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번역 관련 문제 보고
Yep exactly.
Why, whats wrong with it:P There is nothing objectional in those videos....
He's even managed to bash sjw's..
https://www.youtube.com/watch?v=UiPZFPYhmzs
Take the blinkers off. Theres been at least a dozen GTA games across all platforms and even Borderlands has had 2 games, 15 DLC and a prequal being released this year. I hear they are totally not working on Borderlands 3 as well *wink*.
Thats three games, a dozen DLC and another game probably in the pipeline soon, for a 5 year old franchise? Yeah, way out of line comparing it to CoD and its annual milking.
Another 2 years and we'll be talking about GTA 6, Borderlands 3, Bioshock 4. Each with a plethora of DLC released as well.
You mean GTAV released on Xbox 360 and PS3 in 2013, 5 years after GTA IV? And how GTA IV was released 5 years after GTA III?
Totally milking GTA.
Technically you would be correct.
If you're dumb enough not to count games like san andreas because they are called "San Andreas" as opposed to GTA 3 pt 2.
The actual list of GTA games goes:
2013 - GTA 5
2009 - GTA The Lost and Damned
- Chinatown Wars
- The Ballad of Gay Tony
2008 - GTA 4
2006 - GTA Vice City Stories
2005 - GTA Liberty City Stories
2004 - GTA San Andreas
2002 - GTA Vice City
2001 - GTA 3
1999 - GTA 2
- London, 1961
- London, 1969
1997 - GTA
Yeah, totally not milked is it.
They took a bit of a break and slowed down after all of 4's DLC but don't delude yourself, GTA is just as bad as CoD when it comes to churning out games. I bet a bunch of DLC is in the pipeline for GTA 5, to be released between now and GTA 6's inevitable arrival.
Alright, fair enough, statement retracted.
Still, I'd say only 2 years to be talking about GTA 6 is a little too short. Maybe 3 or 4.
He exaggerates, but long standing IPs are almost guaranteed to sell better, taking a shot on an entirely new IP with new types of gameplay features is a risk. Which is why indies can afford to make more innovative games, they don't have thousands of people on a payroll or shareholders to worry about.
Indies don't have the option, can't compete with cod in the first place. That being said most indies probably lose money too. So its not necessarily virtue, but really the only path they have open at that level.
http://store.steampowered.com/app/220980/
Pretty cheap these days and anyone could easily make some generic first person shooter.Anyways, it's pretty cheap to use Cryengine or Unreal Engine these days.
The trouble is when something new and interesting does come along ala Bioshock, if its sucessful, it quickly becomes a franchise turning out game after game.
You can't really blame them. They have a choice between a safe multimillion unit selling game or taking a risk, but these IP's never seem to die. For every new franchise thats created means one less dev company looking to create something new or innovative.
I imagine sucessful indie games will follow the same pattern, people are people after all and money is generally something people strive to have more of.
Gotto give credit to gabe btw, he could fart out a HL3 at anytime and sell millions of copies. But he's waiting, for the sake of the game.
That's assuming they even want to "compete with CoD", it's not as if there is a drought of indie FPS games available, available on Early Access, Greenlight or Kickstarter.
The reasons as to why someone might want to work for an massive and established video games company isn't the same as with someone who would want to work for an indie games team; many indie devs are former employees of AAA games companies themselves or outright do not expect to make a return from their decidedly niche gameplay ideas.
There is nothing stopping indie devs from annualising or serialising their more successful games, but this is somewhat rarer with indies. In any case, the economic costs and repercussions of making a flop with an indie game is going to be far smaller compared to a flop from a Ubisoft or EA.
Of course, AAA game companies have to produce new IPs so they could turn them into safe future franchises, but indie games companies are in a position to make an entirely new game or IP each time, and many of them do just that.