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Azami Jun 17, 2022 @ 12:15pm
High TTK or low TTK for shooters?
TTK = Time To Kill; time it takes to kill someone.

Some fps games like halo have low TTK and some have high TTK like call of duty or krunker. Curious what your preference is.
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Showing 1-12 of 12 comments
Devsman Jun 17, 2022 @ 12:19pm 
High for me, low for enemies, of course.
Pinkie Pie Jun 17, 2022 @ 12:29pm 
Originally posted by Devsman:
High for me, low for enemies, of course.
Why would you enjoy getting killed by bullet sponges.

I enjoy lower TTK, I cant keept shooting people for several seconds without dying.
Last edited by Pinkie Pie; Jun 17, 2022 @ 12:32pm
Devsman Jun 17, 2022 @ 12:31pm 
Originally posted by Pinkie Pie:
Originally posted by Devsman:
High for me, low for enemies, of course.
Why would you enjoy getting killed by bullet sponges.

I enjoy higer TTK, I cant keept shooting people for several seconds without dying.
Ah, now that you point it out, I can see how you could interpret it either way.

I meant like it takes a long time to kill me and a short time to kill them. But you could also interpret it as it takes me a long time to kill but it takes them a short time to kill.
Last edited by Devsman; Jun 17, 2022 @ 12:32pm
Morkonan Jun 17, 2022 @ 12:34pm 
Verdict - A mix in a thinking-man's shooter.

Bullet sponges suck and are just there because the developers don't know how to create good progression feedback for weapons... And, for that matter, games with fifty-eleven different weapons and upgrades and appliances and presents from the Snap-On Tool guy are dumb.

So..

I don't play many FPS games. I greatly dislike most of them, since they're not much more than playing Skyrim as a Stealth-Archer ™. Stealth is a weak drama mechanic. The pay-off is boom-boom feedback. That generally means high-damage all 'round, artificially ramping up the "threat" in the generic single-player stealth-shooter FPS game.

What I like is a good mix of enemies with different abilities that require me to have instinctive responses in order to survive. Because of that, I like very few single-player FPS games. I prefer either an FPS-PVP game that's a bit "arcady" or PVP in an MMO. (Star Wars Battlefront, the old one or the "EA" version, some MMO with good organized PVP, like WoW used to be, long ago.)

Basically... I prefer being rewarded for good instinctive play against enemies with varying abilities, including some that may have longer TTK due to those abilities. BUT - If I'm doing well, I can overcome that longer TTK by knowing the enemy's weaknesses if they have any.
Your_White_Knight Jun 17, 2022 @ 12:53pm 
Originally posted by MaRc:
High TTK or low TTK for shooters?

TTK = Time To Kill; time it takes to kill someone.

Some fps games like halo have low TTK and some have high TTK like call of duty or krunker. Curious what your preference is.

Well it depends on the game... so both.
High ttk, Shooting people multiple times without a kill is a joke.Can't stand the cartoonish atmospehre of pumping a mag into someone and their shield is down etc.
Really looking forward to MW2's ttk.
Gus the Crocodile Jun 17, 2022 @ 3:46pm 
Start-to-crate time is more important.
headshot = insta
body =2 bullets
Devsman Jun 17, 2022 @ 3:57pm 
Originally posted by DatCrazyNerf:
High ttk, Shooting people multiple times without a kill is a joke.Can't stand the cartoonish atmospehre of pumping a mag into someone and their shield is down etc.
Really looking forward to MW2's ttk.
Realism isn't always the goal though. In fact, it's a nice-to-have at best unless you're Gran Turismo or DCS.

Meanwhile, one-hit-kill gameplay when you have projectiles that move so fast they generally aren't even even projectiles is annoying and cheap and all the things you definitely don't want your game to be.
TwisterCat Jun 17, 2022 @ 4:01pm 
Very low. Gameplay focused around punishing mistakes is engaging for player and viewer alike, allowing players to make mistakes and receive few consequences is bad game design. Tanks have no place in the FPS genre, it's one of the main reasons I don't play much Apex Legends anymore, it's more stat-checking and less skill.
Azami Jun 17, 2022 @ 4:34pm 
Originally posted by Devsman:
Originally posted by DatCrazyNerf:
High ttk, Shooting people multiple times without a kill is a joke.Can't stand the cartoonish atmospehre of pumping a mag into someone and their shield is down etc.
Really looking forward to MW2's ttk.
Realism isn't always the goal though. In fact, it's a nice-to-have at best unless you're Gran Turismo or DCS.

Meanwhile, one-hit-kill gameplay when you have projectiles that move so fast they generally aren't even even projectiles is annoying and cheap and all the things you definitely don't want your game to be.
I can attest to this. If you ever played Krunker, it starts to feel really gimicky. Especially with the sniper class. I would rather play quake live/champions instead of that game.
Pierce Dalton Jun 17, 2022 @ 4:53pm 
I vote for high ttk but not TOO high, as that only tends to encourage camping.

For those here that like low ttk, I'd recommend the game GoldenEye Source. It has incredibly low ttk, especially if you're wearing armor.
Last edited by Pierce Dalton; Jun 17, 2022 @ 4:56pm
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Jun 17, 2022 @ 12:15pm
Posts: 13