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Повідомити про проблему з перекладом
Not a medic per-se, but support.
Yeah, I'd go with Overwatch.
I do enjoy playing as support more than trying to play DPS who do only focus on dealing damage and tank whose primary focus is to help taking the space and helping the team with keeping it.. While as a support I can offer some healing, deal some damage.. A mix of nearly everything.
Oh, in that case.. Don't forget about Skye!
Anyway, if we were to go with that logic, then we can include the playful Reyna into the list aswell..
It's possible to know when and where playing as a medic would make sense in a multiplayer game, but I don't have to like it.
tf2 = massive support life line of the team next to heavy and engineer
WaW = fps but now you can give downed players morphine or something and boom back in action. Same with support ammo pack carriers.
Meanwhile, every other class has their own means to avoid stray gunfire
Scout: Movement speed/double jump
Soldier: Explosive jumping
Pyro: Most non-hitscan attacks can be airblasted
Demoman: Shield charge or sticky jumps
Engineer hides behind his sentry
Heavy has his high health pool, so he can afford to eat a stray bullet or two
Sniper and Spy rely on stealth to avoid getting shot at all together
Aside from that. medic is pretty fun in Battlefield games. BF1 medic is pretty strong. Back in the day, they had the most insane glitch for that game ever. Back then they changed dead player kit pick-ups in some way. It created the elite enemy kit glitch. You could first pick up the elite classes, then pick up a dead enemy's playerkit, but keep the super armour of the elite class. Picking up a medic class kit meant you were a god. Because you no longer needed to wait 1 minute to heal but still had super armour.