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Diablo? OOoh three traditional classes including WIZARD.
What mind breaking class choices like another wizard
Everything else: Go enjoy some fetish of being a dwarf or ogre for some god unknown reason. lol
While you can have characters in your party who are Goblins, the task at hand to restore the castle who was burned down after the elves invaded their town and colonized the Goblin homeland who is holding vigilant against you in the last fortress outside the town. They have no chance against a party of gods who are to fight the Aliens and Dragons with laser guns.
As the angels were machines created by the ancient to battle against the Aliens. All we know the fight between the machines and the Angels is the mandate of heaven.
I just find that everyone thinks games are 'soulslike' now for whatever reason.
I don't care what game or genre. Ive seen games that just because you get armor upgrades some review will tell you. 'OMG you can change armor its souls like'.. or. 'OMG its a hard game, its def souls like'.. or, WOW this game is so dark and eerie, it def feels like its soulslike.
its stupid. OMG you only have so many lives in mario brothers on snes and when you die its game over. BROOOO thats a souls like game !!!!!
hello brainwashing, there you are.
nice job corporations, keep at it.
~ average gamer bro : "Advertising and trends don't work on meeeeeee"
But that is souls-like.
In D&D a session doesn't end because you die.
You just respawn as your stepsister, Nerotic
exactly. TY for making my point.
in 2024 literally everything is soulslike for some reason. I have seen so many games spanning all genres be compared to being soulslike for the most inane reasons.
its such a brainwashed trend.
BRUH.. this game has a knight. he was evil and a bad ass.. totally was soulslike my boiiiis..
again, nice job corporations at brainwashing, its def working as intended.
It all is about what is your goal with the game.
Might and magic copies D&D.
When you die you respawn but you lose all gold. But as example might and magic 6 start with the party dying.
There are worlds who are entered as you try to escape the eternal torment of forever living.
You can't die. That is why we have D&D inspired games like planescape:Torment.
This is maybe too nerdy and most wannabe D&D makes their games when you die the game ends. You can't die in D&D since the whole premise of the game is that you are on the path to heaven.
So you end up superstrong since you are a god. No, you don't think you are the god. But you'll end up fighting death.
Death ( The grim reaper) is a boss in D&D who you can defeat.
The grim reaper can't kill you. But you can kill everyone. Even if you wouldn't win, the eternal struggle of forever return once again makes you the devil of the world who the civilians have to make a game to occupy you from killing them.
Once of the most common boss is the Lich. What can the Lich do that nobody else can be doing is creating life.
In Souls-like games you die.
For what exactly? The point with the game is to escape the eternal torment of living forever.
Your skill tree is nothing else than forgotten knowledge. Since every time you respawn you lose some of your past strength.
As you can see all skills you can obtain, has already been established. The reason is that it is research of forgotten knowledge who makes a wizard into a wizard. But in the end the eternal torment of staying alive forever is a curse who you are to find: the gate of heaven.
Else i like the more complex systems as well - but somehow i don´t find any concept or work which really convinced me. Either they are too buggy or messed up (like QoL) - or they´re too casual and shallow. Usually more popular titles are all these combined: buggy, casual, shallow - but good graphics and sound effects.
https://store.steampowered.com/app/229480/Dungeons__Dragons_Chronicles_of_Mystara/
Only other game that comes to mind is Dragon's Crown, but I really don't like the progression in it. Taking a beat'em'up and turning it into an RPG is just not my plate of goulash.