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Where is Laser-gun fighting warriors in war with aliens and Dragons from? As example Might & Magic series. Where the aliens invade from heaven into our world and flying warriors with blaster lasers assault laser rifles fighting dragons in the sky with laser guns.
Shadowrun as well makes this as theme of how orcs entered the world. Shadowrun created the matrix.
Science fiction was fantasy.
A princess of mars green men became orcs.
Orcs = aliens.
Aliens = elves
Elves = humans
Humans = dwarves
Dwarves = orcs
https://youtu.be/nlvYKl1fjBI?si=XVMdE5HFfvjthAy2
It handles quirky fantasy quite well, and I'll fight anyone who says otherwise.
I haven't played Shovel knight but it remind me of Kirby eating a knight turns into a swordman.
Loop hero is another fantasy game about creating the world. It runs mostly like a simulation than a videogame but you get to make sure the hero doesn't die, nothing happens if you die.
https://youtu.be/lt_T8LhmnT8?si=jg_CePpZSjC196Iw
Honored mention: He-man
https://youtu.be/81wyj65SJIo?si=6i5IyVSX3pnfGCGl
That's Mr. Hat, who was more recently completely ripped off by Princess Peach.
https://www.youtube.com/watch?v=wwBrXdE9qDA
The shini meganisushi I call it, including pokemon/digimon.
They're a mix of walking simulator. Early games were the indigo Prophecy who used button smash minigame and an ending who you couldn't technically fail. Which makes it a true fantasy game in my book. In fact the good ending was meant to be unlocked by intention fail the last boss. But it did have game over screen and was highly influenced by the matrix.
Kingdom hearts is in this category and likewise is Final Fantasy.
Final fantasy is a Disney movie.
The movie = The Island at the top of the world.
Where they meet vikings.
So yeah. We may actually have Disney to thank for all norse mythology in fantasy games.
https://youtu.be/QIr_XOKyah0?si=qaKnkngf2qhddurL
The spell on you make you think of humans as machines. Since you been told you are a machine that you believe in it.
The matrix was created in shadowrun who is a fantasy game.
The fantasy is to believe machines are humans or that humans are machines is a lot more complex urban fantasy.
Detroit become human is a fantasy game since even the wrong path may leads to something else.
I don’t consider games with permanent deaths as fantasy games as there's no imaginary in ending the fantasy.
I think Neverwinter Nights was the last good D&D game. BG3 does let you multiclass, but they end the game at a relatively low level, so you can't even reach the prestige classes.
ArcheAge lets you create a custom class but it is also extremely P2W which makes the endgame unfun. Supposedly ArcheAge 2 will be better and won't have the P2W mechanics.
Otherwise you are playing multiple classes with none of the disadvantages since these classes were bad to begin with.
As example : Fighter, complete of a joke after level 10, has no task, can't do anything.
Not even useful as a meat shield as it instant dies by any boss. So they made the fighter better by making it cheat on itself by adding handicaps to the class by giving it better ranged attacks.
While cleric got everything. Even allowed to use heavy armor and shield. Has resurrection so that it can actually recover other npc once they're being instant killed.
Why instant killed? The game compensate for the pure classes who are actually working.
What your class is, an agreement to use certain skills. What games like skyrim did was remove the skill from any level system and said : You all get to be everything, now max your skills in everything. Want to have Max alchemy levels and enchantment levels and max in every single magic? Want to be so Darn OP compared to anyone else that the game has to bend its own rules in a Pay TO WIN.
For that reason classes is a concept the player made. The games who create the classes are trying to help the player from making the wrong mistake of learning all skills and end up knowing nothing.
Fighters end up pointless as armor doesn’t protect against magic. The idea that you got so many classes is because they took the monsters in the games and made them into playable characters.
Only monsters need limitations so that the player had a chance to defeat them.