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Regardless of how devs try to balance things, there will always be a meta, because some things are simply more effective than others.
Some releases might be broken and encourage time spent or to an influx of players, sometimes meta is intentional
Ok now that we got the gamer words out already, we can handle the topic at hand, i am tired of the meta in some competitive games so much that i just stopped playing them for the most part.
The only game in which i still play sometimes even when not using any "meta" characters is for honor and only cause i play it not too often and just a few matches, it is not impossible to win in this game when using a "bad" character against a "meta" character but the difference is that i would need to actually try to win harder than my enemy.
But i know "following the meta" is something needed in other type of games such as coop ones when playing in the maximum difficulty.
All the more reason to be tired of it
I'm fine with one thing being more effective than something else. But the threshold is getting bigger from where it used to be. Quake Three and Unreal Tournament 04 had a meta - but if you were good at the game it didn't matter because you could still compete. Now it feels like it's a roulette of luck to figure out what's good and clearly what isn't.
No, it really doesn't.
Raises a question, maybe, but it does not beg the question.
And here I thought I could make a thread topic without a grammatical error.
That's not a grammatical error. It's using an increasingly common incorrect usage of a phrase to mean something it doesn't really mean. To the point where most people don't know the difference anymore.
Begging the question is actually a logic error. A fallacy where the premise assumes the conclusion. Basically in a form of circular reasoning.
There it is.
As a former Shugoki main, I hear ya.
That's because we live in the age of information. We have data miners now. We can look at hitboxes and analyze frame data. If that kind of thing were around back when quake was popular then the meta would have been just as strong and rigorous as they are now.
The point is that this is not a design issue, it's a natural and unavoidable reality of game balance. There's always going to be people who want to min/max. People are always going to look for more efficient ways to do things.
The only real alternatives are either having everything be on par with everything else to the point that variation becomes completely meaningless, or go the Dota/LoL route with constant balance patches to keep the meta from going stale. Neither are very good solutions.
I don't know what your talkin about...
Meta this, Meta what, do x this, do x that??
I'm still having a blast playing Mortal Kombat Armageddon,
Halo 2, The Evil Within, & the New Tales Of Xillia Game...
Oh, wait that isn't New, ehhh, it's new to me... ^_-
I don't know what People are talking about,
Gaming is not Dead, Gaming is doing fantastic...
As an Alibi main, I was quite used to that for the longest of time.
My take is just to play the game wrong. Hate me if you want, you can't stop me. You cannot stop me from playing the game in the wrong way.
If I lose, AT LEAST I had fun.