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Why source engine never used to make single player open world game ?
For example is it possible to make GTA, CYBERPUNK, Far Cry type huge open world game in source 2 ?

Just curious that's all.
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Showing 1-12 of 12 comments
sleeps Jul 26, 2024 @ 12:24am 
technically we have apex legends, the closest we have for an open world source game but it's not single player per se.

i don't know the exact goal of source engine but i presume it was meant to run flawlessly on hardware of the 2000s while preserving it's graphical fidelity by focusing on baked lighting which can be expensive.
76561199149692366 Jul 26, 2024 @ 1:34am 
Originally posted by sleeps:
technically we have apex legends, the closest we have for an open world source game but it's not single player per se.

i don't know the exact goal of source engine but i presume it was meant to run flawlessly on hardware of the 2000s while preserving it's graphical fidelity by focusing on baked lighting which can be expensive.
How about source 2 ? It's much modern and developed to eliminate the limit of source 1 right ?

I really wanna see a open world game in Source aesthetics so bad.
Duck Twacy Jul 26, 2024 @ 3:18am 
Originally posted by LOBO:
For example is it possible to make GTA, CYBERPUNK, Far Cry type huge open world game in source 2 ?

Just curious that's all.
To be honest, I don't know, but source's emphasis was on environmental lighting for, like the guy below you posted, hardware of the early 2000s, or 2005,

It would be interesting to redo older games like Dark Forces or DF2 Jedi Knight in source. Or even Counter Strike Deleted Scenes which is a great little SP game.
Xero_Daxter Jul 26, 2024 @ 5:04am 
When I first saw half life 2 it blew my mind as a kid with 1 tooth 🦷.
Siluva Jul 26, 2024 @ 5:06am 
Limitation.
The source engine have a map size limit, so open world isn't really possible.
Xero_Daxter Jul 26, 2024 @ 5:07am 
Originally posted by Siluva:
Limitation.
The source engine have a map size limit, so open world isn't really possible.
Dumb question but why not extend it?
Siluva Jul 26, 2024 @ 5:12am 
Originally posted by Xero_Daxter:
Originally posted by Siluva:
Limitation.
The source engine have a map size limit, so open world isn't really possible.
Dumb question but why not extend it?

Good question, my guesses are the source engine itself is derived from another engine, all that stuff is very old (~2000s) and Valve never bothered to make it open world compatible either because they never really needed it, or because of stability issues.

Maybe using and implementing the infmap trick could improve the map size drastically but I'm usure and never truly bothered to look at it since I don't use gmod anymore except for mapping.

I can't tell for the source 2 tho' I didn't used it that much.
Last edited by Siluva; Jul 26, 2024 @ 5:19am
76561199149692366 Jul 26, 2024 @ 5:54am 
Originally posted by Siluva:
Limitation.
The source engine have a map size limit, so open world isn't really possible.
Any idea if source 2 have the same limit or not ? Is is possible to create bigger maps now and possibly open world games ?
Last edited by Mariachi; Jul 26, 2024 @ 5:54am
Siluva Jul 26, 2024 @ 6:13am 
Originally posted by LOBO:
Originally posted by Siluva:
Limitation.
The source engine have a map size limit, so open world isn't really possible.
Any idea if source 2 have the same limit or not ? Is is possible to create bigger maps now and possibly open world games ?

I seems to be limited as well, I did not made a map for source 2 so I don't know personally if you can make bigger maps or not. Gotta have to do some researchs if you want more details tbh.
I used it a bit when I had acces to s&box, I might try to get CS2 and dig a bit further into it.
76561199149692366 Jul 26, 2024 @ 7:08am 
Originally posted by Siluva:
Originally posted by LOBO:
Any idea if source 2 have the same limit or not ? Is is possible to create bigger maps now and possibly open world games ?

I seems to be limited as well, I did not made a map for source 2 so I don't know personally if you can make bigger maps or not. Gotta have to do some researchs if you want more details tbh.
I used it a bit when I had acces to s&box, I might try to get CS2 and dig a bit further into it.
Ty for the insight
Utiviroo Jul 26, 2024 @ 7:29am 
I think the simple answer is, Valve did not push super hard to make their tech the standard that everyone wants or should develop on.

Unreal/Epic pushed and continues to push very hard to keep their game engine near the top of the most desirable to develop on.

We had Unity and something else, that I forget the name of, what ever iD used to do, before their engine got mothballed when they got gobbled up by Bethesda and now Microsoft.

There are scores of other lesser known games centric development platforms, but most of those are not 3D related or focused.

Anyway, its a lot of work to get a great game development platform and keep it cutting edge, almost everyone quits in the long run, it isn't the easiest way to make lots of money.

Even people like MS, Sony, Nintendo don't make money off the games development platform but their store services, they out sourced all the risk and hard work.

https://slashdev.io/blog/game-development-engines-2024s-top-picks

Might be an interesting read for you. Since games development is nothing like what it was in the 80's and 90's. It's an ensemble of apps interacting with other apps and databases etc.
Xero_Daxter Jul 26, 2024 @ 7:35am 
I want an open world game so big that it scales to earth. 🌍
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Date Posted: Jul 26, 2024 @ 12:20am
Posts: 12