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Greed turned a lot of good games into bad ones, just look at the mmorpg genre. WoW was pretty awesome when it released and soon it became the world most popular mmorpg. Then all the newer mmorpg's copied that same formula and turned them all into so called "wow clones" (for real).
Good example is Star Wars The Old Republic, from Bioware. Complete wow clone, just different chars and added biowares story telling, that's it. You even have the exact same Talent trees WoW had in Burning Crusade expansion, hilarious actualy!
And now WoW turned into a kiddy game (yes, so easy is it except if you're a end game raider) all because of greed, they are lazy and removed all the Talent trees! Also they added a ingame shop in it while still requiring a sub to play it (past trial lvl 20).
Blizzard completely got rid of crafting, they turned it into a facebook game! Everyone that plays mmorpg nowdays acts like a zombie (standing still in a city waiting for queue to pop up!). All must be fast and easy to please "everyone".
There's no passion anymore, there is only $$.
But thank god there is Karma and she always strikes when you least expect it ;)
To be fair, those games have to compete with the current top dog or their investment is a waste of cash. Nobody wants to waste 50-100 million bucks. My recommendation would be for people to make their own games and stay out of heavily dominated genre's. But hey, what do I know?
I dunno but for me the game starts the moment I get intot he game, that means at lvl 1 or even at the character creator screen. Then I hope for an awesome epic journey that makes me feel like a Hero, where there is danger and fear, a challenge to get to max level. That's how the mmorpg genre started and thats how WoW Vanilla got famous. I t was a hard, tough journey in a wonderful world were there was danger, like these ♥♥♥♥♥♥♥♥ murlocs! And ones you got to max lvl (lvl 60 back in the day in wow) you feel great for making it! That alone was a huge reward in itself, there were no achievements! You saw people in awesome looking gear and you knew these guys were good at the game! Now everyone wants that same gear, and as fast as possible!
And then they cry on the forums (you can check it yourself) how boring the games and theres nothing to do :/
Blizzard is slowly killing their own game atm and all the other mmorpg devs follow the same path.
and Donkey Kong nintendo funny games. Games that give a sense of mission acomplish. We want good big games but also with end. Too much of same thing is tiring
All for the $$.
EA learned their lesson in the past (not good enough) and Blizzard or actualt Activision will soon learn their lesson (Karma exist) ;)
And more ontopic, look for the small indy early access games here on Steam or Kickstarter, these small dev teams at least try something new and don't have a huge publisher behind them they need to please!
To be fair, Blizzard probably didn't have over a decades worth of ideas for WOW back when they first made it. nad it is STILL going strong regardless. It is hard to say that game is anything but a stupidly massive success.
And those indy devs are putting out an awful lot of those survival craft em up games. The amount of true originality out there has never been high no matter what game is made by anybody really.
Great games are rare. Original games are more rare. Original games that are also great are like ♥♥♥♥♥♥♥ unicorns.
Game producers should be more like pixar and disney in terms of creativity
They make wonderfull characters with peculiar personalities, beautifull worlds and stories.
Less dramatic, less violence, less primitive more funny.
Games today look based on primitive instints ,hunt, gather, survive, protect, kill
There are only so many stories and even movies can't get this right. Pixar is an exception and not the rule in that they are more successful than most if not all of their contemporaries at what they do.
These are ultimately video games and gameplay is king in my opinion. Beatiful worlds can be made with next to no plot (see any number of games for an example). Great characters and stories are very cool but they just aren't common. No game can rival the very best movies or books in terms of plot. The very best stories in games do something completely different than movies or whatever.
But I think this idea that all games must have cutting edge graphics and storylines have led to gameplay being held as a secondary function. Which is a crime as far as video games go in my opinion.
In fact, some of my favorite games have next to no storylines like Diablo or Dark Souls. Dark Souls manages to have a rich lore without bombarding the player with cutscenes.
With that said, I am not a hater of video game stories at all. When they are done well, I love them as much as anyone. But I try not to depend on them as a reason to play a game either.