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I enjoy lower TTK, I cant keept shooting people for several seconds without dying.
I meant like it takes a long time to kill me and a short time to kill them. But you could also interpret it as it takes me a long time to kill but it takes them a short time to kill.
Bullet sponges suck and are just there because the developers don't know how to create good progression feedback for weapons... And, for that matter, games with fifty-eleven different weapons and upgrades and appliances and presents from the Snap-On Tool guy are dumb.
So..
I don't play many FPS games. I greatly dislike most of them, since they're not much more than playing Skyrim as a Stealth-Archer ™. Stealth is a weak drama mechanic. The pay-off is boom-boom feedback. That generally means high-damage all 'round, artificially ramping up the "threat" in the generic single-player stealth-shooter FPS game.
What I like is a good mix of enemies with different abilities that require me to have instinctive responses in order to survive. Because of that, I like very few single-player FPS games. I prefer either an FPS-PVP game that's a bit "arcady" or PVP in an MMO. (Star Wars Battlefront, the old one or the "EA" version, some MMO with good organized PVP, like WoW used to be, long ago.)
Basically... I prefer being rewarded for good instinctive play against enemies with varying abilities, including some that may have longer TTK due to those abilities. BUT - If I'm doing well, I can overcome that longer TTK by knowing the enemy's weaknesses if they have any.
Well it depends on the game... so both.
Really looking forward to MW2's ttk.
body =2 bullets
Meanwhile, one-hit-kill gameplay when you have projectiles that move so fast they generally aren't even even projectiles is annoying and cheap and all the things you definitely don't want your game to be.
For those here that like low ttk, I'd recommend the game GoldenEye Source. It has incredibly low ttk, especially if you're wearing armor.