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Noctuary 2014년 7월 9일 오전 9시 53분
Drop in quality in gaming
Does anyone else have this feeling that gaming is becoming less and less creative. I can't realy put my finger on it but I feel that 2014 was an especially poor year for releases.

I know there will always be the "YOU JUSTIFY ANYTHING, YOU'RE A ♥♥♥♥♥, GAMING IS GETTING BETTER" crowd, but does anyone think otherwise?
Noctuary 님이 마지막으로 수정; 2014년 7월 9일 오전 9시 55분
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Brigadier Lethbridge-Stewart 2014년 7월 9일 오후 8시 26분 
Reminds me of how people react to Music and Film in general. It seems to be an issue with mass consumerism rather than just modern games in general.
MA☝Omgwtfbbqstfu™ 2014년 7월 9일 오후 8시 39분 
FuG chibilibi님이 먼저 게시:
Brigadier Lethbridge-Stewart님이 먼저 게시:
Proof?

Despite many people on here seeming to hate GT, he has a good point in these videos:
http://www.youtube.com/watch?v=FS1p7W5dmBE
http://www.youtube.com/watch?v=Cxhs-GLE29Q
http://www.youtube.com/watch?v=MyXcr6sDRtw

Yep exactly.





Brigadier Lethbridge-Stewart님이 먼저 게시:
FuG chibilibi님이 먼저 게시:
Despite many people on here seeming to hate GT, he has a good point in these videos:
I dread to see anything from gametheory sorry my friend, can you give me a tl;dr instead?

Why, whats wrong with it:P There is nothing objectional in those videos....

He's even managed to bash sjw's..
https://www.youtube.com/watch?v=UiPZFPYhmzs
MA☝Omgwtfbbqstfu™ 님이 마지막으로 수정; 2014년 7월 9일 오후 8시 40분
Brigadier Lethbridge-Stewart 2014년 7월 9일 오후 9시 01분 
MA☝Omgwtfbbqstfu™님이 먼저 게시:
Why, whats wrong with it:P
I can give you a list of reasons why I don't like GameTheory, but i'm already getting too off topic....
Stevenson Family 2014년 7월 9일 오후 10시 11분 
Dreakon님이 먼저 게시:
(as well as Bioshock and GTA) in with COD and Assassins Creed like it gets yearly rehashes is asinine. This topic reeks of personal bias and anti-mainstream hipster douchebaggery.

Take the blinkers off. Theres been at least a dozen GTA games across all platforms and even Borderlands has had 2 games, 15 DLC and a prequal being released this year. I hear they are totally not working on Borderlands 3 as well *wink*.

Thats three games, a dozen DLC and another game probably in the pipeline soon, for a 5 year old franchise? Yeah, way out of line comparing it to CoD and its annual milking.

Another 2 years and we'll be talking about GTA 6, Borderlands 3, Bioshock 4. Each with a plethora of DLC released as well.
Stevenson Family 님이 마지막으로 수정; 2014년 7월 9일 오후 10시 13분
chibilibi 2014년 7월 9일 오후 11시 31분 
Talon님이 먼저 게시:
Dreakon님이 먼저 게시:
(as well as Bioshock and GTA) in with COD and Assassins Creed like it gets yearly rehashes is asinine. This topic reeks of personal bias and anti-mainstream hipster douchebaggery.

Take the blinkers off. Theres been at least a dozen GTA games across all platforms

Another 2 years and we'll be talking about GTA 6, Borderlands 3, Bioshock 4. Each with a plethora of DLC released as well.

You mean GTAV released on Xbox 360 and PS3 in 2013, 5 years after GTA IV? And how GTA IV was released 5 years after GTA III?

Totally milking GTA.
Stevenson Family 2014년 7월 10일 오전 12시 05분 
FuG chibilibi님이 먼저 게시:
You mean GTAV released on Xbox 360 and PS3 in 2013, 5 years after GTA IV? And how GTA IV was released 5 years after GTA III?

Totally milking GTA.

Technically you would be correct.

If you're dumb enough not to count games like san andreas because they are called "San Andreas" as opposed to GTA 3 pt 2.

The actual list of GTA games goes:

2013 - GTA 5
2009 - GTA The Lost and Damned
- Chinatown Wars
- The Ballad of Gay Tony
2008 - GTA 4
2006 - GTA Vice City Stories
2005 - GTA Liberty City Stories
2004 - GTA San Andreas
2002 - GTA Vice City
2001 - GTA 3
1999 - GTA 2
- London, 1961
- London, 1969
1997 - GTA

Yeah, totally not milked is it.

They took a bit of a break and slowed down after all of 4's DLC but don't delude yourself, GTA is just as bad as CoD when it comes to churning out games. I bet a bunch of DLC is in the pipeline for GTA 5, to be released between now and GTA 6's inevitable arrival.
Stevenson Family 님이 마지막으로 수정; 2014년 7월 10일 오전 12시 09분
chibilibi 2014년 7월 10일 오전 12시 19분 
Talon님이 먼저 게시:
FuG chibilibi님이 먼저 게시:
You mean GTAV released on Xbox 360 and PS3 in 2013, 5 years after GTA IV? And how GTA IV was released 5 years after GTA III?

Totally milking GTA.

Technically you would be correct.

If you're dumb enough not to count games like san andreas because they are called "San Andreas" as opposed to GTA 3 pt 2.

