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That's a really strange theory. I approve of people cleaning the streets but I'm not likely to do it myself.
You didn't even respond to what I said except with "not really". The rest is just your general opinion.
In order to avoid purchase fluctuation, games are made online-only so that you have to buy them blind. On top of that they're live service, so they're continually reworked into a new and unrecognizable game every year, often every quarter. As such even booting the game following an update means tackling buyer's remorse for a completely new game. This alienates older players, and also attracts new ones; ensuring a continuous cycling of nearly the same number of players, always.
Piracy pushed this agenda because it was fueling consumer spending. People bought more of the game they knew was good and couldn't have its tracker go down than the mystery box "give me your money so I can say you exist to an investor who doesn't want too many of you around" paradigm encourages them to do. This was bad; every release could result in large market fluctuations as EVERYONE could see in the box to see what it was. Instantaneous consumer feedback, trickling right up top into the investor's ears. Unacceptable.
Stealers are the most common attack vectors at the moment for pirated downloads. Basically they steal credentials, saved accounts, cookies (including the session tokens), all of browser & search history. Some of them also look for cryptocurrency wallets.
Usually, this is done while you actually get the thing you downloaded, so you don't notice a thing. And it takes just a few seconds to execute the script so by the time AVs would detect it, it's often too late.
Session tokens can be used to access your accounts on lots of websites.
A regular browser in regular private use may have hundreds of open, logged in sessions.
The cost of screwing up and executing a stealer nowadays is extremely high. It can ruin (and has ruined) the lives of many people out there.
The chance of you not having a clue what you're talking about is extremely high. Or rather you're just here to fearmonger, you're a propagandist after all.
So that attack wasn't from the pirated files itself, it seems from the website.
Well anyway, pirating isn't worth risking. Video games aren't expensive though, I think people should buy it to support the devs.
For the devs, if they treated players like burglars, they would pay for that too. I just stop buying EA nor Ubisoft games because their games are too buggy and unplayable, thank the investors and those always-online DRM.
Edit: if you asked what the investors did, well they set an impossible deadline so their satffs must make the games without testing bugs.
Don't listen to him, he's just trying to instill fear in you. Isn't it obvious? Dude is not exactly subtle.
He's like: Hey everybody, I'm Dom and I'm here to tell you that piracy will RUIN YOUR LIFE!! Not only will your computer explode but it will kill your cat and make you step on a Lego every single morning for the rest of your life!!! Oh and obviously you are going to jail because pirates are vile criminals who are literally worse than Hitler and maybe even Trump.
Nah bruh, I have never pirated games and I won't. I just buy the games and cook it myself if I could. Piracy isn't morally right after all. I just want to say that I have my own right to choose what to buy and I have lost trust on the big companies.
I'm not saying you should. Just that you shouldn't listen to that guy. He's not sincere.
Pirating stuff is equivalent to asking to be hacked at this point.
Some feel the same way about not knowing how to cover manufacturing defects in security software, and use it as an excuse to hack with impunity.
You seem to be very positive about ppl who pirate games.
Anything you want to share ?
And listening to you is equivalent to asking to be scared with Boogeyman stories. I'm sure you think you're a really good person, amirite? Spreading fear to make people comply. You make me sick.