Semua Diskusi > Forum Steam > Off Topic > Rincian Topik
Opinion on KOS and KOSers in non-PvP based survival games
So to get things straigth by KOS i mean "kill on sigth" aka teh practice of playes killing any otehr player for sport/fun while makeing the game far less enjoyable for others. And by KOSer i mean a player who practices KOSing on a regulal basis in a game where its not the main selling point.

So my opinion on KOSers is taht they totaly ♥♥♥♥, they allway tryhard and grind for the moast KOS optimal character and then kill teh entire serevr makeing gameplay unbearable and often target others just for fun. and are often moast of the time theyre short-tempered and really toxic. i hate them.


wath is youre opinion?

edit: so there are three tipes of post here:

1. The "Not sure wath sub-genra we are talking aboat, so i´lll post both views" post

- I shoud probbaly specify the sub-genra in the title because complaining aboat the main point of a game being the main point of a game is kinda dumb and were not dumb here (hopefully).

2. The Casual post

- Thease tipes of people come from games which main selling point isnt PvP and which want to have a more casual relaxing and fun expierience without any thungs trying to asert theire imaginary dominace over them. Moast of them respect otehrs and generaly use PvP as a spice rather then the main dish and are more often solid human beings.

3. The KOSer who is defending his/hers actions

- This is not a court room for youre fragile ego to throw a temper tantrum or to be a general a**hole or to defend youre behavior. If you enjoy PvP based games, go for it but trying to asert youre imaginary dominace over someone by calling them a "Childish roleplayer/ Barbie Girl" just isnt gieving tehe rigth vibe and probbaly wont get you many friends or at least get you likeminded friends who probably wont be good friends and wont help you if times get tougth leveing you probbaly regreting youre life choices but that is youre choice and youre problem. We all want to have fun here so respect otehrs and have a nice day.
Terakhir diedit oleh jeremywyx; 6 Okt 2024 @ 6:25am
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Menampilkan 16-30 dari 41 komentar
Diposting pertama kali oleh permanent name:
Diposting pertama kali oleh Chalupacabaras:

I appreciate KOSers more than the players who establish NAP (Non-Aggression Pact) in every server of every game in the genre. NAPpers want to be KOSers, too ethical for MTX, but know they wouldn't stand a chance against regular players. They're even more dishonest than the KOSers, because NAP alliances can attack any non-NAP alliance at any time with zero restrictions on power differences.

It's a war game, not "Barbie's Magical Garden Brunch Party". If Warhammer's taught me anything, it's that the conquest of the universe doesn't happen through pacifism.

that sounds like an excuse the shadowbane pk guilds kept saying.

basically they were mad that a rival power was replacing them, and that it didn't have the 'we're ♥♥♥♥♥♥♥♥' facemask on it so they didn't feel comfortable joining up.

plus they couldn't raid and attack eachother and ignore the idea of political will as effectively. uniting their bands of idiots, stimmers, and t-heads against an outside force (NAPs) allowed them to manufacture an internal political will among sociopaths...

kind of like fascists irl, who want games to resemble their worldview.

Oh god, don't even get me started on every game requiring guilds. I don't mind doing teamwork because there's certain benefits to group rallies, but it completely shuts out the ability for players to explore "lone wolf" roles like mercs, rogues and assassins who can do the dirty work that keeps other hands clean.

Again, a point in favor of KOSers. Surprise attacks, subterfuge, all the fun stuff that makes war games what they are.
Diposting pertama kali oleh Chalupacabaras:
Oh god, don't even get me started on every game requiring guilds. I don't mind doing teamwork because there's certain benefits to group rallies, but it completely shuts out the ability for players to explore "lone wolf" roles like mercs, rogues and assassins who can do the dirty work that keeps other hands clean.

Again, a point in favor of KOSers. Surprise attacks, subterfuge, all the fun stuff that makes war games what they are.

well either you have a class that's magically invisible and nobody can stop it, or the pk guild has organized patrols of ambush classes and spotters that gank any indeps. maybe they're too small or dumb for their patrols to cover everything, but that's not really a game design issue. that's just them being bad at the game.

what's an indep going to do in the face of that organization? all they can do is join up and try to get them to destroy themselves. and then it's midlands court politics all over again.

the major NAP in my shadowbane server, the one at the southern tip of an island controlled by a vast alliance of pk guilds (who weren't NAPs, because they raided eachother! and agreed not to harm infrastructure too much!) was court-influenced. kingdom themed. kingmakers. too vast to expand north or take new territory, but also too big to prevent incremental expansions from either. they'd raze your point, and they kept up on internal politics in the pk alliance. so they knew when you were open to a good razing.

some accused the NAP of being set up by the PK guilds to have something to fight against. roleplay, in other words. fascist roleplay.
Terakhir diedit oleh permanent name; 5 Okt 2024 @ 3:29pm
On these mean gamer streets, it's kill or be killed up in here. Survival of the fittest gamer. My thirst for noob's blood is truly insatiable and no compromise can be afforded.
Diposting pertama kali oleh Count Dank Chronicula:
On these mean gamer streets, it's kill or be killed up in here. Survival of the fittest gamer. My thirst for noob's blood is truly insatiable and no compromise can be afforded.

