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Laporkan kesalahan penerjemahan
Oh god, don't even get me started on every game requiring guilds. I don't mind doing teamwork because there's certain benefits to group rallies, but it completely shuts out the ability for players to explore "lone wolf" roles like mercs, rogues and assassins who can do the dirty work that keeps other hands clean.
Again, a point in favor of KOSers. Surprise attacks, subterfuge, all the fun stuff that makes war games what they are.
well either you have a class that's magically invisible and nobody can stop it, or the pk guild has organized patrols of ambush classes and spotters that gank any indeps. maybe they're too small or dumb for their patrols to cover everything, but that's not really a game design issue. that's just them being bad at the game.
what's an indep going to do in the face of that organization? all they can do is join up and try to get them to destroy themselves. and then it's midlands court politics all over again.
the major NAP in my shadowbane server, the one at the southern tip of an island controlled by a vast alliance of pk guilds (who weren't NAPs, because they raided eachother! and agreed not to harm infrastructure too much!) was court-influenced. kingdom themed. kingmakers. too vast to expand north or take new territory, but also too big to prevent incremental expansions from either. they'd raze your point, and they kept up on internal politics in the pk alliance. so they knew when you were open to a good razing.
some accused the NAP of being set up by the PK guilds to have something to fight against. roleplay, in other words. fascist roleplay.
Finally... a worthy opponent!
these real-world variables taint the purity of these interactions!
i'm tryina escape and these, these, these UDDER TOUCHERS, these MILK DRINKERS keep reminding me reality exists!
can't they just get their own game(s)?!?! can't the corpos let them have this one thing? (no, they can't.)
2020s = PVP gaming = DONT HIT ME ITS TOXIC!
every game is rust; every rust game is 5 close friends or a 30 person guild isolating every node.
the hardcore pvp enthusiasts won; nobody can play anymore, they successfully salted the earth.
what're they gonna do now? idk cry like babies at their own mistakes, hopefully. like in the old days. they could beat their breasts and cry out 'why?!' to the grim expanse of nothingness. narcissus without his pool.
look I hate participation medals as much as the next guy..
but many games have pay to win factors (that really nobody should be expected to pay but that spoil the fun for all as you basicly pay to cheat making the competion all but fair)
and even those who do not..
time is a cheat in itself... games like ikariam, ogame etc.. reward players who just have been playing longer... while when they started everybody was the same lvl alowing them to grow in a fair competion.. you now join a world where they are so much ahead.. you have NO chance to ever defend against their constant bashing.. no matter how dedicated your grind or how well you play.
(this is why servers die out.. as one or two of those egomaniaks killing every new player as soon as they find one.. will make them quit instantly)
basicly it is like a mediocre boxing amateurf bashing up toddlers to feel powerfull..
instead of having an actual match with people of equal lvl and skill.
in games that not allow pvp (or only if you agree to it) like in rpg's.. I very often see anoying showboating vs "newbs"
ahole stuff like : running as lvl 100 in the lvl 1 zone and killing of the once a hour spawn and all npc's so that hundreds of new players time is wasted...
ahole stuff like : spawning their lvl 100 ability over and over in an lvl 1 zone.. denying the new players any xp (and if they can use ability's that were never ment to use in this zone.. and cause way to many grafical renderings here.. cause framedrops and disconnect and newbs getting killed due glitches.. they like that even more..
ahole stuff like... when you as a lower lvl player.. have spend hours killing that boss wasting fortunes.. in resources.. they run in and steal the kill (as it is rewarded to whoever did the last hit) not that it gives them, any exp.. but they love denying you it..
ahole stuff like. luring all the mobs in a zone to come after them than run near/alongsize players actually seriously grinding... and laugh as they get teamwiped andloose hours worth of xp and gold.. even rubbing it in.. you weak.. they not even hurting me...
ahole stuff like if you fight near the peak of your ability (hard grind.. and get a good drop (but cannot pickup it imediatly as well you grind so you need to first kill all attackers before you pickup stuff..
they run in and steal it off the ground.. not that it is of any value to them.. they just like denying you the 0.01% drop for your lvl item,,, that you spend 3 days to get..
stufff like that proves only that you are an ahole..
I bet that they cannot even survive a proper pvp against people their level for 2 seconds.
I not play survival games..... but well .. I get that taking other peoples stuff is a more profitable way than getting your own (like ogame and ikariam and such)
which is why I not play such games as I see it as bad...
unless it is a time limited game.. aka if 100 are dropped in.. same time.. best wins after a month... server resets after.. thats fine..
**but if you get a long estabilish top predator ..
thats no fun at all..
-> even if they no kill newbes (which is a buzzkill).. all that does is delay the pain..
it is ok the world champ wresling not picks on toddlers.. but is killing off people as soon as they enter the lowest level of the lowest professional championship that only pays them 100 in store credit any better?
-> they never will allow you to grow to their level.. and long before that.. you may have stuff they can use... and they are usually bored waiting for you to get there..
so if after months of play you finally get there BAM your kicked back to starting over at 0...
it will lead to server dead just as killing new spaws will.... the only way to prevent this is just NEVER have servers last to long so that EVERYBODY after x time is forced to start over and never anybody gets untouchable.
has taking all the pray in his range.. and are alone.. they tend to bully ever smaller players... which
-> but the problem is that not all start at the same time playing.. and
prlly because losing isn't rewarding for some reason. battlepasses, progression, resource grinding...it's easier when there aren't any stakes involved.
and like if your business plan is to just tank games over and over so you can trade stock dips on release hype and blowback, like...you want people to be mad. you want them to leave. it's the guy that throws you out of the pachinko parlour when you've been there 3 days running, whether you got the money or not.
dripping you like a stuck pig is more a 'standard' corporation's style though. they want you on a whale-sized iv, or the biggest one you can afford. they don't want a big skill gap; you might quit one day!
Ah yes, the good old days of netiquette where players appreciated the universe's treasures able to satiate desires both subtle and gross, and could take a little bloody nose without needing to run back home and hide under the bed.
https://www.youtube.com/watch?v=MD05IVpnwFU
yeah the days when 5 slaves on a net got you flagged.
I am not sure what that meant :(
But if I was to guess you mean a lot of games now have got people who formed gangs and just killed the gameplay off for new comers or people who were not elite standard and now servers in games are becoming bare?
Writing it out I think I got it and you are right.
Exactly! KOSers serve a vital economic purpose for the industry, which relies on whales maxing out their parents' credit cards on those package deals!