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Bla...bla...bla...bla...bla... I DON'T CARE!
Do you also get sick when starting a new game and having to go through a ♥♥♥♥♥♥♥♥ of dumb bs that you couldn't care less for? C'mmon, LET ME PLAY already! Even worse are the unskippable ones.
Last edited by ✪ Miscreation ⚥ ☯ 🎭; Oct 17, 2024 @ 11:17pm

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Originally posted by Chaosolous:
There needs to be a skip button for dialogue in every game. It should be a legal requirement.

I've never given a damn about game stories. I just want to play the mechanics.
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Showing 1-15 of 18 comments
Zeno Oct 17, 2024 @ 11:32pm 
Originally posted by Miscreation:
Do you also get sick when starting a new game and having to go through a ♥♥♥♥♥♥♥♥ of dumb bs that you couldn't care less for? C'mmon, LET ME PLAY already! Even worse are the unskippable ones.


Depends. If the story picks me up, I like it, if not, then not.

For example, in Assassin's Creed : Mirage (the new one), I really enjoy the game, pretty well made and interesting.
But the dialogues are often too long and irrelevant. When they start talking, you already know what they are going to say and often you just want to play and destroy stuff, so you skip the dialogue.

I mean have you played Skyrim ? 95% of dialogues there are useless waste of time.
Some random trash no one really cares about.
MEGA MAN Oct 17, 2024 @ 11:33pm 
when i want bla bla bla i watch a movie or listen to an audiobook, but not when i want to play a game - its easy as that
Originally posted by Miscreation:
Bla...bla...bla...bla...bla... I DON'T CARE!
Do you also get sick when starting a new game and having to go through a ♥♥♥♥♥♥♥♥ of dumb bs that you couldn't care less for? C'mmon, LET ME PLAY already! Even worse are the unskippable ones.
Are you one of those people who decides to play RPGs but then complains that they have reading or dialogue?

I don't understand when people do that.
The words and context and lore are such a huge part of RPGs.

Could you please help me understand you better?
Could you please help me understand you better?
Well, meet-and-greet might be available but only after the concert.

Are you one of those people who decides to play RPGs but then complains that they have reading or dialogue?
They misclassify a lot of games as RPG nowadays, so it depends. If paying attention to the intro is useless and has no effect on your gameplay why would I waste my time on that? Nope.
The author of this thread has indicated that this post answers the original topic.
Chaosolous Oct 17, 2024 @ 11:57pm 
There needs to be a skip button for dialogue in every game. It should be a legal requirement.

I've never given a damn about game stories. I just want to play the mechanics.
(っ● ‿ ●)っ Oct 18, 2024 @ 12:06am 
rather have unskippable cutscene intros than unskippable "hold W for 30 minutes" intros

looking at you mgs5
vkobe Oct 18, 2024 @ 12:35am 
Originally posted by Miscreation:
Do you also get sick when starting a new game and having to go through a ♥♥♥♥♥♥♥♥ of dumb bs that you couldn't care less for? C'mmon, LET ME PLAY already! Even worse are the unskippable ones.
so dont play aaa, jrpg and rpg
Originally posted by Chaosolous:
There needs to be a skip button for dialogue in every game. It should be a legal requirement.

I've never given a damn about game stories. I just want to play the mechanics.
You know, it has been a very long time since I asked for game design opinions on the forums but that's originally why I started posting here so...

How do you feel about the idea of a game penalizing you for pressing A repeatedly and skipping through everything at the start of the game, thus accidentally agreeing to let a demon activate the hardest mode in the game and locking in your answer? I'm thinking something like this :
Candyy Oct 18, 2024 @ 4:41am 
Originally posted by Chaosolous:
There needs to be a skip button for dialogue in every game. It should be a legal requirement.

I've never given a damn about game stories. I just want to play the mechanics.

These diálogos take time to make though...
Hammer Of Evil Oct 18, 2024 @ 5:01am 
unskippable cutscenes are a warcrime. especially if their voice actors are trying to sell it too hard. lol.

as a game dev, you need to accept that some people aren't going to be drawn into the lore or the world you've built, but they will enjoy the actual gameplay and action more as a result of being able to bypass stuff they don't like.

give the people options. people like options. sliders, switches, and custom game modes.
Quillithe Oct 18, 2024 @ 5:13am 
This REALLY bothers me for demos.

Look, I'm willing to spend 5-10 minutes trying your game out. Don't tempt me to alt-f4 by spending a few minutes telling me about the totally generic fantasy setting before getting to any gameplay.
Originally posted by Kiddiec͕̤̱͋̿͑͠at 🃏:
Originally posted by Chaosolous:
There needs to be a skip button for dialogue in every game. It should be a legal requirement.

