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but for most action/adventure games and open world games it's a good idea since some people may have a hard time being immersed in the game if they are constantly dying to difficult enemy. think about old people, disabled people, or bads in general.
I actually think this is the one thing that makes Dark Souls games so good. They have a dynamic difficulty that adjusts to each individual player. they can be the easiest games in the world if you use magic and summoning, or they can be extremely difficult if you do challenge runs. DS games are known for difficulty but they can actually be brain dead easy if you use things like stealth and just summon help for everything.
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types
This is rarely a controversial subject and actually one of the few topics I find people can discuss civilly on the forums.
Is there any way you could change the title just in case there's a mod who only reads topic titles before deleting things?
Thanks! This gave me some much needed perspective & gave me some ideas.
We can do the opposite!
No, I don't mean mocking people who chose to make the game harder for themselves but rather praising people for using all the tools available to them by choosing the easy mode bonuses.
Challenges are nice but they shouldn't be forced or pressured upon people unnecessarily.
Besides... if I offered you a FREE SHIELD - it's only smart that you take it!
or good if you only care about the story and don't want much of a challenge to follow it.
also not everyone is good at games and games should be for everyone regardless of ability.
ninja gaiden 1 that is
I played Ninja Gaiden Black but that was many many years ago when I was a kid and had no need for easy mode. Now I'm older and appreciate more immersive experiences with narrative behind them rather than twitchy gameplay focused games.
Anyways, did ninja gaiden games even have a coherent story? Easy mode should really only be used on games that have good writing/characters/etc.
There's a difference!
Unless its STALKER. In fact, easy in STALKER is actually the most difficult setting because it turns you AND enemies into bullet sponges. Be prepared to unload an entire clip and a half into the first few enemies because they just won't die otherwise. Master (the hardest difficulty) is actually the most realistic and easiest because weapons do more damage across the board. So you just have to play more carefully, but no one has any annoying damage resistance.
Is the "Can I play, Daddy?" setting in Wolfenstein really more egregious than third-person cover shooting? They both are designed to make the game less challenging, but only one fundamentally alters gameplay.
In the Arkham games you don't even need to aim to hit enemies. You can play large swaths of it literally blindfolded. I find that much more embarrassing and detrimental to the future of game design than easy settings.
What? Too hard? Wimp.