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Bir çeviri sorunu bildirin
Oh and also there are several superhero games that balance superpowers. I guess MVC counts but that's only because the super characters tend to be so extremely busted that it ends up balancing out.
Edit: Maybe this game engine?
https://www.youtube.com/watch?v=ttwBelIlLv8
Oh wait, it's the schwartz, isn't it?
equivalent it is when kid use imagination sword
Armour that reflects 100% of light
you rely on keeping a low profile, as is expected of a jedi, and you can take pretty much any foe in straight combat when pressed.
but you cant fight 1,000 foes, so you need to pick your battles and plan for a quick escape.
obviously lends itself to an open world setting.
for anything other than that, i have no clear immediate thoughts.
but maybe, in a classic "FPS" type of linear game context, make things like parrying and deflecting more of a manual affair rather than "hold X to auto-deflect blaster shots", and make enemies very deadly.
so you can still take anything with ease, but you are also subject to being (nearly) 1-shot by enemies and need to think about surviving your way to the next target in order to 1-shot them, akin to the Hotline Miami experience.