to do it, since it might not be top priority.
Last edited by AD; Jun 19, 2022 @ 9:46am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Jun 19, 2022 @ 5:31am
Posts: 11