Összes téma > Steam fórumok > Off Topic > Téma részletei
Why does every game I download ask to re instal DX, VCredist... and so on?
Is there any way to avoid the start up of a new game without needing to be asked if I need to instal the dx, and vcredist. and the other files that want to be instaled on a new game first time it gets loaded? I know I can select no and the game will launch, but I have frequently found people online who can not launch their game, due to a freeze happening somewhere in the file instalation process.
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Software is built against specific versions of msvcr or dx. The only correct (and legal) way to verify that the specific version of those libraries is installed is to use microsoft's installers.
I never called you wrong I jus find your passive agressive statements to not be furthering my trust in you, and arrogance and ignorance are frequently a staple in steam comunities. So that was why I said ," I di=on't know if you are wrong...." But you are lacking a understanding of firmware gave me insite into your lack of understanding into what is happening on the instal. If you feel like your face is being banged ogainst a brickwall, maybe dont be an ♥♥♥♥♥♥♥ to people who are asking questions.

Also the DX instal is only for games that use D3DX and that is not every game, so again you act like you know what you are talking about, but do not bother to try and understand what other people are talking about.

Dendrobates Tinctorius eredeti hozzászólása:
Software is built against specific versions of msvcr or dx. The only correct (and legal) way to verify that the specific version of those libraries is installed is to use microsoft's installers.


Are you sure, I just read that it is only a very specific kind of game that uses D3DX dll files that need the instal, everything else runs of the firmaware platform, so most games do not need the instal, just some!
kingfish_ak eredeti hozzászólása:
Are you sure,
Yes. The support link says this.

kingfish_ak eredeti hozzászólása:
everything else runs of the firmaware platform, so most games do not need the instal, just some!
You neglect to mention the transceiver flux intermogrifier.
I think I have an understanding of why, I was just curious if there was a work around. I see most people responding to my question are woefuly ignorant about computers and the way they work. I am hapy though I understand now it is because of variable in the D3DX dll files.

It is unfortunate that this unnecessary event happens to some people who are unable to play the game because of freezes in the instal (because of redundancy!) it would be nice if there was a way to have this not come up for every program. Sorry about my spelling everyone. And thanks for the entertainment.
kingfish_ak eredeti hozzászólása:
I think I have an understanding of why, I was just curious if there was a work around.
The workaround is to wait the thirty seconds for the installer to finish running so the developer doesn't have to deal with eleventy billion users whining that the software didn't work because for some reason they were missing the june 2013 release of library Y.

kingfish_ak eredeti hozzászólása:
I see most people responding to my question are woefuly ignorant about computers and the way they work.
kingfish_ak eredeti hozzászólása:
the firmaware platform
ok
Dendrobates Tinctorius eredeti hozzászólása:
kingfish_ak eredeti hozzászólása:
I think I have an understanding of why, I was just curious if there was a work around.
The workaround is to wait the thirty seconds for the installer to finish running so the developer doesn't have to deal with eleventy billion users whining that the software didn't work because for some reason they were missing the june 2013 release of library Y.

kingfish_ak eredeti hozzászólása:
I see most people responding to my question are woefuly ignorant about computers and the way they work.
kingfish_ak eredeti hozzászólása:
the firmaware platform
ok
:conwayfacepalm:
Dr. darkangel98s eredeti hozzászólása:
kingfish_ak eredeti hozzászólása:
It is completely useless since you will more than likely already have the files.
Yes. The files don't need to have specific set up to run specific games, developed my multiple developers using the same base code. You are right. Building a software specific profile for your particular game, totally pointless. You won. Totally pointless...
Somewhat true, but not nesscarily it would be useless for me as i always include any libraires with my .exe file and use as little external libraies as possible sticking to things that are already in windows like what can be found in STD C++ 11, windows.h and DX.
zoomdude111 eredeti hozzászólása:
Dr. darkangel98s eredeti hozzászólása:
Yes. The files don't need to have specific set up to run specific games, developed my multiple developers using the same base code. You are right. Building a software specific profile for your particular game, totally pointless. You won. Totally pointless...
Somewhat true, but not nesscarily it would be useless for me as i always include any libraires with my .exe file and use as little external libraies as possible sticking to things that are already in windows like what can be found in STD C++ 11, windows.h and DX.
I made the mistake of trying to explain it like I was talking to a client, who doesn't understand tech babble, and tried to ignore all the extraneous information. I didn't realize I was going to be called out on software license laws and how those versions are distributed. Explaining the game was setting up game specific files seemed easier. Which is sort of, mostly true. Had I know I was going to be quizzed, I probably just not have replied. I get paid to be specific. For free, I make the answer as simple and easy to understand as possible...
I wonder then if when dx12 releases there will be no more of this since there are not going to be any dll redistributions, it will be nice to say godby to D3DX and the problems it creates with computer variables, DX12 is looking like a very stable and powerful. Maybe someone working with the DX12 sdk could fill us in on that piece of info.
Dr. darkangel98s eredeti hozzászólása:
zoomdude111 eredeti hozzászólása:
Somewhat true, but not nesscarily it would be useless for me as i always include any libraires with my .exe file and use as little external libraies as possible sticking to things that are already in windows like what can be found in STD C++ 11, windows.h and DX.
I made the mistake of trying to explain it like I was talking to a client, who doesn't understand tech babble, and tried to ignore all the extraneous information. I didn't realize I was going to be called out on software license laws and how those versions are distributed. Explaining the game was setting up game specific files seemed easier. Which is sort of, mostly true. Had I know I was going to be quizzed, I probably just not have replied. I get paid to be specific. For free, I make the answer as simple and easy to understand as possible...

