Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
It never was, no matter how much you say that.
Basically little kids not wanting to share their toys.
Still, Ubisoft had the niche game market cornered at the time with games such as Lo-MAC, Silent Hunter as well as R6 and GR. But, they tossed all that away by chasing the CoD and CS dollars, and not really doing so, not one ever topped those 2 games, or even won GOTY awards like the originals did.
They lost Crytek and Eagle Dynamics, or let them go. They bastardized the last Silent Hunter sub RTS by giving people magical torpedoes and making everything "easy" for the players while tossing the hardcore SH players aside. Ubi no longer makes the Silent Hunter series of games. And this does not count the Harpoon series of games that they shelved in the late 90's early 00's. Ubi has shelved many games over the years including GR2 for PC due to the gamers not wanting it due to being "3rd person/over the shoulder" in the view department.
Gamers tend to vote with their wallet and their votes are for a small set of games that offer specific things. All one has to do is look at the Steam charts to see what people are spending money on due to who is playing what game(s). Developers see what people are buying and develop such games. As long as people buy such games, developers will keep making them.
It's not that we don't recognize these as games. It's more about the time and dedication it takes. Mobile games are usually spend money then win. Respectable games take time and patience. Mobile is just tapping and moving your finger around. Even console games require two hands. There is very little skill needed for mobile.
Playing games while you are in a line, riding in a taxi, or waiting for an appointment? That's not a gamer. That's just everybody.
But the statistics try to count that sort of person as a "gamer". Which (not coincidentally) is more women than men. Then they can claim there are more female gamers than male gamers. Except there's all kinds of evidence that there are vastly more males playing video games than women.
Worldwide, streamers are overwhelmingly men. At least when it comes to gaming.
There are multiple audiences. But that's kinda my point.
Ya gotta make something for somebody. Making something for everybody blandifies your product. Because not everyone is going to like everything.
I suppose you could try to make games for time travelers, at least if it were not for the fact that half of them try their darndest not to actually interfere with the course of history by making people wealthy beyond their wildest dreams and the other half are penniles psychopaths likely out to kill anybody who has the slightest bit of involvement with them.
What irks me more is trying to modernize already well beloved tales. It reeks of disrespect and lack of originality under the guise of a plattitude. I guess Sherlock Holmes in the 22nd Century was kind of alright though.
b/c only fans care about the game
and modern audience don't care about the game let alone buying a copy. Hence they tend to sell poorly or worse than they would if they just updated the graphics
that's all you pretty much gotta do.
This is not a generational thing. It's cultural. I'm GenX and in the United States, no one gave or continues to give a flip about anything that rage baiters complain about. A lot of this "hurrdurr wymmin bad minorities bad" are coming from cultures that can't handle American IPs, which have always been multicultural. The biggest rage baiting culture war trolls were Brits and Canadians like Milo Yiannapoulos, Sargon of Akkad and that idiot, Jesse Grant, and they were or are under 40. Very few Boomers and GenXers from the United States are flipping gaskets except maybe Matt Stone and Trey Parker.
Video games were never an art form, where did you get that idea? They were commercial entertainment products from the start, and originally developed using US military technology, like the internet.
Yes, that you have no idea what you're talking about. That's all. The Sims is one of the best selling franchises of all time. It was also developed by one of the biggest legends in gaming and gamer history--Will Wright. There's no way to dismiss it or the huge female fandom and modders that pushed it to the top. Dismissing it either makes you a contrarian sticking his fingers in his ears and going, "La la la I'm not listening" or a bandwagon jumper who got into gaming really late and is trying to use revisionist history to try to claim gaming as predominantly male.
You cannot underscore the power of US media monsters like Fox, american companies like Facebook or Twitter or people like Steve Bannon or Alex Jones in regards the expansion of regressive viewpoints and scaremongering.
The EEUU also has its fair share of rage baiters and regressive personalities.
No.
Bannon and Jones were always on the lunatic fringes of American media and had no real reach. It's why they were disgraced, ridiculed and later sued to oblivion. Jones was so fringe that even Howard Stern, who was also pretty fringe himself, made fun of him.
Facebook and Twitter were "American companies," but they were propped up by foreign disinfo.
On top of everything else, people like Bannon and Jones never weaponized American pop culture to spread extremist ideology. That was always the wheelhouse of Brits (Milo Y, Sargon of Akkad, Jesse Grant, Russell Brand), Canadians (Gavin McInnes) and everyone else in between.
In other words, you only consider "gamers" to be people who fit into your very specific definition. This is also convenient as it allows you to argue that your point is correct because a large demographic of people simply don't count as gamers in your argument.
They do have reach. Of the worst kind: Political one.
AKA: Cherrypicking.
"The act of pointing to individual cases or data that seem to confirm a particular position while ignoring a significant portion of related and similar cases or data that may contradict that position."