I've never given a damn about game stories. I just want to play the mechanics.
You know, it has been a very long time since I asked for game design opinions on the forums but that's originally why I started posting here so...

How do you feel about the idea of a game penalizing you for pressing A repeatedly and skipping through everything at the start of the game, thus accidentally agreeing to let a demon activate the hardest mode in the game and locking in your answer? I'm thinking something like this :
Tbh some people might love this idea.

Originally posted by vkobe:
Originally posted by Miscreation:
Do you also get sick when starting a new game and having to go through a ♥♥♥♥♥♥♥♥ of dumb bs that you couldn't care less for? C'mmon, LET ME PLAY already! Even worse are the unskippable ones.
so dont play aaa, jrpg and rpg
I'll play whatever I want and I'll have any opinion I see fit to any game that I choose to review! Have a nice day, buddy!
If it's the first time I'm playing it doesn't bother me. However, it would be nice to have the option to skip for future play throughs.
Originally posted by Chaosolous:
...
I've never given a damn about game stories. I just want to play the mechanics.
Originally posted by Kiddiec͕̤̱͋̿͑͠at 🃏:
You know, it has been a very long time since I asked for game design opinions on the forums but that's originally why I started posting here so...

How do you feel about the idea of a game penalizing you for pressing A repeatedly and skipping through everything at the start of the game, thus accidentally agreeing to let a demon activate the hardest mode in the game and locking in your answer? I'm thinking something like this :
Originally posted by Miscreation ⚥ ☯:
Tbh some people might love this idea.
...
Then it is a proper enhancement!

I figure that someone who just wants to get straight to it would probably prefer more action anyways. ...and if they don't... well, that's kind of the point at which they're forced to realize that reading and contextualizing, especially when shady characters :evilman: are trying to get you to agree to things that you should not be agreeing to... is a mechanic of its own.

But I suppose there's room for discussion on how to handle this still because, while dealing with the internal politics (something actually relating to how the world in the game operates, not some out-of-place real-world messaging) and trust issues of a game may be a suitable place to be forced to contextualize - perhaps being forced to watch cutscenes isn't suitable.

Originally posted by Miscreation ⚥ ☯:
...
Originally posted by vkobe:
so dont play aaa, jrpg and rpg
I'll play whatever I want and I'll have any opinion I see fit to any game that I choose to review! Have a nice day, buddy!
The original post, while not specifically calling out dialogue, makes it seem like you don't want to read a bunch of stuff. Which then raises the question of : why would you want to play a game where something that you don't want to deal with is so integral to the games design / genre and also where it is not shy about letting you know that this is a part of it, even on the store page before you buy it?

Originally posted by Miscreation ⚥ ☯:
...
Are you one of those people who decides to play RPGs but then complains that they have reading or dialogue?
They misclassify a lot of games as RPG nowadays, so it depends. If paying attention to the intro is useless and has no effect on your gameplay why would I waste my time on that? Nope.
That's fair. I don't think we have time to discuss all the nuances of this, but I wonder how deep that line goes, though. I get the feeling that you understand the importance contextualization CAN have but get annoyed when it's just not relevant to the gameplay in any way because it's all lore.

(Although any game with a morality or social aspect to it will probably result in the lore being relevant to the gameplay in a way that is so subtle and subversive that many might not understand the connection.)

Some people will complain and say something to that or similar effect (ie. "this has no effect on your gameplay") while overlooking that the information that they skipped actually tells them important things about solving puzzles or what they were agreeing to.
Last edited by Kiddiec͕̤̱͋̿͑͠at 🃏; Oct 18, 2024 @ 9:35am
Originally posted by Chaosolous:
There needs to be a skip button for dialogue in every game. It should be a legal requirement.

I've never given a damn about game stories. I just want to play the mechanics.
Originally posted by Candyy ♡:
...
These diálogos take time to make though...
The beautiful and detailed backgrounds in Kirby games take time to make, too, but one of the things that you have to realize as a developer (and also as a fan or superfan that cares similarly as much as developers might) is that you'll put all this work into making these beautiful details that really bring your game world to life, and then most of the players are going to skip past over 90% of it, or see it go by in a blur, because they're more interested in going fast and making fireballs than they are in pausing to appreciate how beautiful some hill in the background is or how much detail there is to some fern in the foreground.
(The Stanley Parable had a great joke about exactly this, where The Narrator tells you that you need to stop, go back, and memorize a highly detailed fern because "it will be very important to the story later" the fern is not very important to the story later.)
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Oct 17, 2024 @ 11:16pm
Posts: 18