Finally... a worthy opponent!
Diposting pertama kali oleh Chalupacabaras:
Diposting pertama kali oleh Count Dank Chronicula:
On these mean gamer streets, it's kill or be killed up in here. Survival of the fittest gamer. My thirst for noob's blood is truly insatiable and no compromise can be afforded.

Finally... a worthy opponent!

these real-world variables taint the purity of these interactions!

i'm tryina escape and these, these, these UDDER TOUCHERS, these MILK DRINKERS keep reminding me reality exists!

can't they just get their own game(s)?!?! can't the corpos let them have this one thing? (no, they can't.)
Terakhir diedit oleh permanent name; 5 Okt 2024 @ 3:31pm
I remember when KOS was a guarantee unless there was some alliance treaty to take notice of.

2020s = PVP gaming = DONT HIT ME ITS TOXIC!
Diposting pertama kali oleh Corvus XIII:
I remember when KOS was a guarantee unless there was some alliance treaty to take notice of.

2020s = PVP gaming = DONT HIT ME ITS TOXIC!

every game is rust; every rust game is 5 close friends or a 30 person guild isolating every node.

the hardcore pvp enthusiasts won; nobody can play anymore, they successfully salted the earth.

what're they gonna do now? idk cry like babies at their own mistakes, hopefully. like in the old days. they could beat their breasts and cry out 'why?!' to the grim expanse of nothingness. narcissus without his pool.
Terakhir diedit oleh permanent name; 5 Okt 2024 @ 3:35pm
You could try using a silver tongue.
I pity the fools.

look I hate participation medals as much as the next guy..

but many games have pay to win factors (that really nobody should be expected to pay but that spoil the fun for all as you basicly pay to cheat making the competion all but fair)

and even those who do not..
time is a cheat in itself... games like ikariam, ogame etc.. reward players who just have been playing longer... while when they started everybody was the same lvl alowing them to grow in a fair competion.. you now join a world where they are so much ahead.. you have NO chance to ever defend against their constant bashing.. no matter how dedicated your grind or how well you play.
(this is why servers die out.. as one or two of those egomaniaks killing every new player as soon as they find one.. will make them quit instantly)

basicly it is like a mediocre boxing amateurf bashing up toddlers to feel powerfull..
instead of having an actual match with people of equal lvl and skill.

in games that not allow pvp (or only if you agree to it) like in rpg's.. I very often see anoying showboating vs "newbs"

ahole stuff like : running as lvl 100 in the lvl 1 zone and killing of the once a hour spawn and all npc's so that hundreds of new players time is wasted...

ahole stuff like : spawning their lvl 100 ability over and over in an lvl 1 zone.. denying the new players any xp (and if they can use ability's that were never ment to use in this zone.. and cause way to many grafical renderings here.. cause framedrops and disconnect and newbs getting killed due glitches.. they like that even more..

ahole stuff like... when you as a lower lvl player.. have spend hours killing that boss wasting fortunes.. in resources.. they run in and steal the kill (as it is rewarded to whoever did the last hit) not that it gives them, any exp.. but they love denying you it..

ahole stuff like. luring all the mobs in a zone to come after them than run near/alongsize players actually seriously grinding... and laugh as they get teamwiped andloose hours worth of xp and gold.. even rubbing it in.. you weak.. they not even hurting me...

ahole stuff like if you fight near the peak of your ability (hard grind.. and get a good drop (but cannot pickup it imediatly as well you grind so you need to first kill all attackers before you pickup stuff..
they run in and steal it off the ground.. not that it is of any value to them.. they just like denying you the 0.01% drop for your lvl item,,, that you spend 3 days to get..

stufff like that proves only that you are an ahole..
I bet that they cannot even survive a proper pvp against people their level for 2 seconds.


I not play survival games..... but well .. I get that taking other peoples stuff is a more profitable way than getting your own (like ogame and ikariam and such)
which is why I not play such games as I see it as bad...

unless it is a time limited game.. aka if 100 are dropped in.. same time.. best wins after a month... server resets after.. thats fine..

