กระดานสนทนาทั้งหมด > ฟอรัม Steam > Off Topic > รายละเอียดกระทู้
Top 5 Games where killing people has consequences
Some games have the level structure of...
Start Level
Somehow kill everyone within a five mile radius
Finish Level
But not all games are like that, can you come up with Top 5 games where killing isn't nesscary...

Mine are

5. Skyrim, annoyed at a guard for saying the same line fifty times? Too bad you can't do anything to him why? Because of the bounty system

4. Fallout New Vegas, they added the repuatation system enough said

3. Hitman Absolution, yeah killing is a healthy alternative to sneaking around because that can be annoying but dragging corpses around hopeing that no one would notice, thats even worse

2. Metro 2033 if you kill enough people you'll get the *Spoiler Alert* Congratulations you've just nuked an entire species of friendly slendermen ending

1. Dishonored, if you ever played through to the end killed every person you've met you'd find that the game gives you an ending that makes you feel like a d*ck
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กำลังแสดง 16-18 จาก 18 ความเห็น
Mass Effect should be counted on here, I remember playing Mass Effect 2 and I made one big mistake which killed nearly all my ♥♥♥♥♥♥♥ crew.....
Splinter Cell

If under "5th Freedom", you can kill if you want, just dont let them find the corpse...

Lambert doesn't like it when you alert a terrorist cell that there is a NSA operative roaming about their camp.
แก้ไขล่าสุดโดย judah; 21 ต.ค. 2015 @ 10: 17pm
In no particular order, here are several different types of interesting consequences for killing in games. Obviously, there is a degree of spoilage here, if you like to be surprised by consequences.

Ultima IV: The Quest of the Avatar--you can kill people, but killing innocents reduces your virtue, and the goal of the game is to become the perfect exemplar of all 8 virtues, so killing just makes things worse for yourself.

This War of Mine--killing people makes your survivors depressed (except for a few that are more hardened), as well as having a good chance of giving your survivors wounds, since they're not trained fighters. If you don't have enough bandages to cure the wounds, this can lead to death. If you don't have music/alcohol/whatever to counteract depression, eventually your survivors will literally curl up in a ball and die.

Thief: The Dark Project--As one of the first stealth games ever made, I believe this was the first game where killing caused instant mission failure on the highest difficulty.

The Stanley Parable--To achieve one of the endings, you have to kill yourself. The narrator's reaction to your attempts, and eventual success, is worth experiencing.

Bioshock 2--The Bioshock franchise has been mentioned, but no one explained that the most significant reaction to your killing or sparing of various characters is found in Eleanor. She models herself after you. (I suspect their involvement in Bioshock 2 helped inspire Arkane's use of a similar idea with Corvo and Emily.)
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กำลังแสดง 16-18 จาก 18 ความเห็น
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