JoJoFan87 10 SEP 2024 a las 8:43 p. m.
What game set the standard for 3D movement for years to come?
Hi I wanted to ask this question because a friend of mine are arguing about this (Yes I know stupid subject to get into but it happened moving on.) and I told him from what I could gather online majority of people say that "Super Mario 64" for the Nintendo 64 is what set the standard for 3D movement that games till this day take inspiration from for their games regardless of genre. Now I should probably go on record and say when I say 3D movement I don't mean "Tank Controls" yes it's a form of 3D movement but to say Tank Controls is what set the standard is baffling to say the least. Anyway I don't know if he misread what I said but he keeps arguing that there are games before that did it way before Super Mario 64 (Well yeah duh but not as good as Super Mario 64.) and that if Super Mario 64 did set the standard than why don't we see more games mimic it's movement.

What he fails to realize is that you can take inspiration from a game's mechanics and decide to perfect it beyond what it can already do, example: Banjo-Kazooie came out 2 years or so later taking heavy inspiration to the movement and gameplay of SM64 and in my opinion went above and beyond, now I myself when going back to SM64 I notice how clunky it is (Nostalgia blinding me.) but when I go back to Banjo-Kazooie I don't feel that same clunk I get when playing SM64 now don't take the comparison I made as me bashing SM64 that is not the intent of my post and I love the game have fond memory's of playing it.

But I digress, the point of this post is to see what you all believe or know to be true set the standard for 3D movement in videogames today. When I look it up online I see the likes of: Super Mario 64, Wolfenstein 3D to name a few (If I recall correctly Wolfenstein 3D is tank controls so to me I don't think it would set a standard in movement for games to come.)
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Mostrando 1-11 de 11 comentarios
Haiku's Knife 10 SEP 2024 a las 8:48 p. m. 
I'll say SuperMario64. The thing that stood out to me was how tailor made the movement felt to that character. It just seemed like that's really how Mario would move and was very distinctive to him.
Última edición por Haiku's Knife; 10 SEP 2024 a las 8:49 p. m.
JoJoFan87 10 SEP 2024 a las 8:56 p. m. 
Publicado originalmente por Haiku's Knife:
I'll say SuperMario64. The thing that stood out to me was how tailor made the movement felt to that character. It just seemed like that's really how Mario would move and was very distinctive to him.
I am in agreeance. Most people feel the same way except for my friend... :l
qb 10 SEP 2024 a las 8:59 p. m. 
who knows they make thousands of games every year, that is just one of the examples.
full of aura 10 SEP 2024 a las 9:00 p. m. 
Cod 2019
Electric Cupcake 10 SEP 2024 a las 9:26 p. m. 
The Mario 64 controls were atrocious. Ocarina of Time was much better.

Also, before anyone brings up Quake, reminder that Descent came first. I bet even John Carmack was a little jealous of that tech wizardry.
https://www.youtube.com/watch?v=c4sMH7cXl88
King of Games 10 SEP 2024 a las 9:29 p. m. 
Publicado originalmente por Electric Cupcake:
The Mario 64 controls were atrocious. Ocarina of Time was much better.

Also, before anyone brings up Quake, reminder that Descent came first. I bet even John Carmack was a little jealous of that tech wizardry.
https://www.youtube.com/watch?v=c4sMH7cXl88
Oh wow what a great game engine for 3d space games. They should totally make a Dungeon and dragons rpg with that!
Quillithe 10 SEP 2024 a las 10:14 p. m. 
Publicado originalmente por Electric Cupcake:
The Mario 64 controls were atrocious. Ocarina of Time was much better.

Also, before anyone brings up Quake, reminder that Descent came first. I bet even John Carmack was a little jealous of that tech wizardry.
https://www.youtube.com/watch?v=c4sMH7cXl88
Similarly Doom and even Wolfenstein 3D were beaten by Ultima Underworld with a much more technically capable engine allowing for multi-level maps

https://www.youtube.com/watch?v=TpuTbxkaZ94

Of course there were tradeoffs, like the tiny window and not running as smoothly as DOOM. But it's still an influence on like, half the games made since directly or indirectly.



Anyway I've gotta mention Half-Life which I think is when the WASD-mouselook standardization really hit.
Última edición por Quillithe; 10 SEP 2024 a las 10:17 p. m.
Quillithe 10 SEP 2024 a las 10:15 p. m. 
Publicado originalmente por King of Games:
Publicado originalmente por Electric Cupcake:
The Mario 64 controls were atrocious. Ocarina of Time was much better.

Also, before anyone brings up Quake, reminder that Descent came first. I bet even John Carmack was a little jealous of that tech wizardry.
https://www.youtube.com/watch?v=c4sMH7cXl88
Oh wow what a great game engine for 3d space games. They should totally make a Dungeon and dragons rpg with that!
Put it in some big dungeon? Maybe Undermountain. Sounds pretty cool to me.
Freqsync 10 SEP 2024 a las 10:20 p. m. 
Q*bert, Marble Madness. possible the dungeon crawls of stick figure enemies in Ultima apple IIs before even those?

Star fox snes
superman n64

Any game that brightness to show hidden tunnels. 3 dimensions could be depth by that variable.

The puppet, the environment and the map? Tomb Raider?

Descent is a good a pick, Sewer Shark....

Gonna put money on XCOM ufo defense.

talking VR 3d? or background having its own thing going on as if side scroller castlevanias or the newer Kingdoms. ALYX is for Valve the truest attempt ya? Does Half life more 3d then 2.5 as quake and doom feel as if card board cuts outs with a diorama spinning around them as the enemy and Marine always at face off?


Let us agree to disagree and say it wasn't CONTRA when the strolled into a boss fight or hopped up a mountain or fell off a bridge into water.. up down, left right, in out.....
Última edición por Freqsync; 11 SEP 2024 a las 12:01 a. m.
Electric Cupcake 10 SEP 2024 a las 10:28 p. m. 
Publicado originalmente por Quillithe:
Similarly Doom and even Wolfenstein 3D were beaten by Ultima Underworld with a much more technically capable engine allowing for multi-level maps

https://www.youtube.com/watch?v=TpuTbxkaZ94

Of course there were tradeoffs, like the tiny window and not running as smoothly as DOOM. But it's still an influence on like, half the games made since directly or indirectly.

Those were isometric 3d, or "2.5D" as the kids say. And even before Catacombs 3D and Hovertank 3D and Wolfenstein 3D, there was Battlezone in the arcade.
https://www.youtube.com/watch?v=CP30HBs2pJs

Descent and Quake were when true 3D really took off.

And Star Fox, of course. Truly as it was written long ago, furries control destiny.
Última edición por Electric Cupcake; 10 SEP 2024 a las 10:29 p. m.
FafnirChaos 10 SEP 2024 a las 10:38 p. m. 
OoT - You wouldn't have Action JRPG's like they are today.
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Publicado el: 10 SEP 2024 a las 8:43 p. m.
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