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https://www.youtube.com/watch?v=ARxP3o2uWHk
They weren't really cart racers though, there was more of a Need for Speed or Burnout vibe, imo. (very weirdly Full Auto released only on 360 and Full Auto 2 released only on ps3, lmao)
heres a random gameplay:
https://youtu.be/Dp-WTgnnrIg?si=-mXtQw__Pzkk-sk9
♥♥♥♥ realism. Garf kart is the best game
https://store.steampowered.com/app/947260/Bibi_Blocksberg___Big_Broom_Race_3/
I feel like those would be the type of games that'd be dismissed as "mario kart clone". I imagine slapping on a racing mode to a legally distinct Twisted Metal and making it the primary form of play would probably come off as edgy to some, but I feel like mechanically speaking, the driving and weapon mechanics would do enough to differentiate itself from the typical kart racer.
Though the biggest challenge then would be to convince Toyota to agree to a licensing deal for a game where their Supra can lose to a Ford F250 in a race because better starting gun and also having more health.
So what? There isn't even a "Mario Kart" on Steam.
Also, it seems bazillions of shooters sell just fine, even though they are all Doom clones.
The best system you could have for people actually operating the vehicle is possibly borrowed from Mario Kart.
Instead of trying to destroy the vehicle you destroy balloons or have some other way of scoring damage that doesn't actually damage the vehicle. Once you run out of balloons or whatever, that vehicle is out. Even that is kind of iffy though.
That one or BallisticNG for a sci-fi fast paced racer with combat. https://store.steampowered.com/app/473770/BallisticNG/
Or GRIP. https://store.steampowered.com/app/396900/GRIP_Combat_Racing/