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Fordítási probléma jelentése
So preferably I'd like to try and keep it Steam-based for the sake of consumer friendliness because you can't seem to get games like Daggerfall unless it's through Ebay which would only make the situation more difficult.
https://steamcommunity.com/sharedfiles/filedetails/?id=340223699
https://store.steampowered.com/app/428880/The_Quest/
The Quest is my favourite but if you strictly want a more "dungeon crawler" one then Grimrock could be better for you, there are more things in The Quest and you spend a fair amount of time in towns and outdoor, Grimrock is one big endless sungeon cawler even when you are outdoor it's stiull a dungeon, there is nothing else than dungeons in that game, even with many outdoor locations.
Vambrace: Cold Soul - it's basically a simplified Darkest Dungeon with its own theme and atmosphere. it's pretty straightforward and not as customisable as most roguelikes, but it's fun.
Noita - sometimes it's fun and sometimes it isn't. Can be quite addictive though. Very frustrating at times.
Demon, by FerretDev - it's a roguelike inspired by Shin Megami Tensei that puts you in the role of a summoner bound to a relic and lead to a tower that they must then traverse. Said tower is loaded with creatures from mythology and folklore that you must recruit in order to survive.
Ragnarok/Valhalla by Norsehelm Productions - it's a roguelike largely inspired by Norse mythology in which you are some literally who that must go to Valhalla in order to stop Ragnarok. It's also a DOS game, which means you would need DOSBox to play it on modern operating systems, but that doesn't mean it's not good. Just means it's old. The name is different depending on whether you're playing the American version or the European version. Also depending on which you might also have working sound. The 90s were weird.
Infra Arcana by Martin Tornqvist - it's a roguelike inspired by the works of H.P. Lovecraft. Your goal is to retrieve the Shining Trapezohedron from some cultists while managing your sanity and not dying horribly to said cultists. You can also play a ghoul, and the magic in this game is pretty brutal in that you can kill yourself by casting spells but that's fine.
Gruesome by Darren Grey - one of the writers for Tales of Maj'Eyal - it's a roguelike inspired by this quote.
In this case though, you are the grue. Your goal is to eat as many adventurers you can on your way to the surface, while not getting light shined on you.
Decker by Shawn Overcash - it's a roguelike inspired by Shadowrun. You're a decker who is trying to make ends meet by completing contracts given to you by various Johnsons that involve slicing ICE in the matrix with your cyberdeck so you can mess with the livelihoods of megacorps and wageslaves.
I have more recommendations but these are the ones I'll leave you with for now, I was supposed to hit the sack 4 hours ago.
More dungeon dancing than dungeon crawling but yeah that game is fun.
WoW isn't a hardcore Dungeon-crawler isn't it?
I ask because I was browsing Blizzard since you've mentioned it.
www.nethack.org
What does "no consumables" mean in the description at the store page? No potions or scrolls like Angband? How does that work?
Also like how it's still evolving, like a good variant always should.
Also, are the three DLC necessary for a full game experience, like with Diablo 2 or Grim Dawn?
Very tempted to buy this.
Also, is Caves of Qud better? It's certainly more expensive.
"No consumables" means you don't use Potions or Scrolls. Instead there are other means to get similar effects. Runes and Infusions that you inscribe on your character(default is 3 but you can spend a Level Up(Category) point to gain more). Basically these act as "rechargeable" versions of Potions/Scrolls since they have cooldowns. E.g. Regeneration Infusion makes you Regen X HP per turn for Y turns but has a ~30 turn cooldown. Teleport Rune makes you Teleport X spaces away, Wild Infusion cleanses you of Y DeBuff(s) and gives you X% damage mitigation for Z turns. Stuff like that, there's a bunch and I'm not even mentioning the "Trinket" category of useable items that also have rechargeable effects and a dedicated equipment slot.
In regards to DLC, they aren't necessary as the base game has a lot of content and unlockable races/classes. However I would recommend Embers of Rage as "storywise" it is a continuation of the base game while adding new mechanics, races, classes and items. Ashes and Forbidden Cults are nice for the extras but aren't anyway near Embers in terms of content size. Still great additions if you like the game or want more classes but not as impactful as Embers IMO.
As for Caves of Qud... I haven't played much so can't say which is better. However, I feel Caves of Qud is generally harder, less user friendly and more RNG dependent than Tales of Maj'Eyal is. It's fun and I really like the Mutation mechanic and Sci-Fi smashed with Fantasy style of it... but I'd recommend ToME without hesitation.
EDIT: For OP
Won't link store pages so post won't get too big...
Dungeonmans
Cryptark
Dungeon of the Endless
Hades
Tangledeep
Grim Dawn
Titan Quest
Path of Exile
Lots of in-game help?
Inscriptions and macros like Angband variants have?
I know it'll be a long learning curve, as I haven't even played Angband in years, let alone ToME. And I never really got into ToME at the time, because it was far more advanced than the other variants (Zangband, PernAngband, etc...) and quite complex. I think the most complex variants I played a lot of were Sangband (skills angband) and Steamband. Now that I think about it, I think PernAngband became ToME, when McCaffrey's publisher did a Cease and Desist. That was a long time ago. Crap, I'm old.
Appreciate the info.
There are plenty of updates. It's been some time since I last played though, so I can't really say if they've been good or bad. The development is still very much alive though.
Nah. I think they add content, but I haven't played enough on the Steam version to have reached any yet. You need the DLC to unlock a few races and classes, but I think that is really just for people who have played enough to need something new.
I can't believe I forgot to mention Caves of Qud. I think they are both great games for what they are. I enjoy Caves of Qud far more though.
Is it better? Yeah, I think so. Its completely alien environment and atmosphere are pretty amazing, the soundtrack is something quite special too. The workshop makes Caves of Qud far more flexible too.
If you are weighing up buying one of the two, I'd definitely recommend Qud over ToME.
Edit: okay, I decided, and bought ToME.