**but if you get a long estabilish top predator ..
thats no fun at all..
-> even if they no kill newbes (which is a buzzkill).. all that does is delay the pain..
it is ok the world champ wresling not picks on toddlers.. but is killing off people as soon as they enter the lowest level of the lowest professional championship that only pays them 100 in store credit any better?
-> they never will allow you to grow to their level.. and long before that.. you may have stuff they can use... and they are usually bored waiting for you to get there..
so if after months of play you finally get there BAM your kicked back to starting over at 0...

it will lead to server dead just as killing new spaws will.... the only way to prevent this is just NEVER have servers last to long so that EVERYBODY after x time is forced to start over and never anybody gets untouchable.


has taking all the pray in his range.. and are alone.. they tend to bully ever smaller players... which
-> but the problem is that not all start at the same time playing.. and
Terakhir diedit oleh De Hollandse Ezel; 5 Okt 2024 @ 3:57pm
yeah if you leave room for a big skill gap people will get discouraged and leave.

prlly because losing isn't rewarding for some reason. battlepasses, progression, resource grinding...it's easier when there aren't any stakes involved.

and like if your business plan is to just tank games over and over so you can trade stock dips on release hype and blowback, like...you want people to be mad. you want them to leave. it's the guy that throws you out of the pachinko parlour when you've been there 3 days running, whether you got the money or not.

dripping you like a stuck pig is more a 'standard' corporation's style though. they want you on a whale-sized iv, or the biggest one you can afford. they don't want a big skill gap; you might quit one day!
Terakhir diedit oleh permanent name; 5 Okt 2024 @ 3:59pm
Diposting pertama kali oleh Corvus XIII:
I remember when KOS was a guarantee unless there was some alliance treaty to take notice of.

2020s = PVP gaming = DONT HIT ME ITS TOXIC!

Ah yes, the good old days of netiquette where players appreciated the universe's treasures able to satiate desires both subtle and gross, and could take a little bloody nose without needing to run back home and hide under the bed.

https://www.youtube.com/watch?v=MD05IVpnwFU
Diposting pertama kali oleh Chalupacabaras:
Diposting pertama kali oleh Corvus XIII:
I remember when KOS was a guarantee unless there was some alliance treaty to take notice of.

2020s = PVP gaming = DONT HIT ME ITS TOXIC!

Ah yes, the good old days of netiquette where players appreciated the universe's treasures able to satiate desires both subtle and gross, and could take a little bloody nose without needing to run back home and hide under the bed.

https://www.youtube.com/watch?v=MD05IVpnwFU

yeah the days when 5 slaves on a net got you flagged.
As long as they aren't cheating I don't mind. I don't KOS, but if it's part of the game then there's no reason to get annoyed if someone tries to take you out.
Diposting pertama kali oleh permanent name:
Diposting pertama kali oleh Corvus XIII:
I remember when KOS was a guarantee unless there was some alliance treaty to take notice of.

2020s = PVP gaming = DONT HIT ME ITS TOXIC!

every game is rust; every rust game is 5 close friends or a 30 person guild isolating every node.

the hardcore pvp enthusiasts won; nobody can play anymore, they successfully salted the earth.

what're they gonna do now? idk cry like babies at their own mistakes, hopefully. like in the old days. they could beat their breasts and cry out 'why?!' to the grim expanse of nothingness. narcissus without his pool.

I am not sure what that meant :(

But if I was to guess you mean a lot of games now have got people who formed gangs and just killed the gameplay off for new comers or people who were not elite standard and now servers in games are becoming bare?

Writing it out I think I got it and you are right.
Diposting pertama kali oleh permanent name:
yeah if you leave room for a big skill gap people will get discouraged and leave.

prlly because losing isn't rewarding for some reason. battlepasses, progression, resource grinding...it's easier when there aren't any stakes involved.

and like if your business plan is to just tank games over and over so you can trade stock dips on release hype and blowback, like...you want people to be mad. you want them to leave. it's the guy that throws you out of the pachinko parlour when you've been there 3 days running, whether you got the money or not.

dripping you like a stuck pig is more a 'standard' corporation's style though. they want you on a whale-sized iv, or the biggest one you can afford. they don't want a big skill gap; you might quit one day!

Exactly! KOSers serve a vital economic purpose for the industry, which relies on whales maxing out their parents' credit cards on those package deals!
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Semua Diskusi > Forum Steam > Off Topic > Rincian Topik
Tanggal Diposting: 5 Okt 2024 @ 11:11am
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