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A flawed gem.
What Inqusition didn't do as good was retcon Morrigan.
Flemeth is Morrigan. That is how she becomes Morrigan. The coming of age story of a witch who can't escape that she is her own mother. Witches of the wild has many daughters.
Dragon age Inqusition retcon by making her giving birth to a son when it was said that witches of the Wild had many daughters.
Her child would be Morrigan just like her mother was Flemeth.
Instead it becomes wizards of the wilds.
This is just an example how over time stories are destroyed over time as people who only there to earn money stamps their cash and bails out.
I don't think that the sequel will try to redirect course, it's too hooked on the woke that it doesn't even understand it's not woke as it doesn't even try. It does what the narrative telling them.
The color of the rainbow is not a lgbt symbol as it include everything.
Purple is one and pink is another and cyan.
Why cyan and pink as they are polar colors who only symbol one gender.
Purple as it is combine of red and blue.
I don’t know exactly how wizards of the wilds would turn out but the thing is that the D&D who Dragon age Origind is based on is no longer there.
Men are romantics, women aren't as much and why it become very hard for them to create romance who isn't there.
Instead it's fact spreadsheets.
Check the boxes. Do we have that color, are we representing their voices. Nothing can be subjective and everything has to be objects.
They have to be objects because that is how women look at each other.
Haven't seen a whole lot about Veilguard, what's your particular problems with it?
https://youtu.be/XSliaQ3a_5Y?feature=shared
This is a huge misconception. EA did not kill BioWare. They're responsible for its fall, but not in the way that you're thinking. Essentially, EA gives its most productive studios free reign, and usually, what happens is the studios end up messing up in some way or another.
In the case of BioWare, they used to make games that people wanted to buy. Most people forget that before Elder Scrolls: Morrowind and Knights of the Old Republic, Western RPGs were considered a joke. They were often dismissed as "action RPGs" because people hated the first-person mode. Even Todd Howard was confused for over a decade about why more people ended up playing the third-person mode in Oblivion and Morrowind than the first-person mode.
Before the 2000s, Western game makers made games they wanted to play, and they barely sold. After the 2000s, we saw a shift. Japanese game makers, or at least the new generation of Japanese game makers, wanted to change up the formula and do things their own way, which caused a 15-year drought within Japanese games.
What happened with EA and BioWare was that BioWare was allowed a huge amount of freedom. Instead of making games that would sell and people would like, after Dragon Age: Origins and Mass Effect 2, BioWare started to become political. They began making games they believed were art. Because they no longer had to make games that sell, the actual consumer became EA's problem. BioWare began to consider their fans as just fans, not customers.
For years, BioWare was given huge latitude. Most people forget that Dragon Age 2 started the downward spiral. It was pretty much Dragon Age: San Francisco Edition, a game that literally penalized players if they chose not to pursue a gay romance. It was one of the most divisive games ever released, but because there was so much goodwill with BioWare, their fall was slower.
Remember, this is the same company that banned users from playing a single-player game because they offended a moderator on the BioWare forum. EA had to step in and reverse that decision, eventually firing the employee. However, that employee was later allowed to return to BioWare to work for free, where he openly admitted to taking out his "righteous indignation" on the general public.
Then came Mass Effect 3. It wasn't just the ending; it was everything about the game. It felt cheap, and that's when people started to leave. By the time Mass Effect: Andromeda came out, BioWare's focus on representation, diversity, and inclusion, along with numerous bugs, led people to start giving up. Not to mention, one of the heads of BioWare made it so you couldn't create a white character, which had to be patched in later.
Finally, EA started asserting more control because BioWare was getting out of hand. However, this is also where EA contributed to the fall by creating a visual video claiming it was gameplay for Anthem.
EA is actually a steward of game studios. Most people forget that when they partnered with Square Enix, they were the ones who decided to push for the release of Xenogears, seeing its potential. And for those who don't know, Xenoblade Chronicles exists today because EA decided to introduce the American public to this specific series.
In conclusion, BioWare killed BioWare. End of story.
I liked Inquisition.
What I did not like about it was that the "crafting" system was largely... smol and uninspired. The combat was "OK" but the choices for builds/skills a bit limited. With limited gear and ways for the player to build up their character in a proper "RPG," things sort of get stale. The expansions helped and the game does have a lot of content. But, it's lacking on the mechanics/play design more than anything else.
Even so, it's a good game. It's just hard to find inspiration to play it through all its content with there not being equally robust and involved mechanics to fiddle with.
(I'm not necessarily big on "story" in RPGs, but what was presented seemed "adequate." It was my first foray into the Dragon Age IP, too.)