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Also, before anyone brings up Quake, reminder that Descent came first. I bet even John Carmack was a little jealous of that tech wizardry.
https://www.youtube.com/watch?v=c4sMH7cXl88
https://www.youtube.com/watch?v=TpuTbxkaZ94
Of course there were tradeoffs, like the tiny window and not running as smoothly as DOOM. But it's still an influence on like, half the games made since directly or indirectly.
Anyway I've gotta mention Half-Life which I think is when the WASD-mouselook standardization really hit.
Star fox snes
superman n64
Any game that brightness to show hidden tunnels. 3 dimensions could be depth by that variable.
The puppet, the environment and the map? Tomb Raider?
Descent is a good a pick, Sewer Shark....
Gonna put money on XCOM ufo defense.
talking VR 3d? or background having its own thing going on as if side scroller castlevanias or the newer Kingdoms. ALYX is for Valve the truest attempt ya? Does Half life more 3d then 2.5 as quake and doom feel as if card board cuts outs with a diorama spinning around them as the enemy and Marine always at face off?
Let us agree to disagree and say it wasn't CONTRA when the strolled into a boss fight or hopped up a mountain or fell off a bridge into water.. up down, left right, in out.....
Those were isometric 3d, or "2.5D" as the kids say. And even before Catacombs 3D and Hovertank 3D and Wolfenstein 3D, there was Battlezone in the arcade.
https://www.youtube.com/watch?v=CP30HBs2pJs
Descent and Quake were when true 3D really took off.
And Star Fox, of course. Truly as it was written long ago, furries control destiny.