The actual list of GTA games goes:

2013 - GTA 5
2009 - GTA The Lost and Damned
- Chinatown Wars
- The Ballad of Gay Tony
2008 - GTA 4
2006 - GTA Vice City Stories
2005 - GTA Liberty City Stories
2004 - GTA San Andreas
2002 - GTA Vice City
2001 - GTA 3
1999 - GTA 2
- London, 1961
- London, 1969
1997 - GTA

Yeah, totally not milked is it.

They took a bit of a break and slowed down after all of 4's DLC but don't delude yourself, GTA is just as bad as CoD when it comes to churning out games. I bet a bunch of DLC is in the pipeline for GTA 5, to be released between now and GTA 6's inevitable arrival.

Alright, fair enough, statement retracted.

Still, I'd say only 2 years to be talking about GTA 6 is a little too short. Maybe 3 or 4.
Fork_Q2 2014년 7월 10일 오전 12시 34분 
Brigadier Lethbridge-Stewart님이 먼저 게시:
MA☝Omgwtfbbqstfu™님이 먼저 게시:
"innovative" games lead to bankrupcy.
Proof?

He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.
MA☝Omgwtfbbqstfu™ 2014년 7월 10일 오전 12시 45분 
Fork_Q님이 먼저 게시:
Brigadier Lethbridge-Stewart님이 먼저 게시:
Proof?

He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.

Indies don't have the option, can't compete with cod in the first place. That being said most indies probably lose money too. So its not necessarily virtue, but really the only path they have open at that level.
Val 2014년 7월 10일 오전 12시 51분 
MA☝Omgwtfbbqstfu™님이 먼저 게시:
Fork_Q님이 먼저 게시:

He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.

Indies don't have the option, can't compete with cod in the first place. That being said most indies probably lose money too. So its not necessarily virtue, but really the only path they have open at that level.

http://store.steampowered.com/app/220980/

Pretty cheap these days and anyone could easily make some generic first person shooter.Anyways, it's pretty cheap to use Cryengine or Unreal Engine these days.
Stevenson Family 2014년 7월 10일 오전 1시 16분 
Fork_Q님이 먼저 게시:
He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.

The trouble is when something new and interesting does come along ala Bioshock, if its sucessful, it quickly becomes a franchise turning out game after game.

You can't really blame them. They have a choice between a safe multimillion unit selling game or taking a risk, but these IP's never seem to die. For every new franchise thats created means one less dev company looking to create something new or innovative.

I imagine sucessful indie games will follow the same pattern, people are people after all and money is generally something people strive to have more of.

Gotto give credit to gabe btw, he could fart out a HL3 at anytime and sell millions of copies. But he's waiting, for the sake of the game.
Stevenson Family 님이 마지막으로 수정; 2014년 7월 10일 오전 1시 18분
HLCinSC 2014년 7월 10일 오전 1시 18분 
Talon님이 먼저 게시:
Fork_Q님이 먼저 게시:
He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.

The trouble is when something new and interesting does come along ala Bioshock, if its sucessful, it quickly becomes a franchise turning out game after game.

You can't really blame them. They have a choice between a safe multimillion unit selling game or taking a risk, but these IP's never seem to die. For every new franchise thats created means one less dev company looking to create something new or innovative.

I imagine sucessful indie games will follow the same pattern, people are people after all and money is generally something people strive to have more of.
Bioshock in my opinion is done. It's developers will no longer work on future titles even though 2k said it will continue the franchise.
Fork_Q2 2014년 7월 10일 오전 1시 45분 
MA☝Omgwtfbbqstfu™님이 먼저 게시:
Fork_Q님이 먼저 게시:

He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.

Indies don't have the option, can't compete with cod in the first place. That being said most indies probably lose money too. So its not necessarily virtue, but really the only path they have open at that level.

That's assuming they even want to "compete with CoD", it's not as if there is a drought of indie FPS games available, available on Early Access, Greenlight or Kickstarter.

The reasons as to why someone might want to work for an massive and established video games company isn't the same as with someone who would want to work for an indie games team; many indie devs are former employees of AAA games companies themselves or outright do not expect to make a return from their decidedly niche gameplay ideas.

There is nothing stopping indie devs from annualising or serialising their more successful games, but this is somewhat rarer with indies. In any case, the economic costs and repercussions of making a flop with an indie game is going to be far smaller compared to a flop from a Ubisoft or EA.
Fork_Q2 2014년 7월 10일 오전 1시 49분 
Talon님이 먼저 게시:
Fork_Q님이 먼저 게시:
He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.

The trouble is when something new and interesting does come along ala Bioshock, if its sucessful, it quickly becomes a franchise turning out game after game.

You can't really blame them. They have a choice between a safe multimillion unit selling game or taking a risk, but these IP's never seem to die. For every new franchise thats created means one less dev company looking to create something new or innovative.

I imagine sucessful indie games will follow the same pattern, people are people after all and money is generally something people strive to have more of.

Gotto give credit to gabe btw, he could fart out a HL3 at anytime and sell millions of copies. But he's waiting, for the sake of the game.

Of course, AAA game companies have to produce new IPs so they could turn them into safe future franchises, but indie games companies are in a position to make an entirely new game or IP each time, and many of them do just that.
Fork_Q2 님이 마지막으로 수정; 2014년 7월 10일 오전 1시 50분
Tanya Degurechaff 2014년 7월 10일 오전 2시 52분 
no, its just when you played you were a noob and since games were new to you they felt better?
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