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i don't know the exact goal of source engine but i presume it was meant to run flawlessly on hardware of the 2000s while preserving it's graphical fidelity by focusing on baked lighting which can be expensive.
I really wanna see a open world game in Source aesthetics so bad.
It would be interesting to redo older games like Dark Forces or DF2 Jedi Knight in source. Or even Counter Strike Deleted Scenes which is a great little SP game.
The source engine have a map size limit, so open world isn't really possible.
Good question, my guesses are the source engine itself is derived from another engine, all that stuff is very old (~2000s) and Valve never bothered to make it open world compatible either because they never really needed it, or because of stability issues.
Maybe using and implementing the infmap trick could improve the map size drastically but I'm usure and never truly bothered to look at it since I don't use gmod anymore except for mapping.
I can't tell for the source 2 tho' I didn't used it that much.
I seems to be limited as well, I did not made a map for source 2 so I don't know personally if you can make bigger maps or not. Gotta have to do some researchs if you want more details tbh.
I used it a bit when I had acces to s&box, I might try to get CS2 and dig a bit further into it.
Unreal/Epic pushed and continues to push very hard to keep their game engine near the top of the most desirable to develop on.
We had Unity and something else, that I forget the name of, what ever iD used to do, before their engine got mothballed when they got gobbled up by Bethesda and now Microsoft.
There are scores of other lesser known games centric development platforms, but most of those are not 3D related or focused.
Anyway, its a lot of work to get a great game development platform and keep it cutting edge, almost everyone quits in the long run, it isn't the easiest way to make lots of money.
Even people like MS, Sony, Nintendo don't make money off the games development platform but their store services, they out sourced all the risk and hard work.
https://slashdev.io/blog/game-development-engines-2024s-top-picks
Might be an interesting read for you. Since games development is nothing like what it was in the 80's and 90's. It's an ensemble of apps interacting with other apps and databases etc.