If you talk to your clients like that how do you have intack eye sockets? Anyone who treats people who are asking questions, like they are dumb, and makes up a stupid answer to look smart, Just like you did (and do in many other threads) are easily seen as arogant know nothings. I am calling you out for being wrong, and just ♥♥♥♥♥♥♥ stupid. And seriously If you talk to people in real life that way you are eventualy going to meet someone who is going to bust your arogant ass up, I personaly would love to have that opportunity to do just that because you add nothing but vitriol to a conversation, I am the kind of person who does shut arrogant ♥♥♥♥♥♥♥ like you up, I feel great joy spliting lips and busting orbitals when fools spout off. (like you, you arrogant ♥♥♥♥♥♥♥!)
kingfish_ak eredeti hozzászólása:
I wonder then if when dx12 releases there will be no more of this since there are not going to be any dll redistributions, it will be nice to say godby to D3DX and the problems it creates with computer variables, DX12 is looking like a very stable and powerful. Maybe someone working with the DX12 sdk could fill us in on that piece of info.
What are you talking about? D3D12 is a newer version of D3D, DX has not needed to be installed since XP when it was included with windows as standered.You will always need .dll files for librairies that are not part of the normal runtime.I have looked at and tried the DX 12 sdk and it was not even close to worth it, it actually runs slower then DX 11 unless you take full advantage of all the features multiplying a complcated system by three.DX 12 was not meant to replace 11, at least not yet.Its why the released DX_11.3 at the same time as DX_12, becuase DX 12 is just not a plausible option unless you have the time and developers to use it. Also what do you mean by computer variables?
kingfish_ak eredeti hozzászólása:
Dr. darkangel98s eredeti hozzászólása:
I made the mistake of trying to explain it like I was talking to a client, who doesn't understand tech babble, and tried to ignore all the extraneous information. I didn't realize I was going to be called out on software license laws and how those versions are distributed. Explaining the game was setting up game specific files seemed easier. Which is sort of, mostly true. Had I know I was going to be quizzed, I probably just not have replied. I get paid to be specific. For free, I make the answer as simple and easy to understand as possible...

If you talk to your clients like that how do you have intack eye sockets? Anyone who treats people who are asking questions, like they are dumb, and makes up a stupid answer to look smart, Just like you did (and do in many other threads) are easily seen as arogant know nothings. I am calling you out for being wrong, and just ♥♥♥♥♥♥♥ stupid. And seriously If you talk to people in real life that way you are eventualy going to meet someone who is going to bust your arogant ass up, I personaly would love to have that opportunity to do just that because you add nothing but vitriol to a conversation, I am the kind of person who does shut arrogant ♥♥♥♥♥♥♥ like you up, I feel great joy spliting lips and busting orbitals when fools spout off. (like you, you arrogant ♥♥♥♥♥♥♥!)
Us programmers are pretty arrogant people unfortunatly, its really hard not to be.When you have more knowledge then most people you tend to talk down to them and dumb down you conversations for them.Not nesscarily because of arrogance but becuase it is nesscary. This in turns leads to arrogance.
kingfish_ak eredeti hozzászólása:
Dr. darkangel98s eredeti hozzászólása:
I made the mistake of trying to explain it like I was talking to a client, who doesn't understand tech babble, and tried to ignore all the extraneous information. I didn't realize I was going to be called out on software license laws and how those versions are distributed. Explaining the game was setting up game specific files seemed easier. Which is sort of, mostly true. Had I know I was going to be quizzed, I probably just not have replied. I get paid to be specific. For free, I make the answer as simple and easy to understand as possible...

If you talk to your clients like that how do you have intack eye sockets? Anyone who treats people who are asking questions, like they are dumb, and makes up a stupid answer to look smart, Just like you did (and do in many other threads) are easily seen as arogant know nothings. I am calling you out for being wrong, and just ♥♥♥♥♥♥♥ stupid. And seriously If you talk to people in real life that way you are eventualy going to meet someone who is going to bust your arogant ass up, I personaly would love to have that opportunity to do just that because you add nothing but vitriol to a conversation, I am the kind of person who does shut arrogant ♥♥♥♥♥♥♥ like you up, I feel great joy spliting lips and busting orbitals when fools spout off. (like you, you arrogant ♥♥♥♥♥♥♥!)
Ah. Yes. All those many other threads. As for clients. I am paid to be nice to them. As for the rest, meh. As for my answer, I stick by it. It was a dumbed down version of the answer for anyone who couldn't simply look up the answer with a quick internet search. Which I provided a link to the answer just to back up that I offered a dumbed down version, and to give you a concise explanation since you seemed more tech savy than the question lead me to believe, then said I was going to be testing bypassing the required installs for games, and seeing how you are getting them to run. I also said you could misunderstand the information in the link, and point to how I was wrong.

Huh. Man. I am feeling surly tonight... Look. You don't like my dumbed down answer, great. I am glad you went to find out more, and educated yourself, just like if you had looked up the issue and read the information yourself.

My attitude is largely the same in every post. I don't really change it up too much, unless I am discussing movies.

I am going off an article from 2013 that suggested that there are not going to be any D3DX dll for dx12 because and the quote from the article: "There is a header that ships in the DirectX 12 samples on GitHub called d3dx12.h. It is all inline utility header which has no DLL or redistributable dependency, and can be used under the MIT license."

And some of the DX12 demos I have seen are spectacular, like the moon landing simulation, and a few others.

here is the article

http://blogs.msdn.com/b/chuckw/archive/2013/08/21/living-without-d3dx.aspx

Not saying I understand it, I am curious, and am trying to have a better understanding of what is happening always seeking answers.
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Összes téma > Steam fórumok > Off Topic > Téma részletei
Közzétéve: 2015. okt. 15., 21:03
Hozzászólások: 57