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Rapporter et oversættelsesproblem
https://www.youtube.com/watch?v=NPU_nkwXIaA
https://www.youtube.com/watch?v=S3DEM6XDDTk
https://www.youtube.com/watch?v=Q8_FaIBDxYw
https://www.youtube.com/watch?v=bXYsHe9q1qk
That doesn't make racing games bad like i love ♥♥♥♥♥♥♥♥ on my friends in Garfield Kart and generally being a toxic nuisance nermal main.
And, as you might've guessed.. The problem lies in the network connection, compatibility, and all that IT advanced stuff that I can't really get in-depth about, but doing with the cars teleporting, being unable to render the textures within time due to the advanced fancy graphics, and so much more.
Racing games do make sense to have multiplayer, yeah.. But the poor network reading is what makes people stay away from the multiplayer part of such games in the first place.
Besides that, it's also got to do with the social pressure.
- If one's friends play XYZ, then the only way to play with them is to also play the XYZ types of videogames, possibly only the specific ones that they play, otherwise the interaction gets limited. And we humans need that little interaction, even if it's limited to the online environment and no longer the IRL thing-y.
So, the popular games get people, and the friends of those players wanna play with them, having to play those videogames aswell. And so their friends do join-in, no longer having the resources for other videogame genres.
I personally feel like Racing games like many other games lost their unique artistic style and touch. I still enjoy the old games for their nostalgia, but anything from music to style of the artwork is something I miss in old games. Granted, we have to accept we are no longer the target audience for these games ether.
hyper cars,
bad online community filled with cheaters
and micro transactions.
So maybe pure racing games aren't as popular anymore because there are games like GTA where you can race in it, but can also do lots of other things
Today you have two options: tedious simulation games that practically require some goofy wheel and pedal set up and practice for 30 hours to get proficient at ... or you have "accessible" (dumbed-down) arcade crap for six-year olds like Mario Kart and GTA 5.
Back in the 2000s you had games like Flat-Out, Test Drive, Reflex, or GTA 4 tried to be the middle ground with great physics, but the hardcore sim fans didn't care, and casuals whined the driving was too hard to handle. So the middle ground "simcade" genre was wiped out.
Instead of Flatout you now have Wreckfest which has simcade car physics that don't require a wheel to be played, same goes for Forza Horizon 4/5 which have a perfect balance between being an arcade and a simulation. GTA 4 cars had too much understeer so they have changed it. Forza Motorsport can be set up to become a simcade as well.
The problem are people storming basically every racing game forum before a it gets released crying, don't make it too easy, don't make it too accessible. This is where the harsh division comes from.
maybe someday.
Wreckfest is extremely niche though, and took a decade to build an audience. It was based on a failed Kickstarter project that couldn't even raise $82,000. That's my point.
Horizon is arcadey af. That's even more arcade-like than Mafia III. It has the same crumple physics as Watchdogs. The very fact people have lowered the standards of sim-cade to include Horizon, kind of says it all.
Also, I have to point out that they tried to bring back Test Drive Unlimited a couple months ago, and it flopped immediately. That's the middle-ground simcade market in a nutshell.