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Сообщить о проблеме с переводом
If by "in-game help" you mean detailed descriptions or hireable NPCs/followers; then not really. Descriptions are detailed enough that you should be able to make informed decisions but they are not enough to be able to tell how certain interactions are going to work.(E.g. Armor vs Armor Hardiness, one is flat protection and the other is how much that flat protection "actually" provides. So in some cases it's better to have tons of Armor instead of worrying about Armor Hardiness and vice versa.)
However there is an in-game chat feature that lets you chat with other players who are currently playing the game at the same time. One of the Devs or Moderators/Testers are usually on at any given time so they can answer questions. Not to mention a bunch of very knowledgeable players are willing to give advice or answer questions. I think you need to make a ToME account and link it with your Steam account to fully utilize the feature but I am unsure. You'll need to link if you want to make use of the Item Vault. (basically a stash any character can access to store/withdraw items during a run. Like when you find that godlike bow during a melee run, you can stash it for your next run. You won't start with it since you have to make it to the in-game vault first.)
I think you could do Macros but, honestly, never felt the need so don't actually know. You can set up certain contingency functions for your Talents/Useables. E.g. "Autocast Shield Rune when enemy is Visible" and stuff like that, there's also an "Auto-Explore" button that auto moves your char around to unexplored tiles and picks up dropped loot. (you'll auto stop if an enemy or hostile effect enters your LoS.)
Personally, I think ToME is extremely user friendly as there is a variety of options to tailor difficulty and customize controls. You can even turn off Permadeath entirely, lower the difficulty or mix 'n match. E.g. I first started playing on Adventure/Normal which gives you 2 lives and you earn 1 life every ~20 player levels. I now play on Roguelike/Nightmare and customized the controls to play entirely with the mouse.
http://demon.ferretdev.org/ - Demon, this is both FerretDev's website and development blog.
https://sites.google.com/site/infraarcana/home - Infra Arcana, this is Martin Tornqvist's website and development blog. Latest downloads are available on his Github repository, which he links to there.
http://gamesofgrey.com/ - this is Darren Grey's website, which includes downloads to Gruesome and every other game he's made, the majority of them being roguelikes.
https://web.archive.org/web/20110926115405/http://www10.caro.net/dsi/decker/ - Decker, Shawn Overcash's site is only available on the Wayback Machine at this point.
Considering this genre is older than Valve itself you might want to consider checking out ArchiveRL on the Internet Archive. Type "internet archive archiverl" into Google and it should appear as the top result. Ragnarok/Valhalla are located in that, as well as on sites that host DOS games no one cares about and GOG is not platforming because it won't make CD Projekt Red money to do so.
I don't know how old-school they are, some of the games you suggested looks like they were around at proto-internet and released on a floppy disk. I'll checkout the internet archive, you didn't say where to find them.
Point taken, but I would of assumed some of them would of been available on GOG since they're more liberal to adding older games.
Anyway, thanks mate!
If you don't mind having ASCII graphics are finding/loading tilesets...
http://www.zincland.com/powder/index.php?pagename=about
https://cataclysmdda.org/
You can find Cataclysm: Dark Days Ahead on the google play store. I tried playing on my tablet but you really need a keyboard attachment/accessory since using the virtual keyboard is painful.
POWDER is fairly fun and easy to download/run and it's literally a dungeon dive. I like their concept for Cursed items since you can get really powerful combinations. E.g. I got a Silver Sword that makes you lose 2% Total HP per turn but had 150% Lifesteal and gains +1 dmg per demon kill.
Though Cataclysm:DDA is currently my favorite Roguelike in terms of sandbox, it'd be great if it came to steam. There's basically no "winning" in that game though, just surviving. But there's just soo many things you can do... from building structures and farming to creating vehicles and cyborg limbs. A lot of fun but very challenging since you can die to pretty much anything. There's a persistent world feature which can be cool. E.g. if you die, you can find your dead char on your next run and might get that dropped equipment.(provided it wasn't eaten/taken by creatures) Though watch out if you died to a zombie since your dead char will now be a zombie too.
???
I have been using the edit feature for most of my posts so far lol. I did get side-tracked with another user over ToME since he wanted more info about the game and since it was already suggested I figured it'd still be on-topic.
Don't worry about it.
Ah, I understand now. Thanks for the clarification!
IMO, steam has gotten a bit wonky ever since the update that introduced that "comment review" thing that hides people's posts while it analyzes them or something.
Yeah I was getting like 8 notifications for this thread, I guess it's just an Off-Topic standard, anything goes I guess.
One final question about ToME. Flog me if you must but: can I save-scum like I could with the 'Band variants?
Believe it or not, most of the games that branched from Rogue, and the branches of those, required a HDD, because of the size of the databases involved, and the frequency of reading and writing. These games aren't in memory, and wouldn't be possible on a standard 3 1/2" floppy. They are bigger and more complex than they look, at first glance.
I don't know if Rogue itself could be played on just a floppy, but ADOM, Angband, Nethack, and the rest of the branches, plus all the branches further up from those, definitely needed a HDD.