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If you can say since sometime in 2021, then some of the blame can be put on Cyberpunk 2077. (granted, now that game is great)
performance issues on PC weren't that big. never encountered invisible enemies either.
in any case, the content was all there, there weren't a lot of bugs, the PC performance issues didn't exist on console and on PC, they were solved really quickly.
Elden Ring was released finished. sorry. I don't count the slight dips in FPS I experienced on game launch as "unfinished". finished means that all the content is there and all the mechanics work, which they did.
I'm playing Dragon's Dogma 2 at the moment and that is 10 times worse than Elden Ring ever was, though at least its only in towns.
other examples of finished AAA releases:
Dead Space Remake
Resident Evil 4 Remake
Lies of P
Baldur's Gate 3
It seemed the performance issues were present to anyone that had a 2000-series or less. They did fix them 2-3 months later.
Your comment is the reason games are releasing in an unfinished state. You're defending your purchase or your experience without considering another's experience. I'll provide proof of how bad it was.
"finsihed" means, no day 1 patches, no patches at all as they don't need to update the game. no need to patch for CTD's or corrupted saves. that's what finished means. When you get into oh it only affected 1% of the players, that's when you get into what the AAA games are doing internally to justify releasing a game early.
Resident Evil 4 Remake
This wasn't finished at release. RE4 required a mod to stabalize/improve the framerate for a rig that was over the recommended specs.
Dead Space Remake and Lies of P I can't speak for.
Baldur's Gate 3, yes I believe that is an example of a finished game at release.
clearly you and I have different ideas of what a finished game is.
if these are your standards though on what a finished game is though, all I have to say to that is:
man, you would have hated growing up in the 90's like I did. there were a lot of games that were broken or unfinished in one way or another and before the dawn of widespread internet use, fixing those were a huge pain.
we live in good times and you younger people just don't appreciate that.
for context:
to me, a finished game means all the content is in the game and all the gameplay mechanics work without issues.
a steady framerate would be nice but I can definitely put up with some FPS dips in places here and there.
obviously a finished game means no game breaking bugs either and minimal bugs in general.
you tick these boxes, you're a finished game in my book.
BG3 had a game-breaking bug with Mol at release. If you crossed him, you became a permanent criminal and the guards would always arrest you no matter how many d20 rolls you passed or how many times you would escape from prison.
This meant if you wanted to continue the game, you had to become an angry little child's doormat.
first time i heard of it so this is something that affected only a very small number of people and got fixed soon after.
that's pretty okay in my opinion.
I've seen way worse than that.
The BG3 forum was a massive flamewar in the first few weeks of release. There were lots of bugs.
Not the least of which when the devs admitted that Gale was too gay and nearly all the options led to him trying to romance you. They patched him to make him less gay.
(personally I just pushed him inside the rock and went on my way)
Some games still have technical issues decades after their release as well.
Day 1 patches have been a thing since long as I can remember.
What the intention is to say, yes they released this game early or not. To reward the studios and publishers that don't release a game early. To give some direction to those that are tired of the unfinished AAA games at release. It's important as most of a AAA game's money comes in the first month after release.
There's also the issue of game reviews, when critics rate games higher than the gamer's due to the critics not being able to speak about certain things. Things like performance issues for recommended specs or micro-transactions negatively affecting gameplay for those not buying them.
Also in the Steam Store the specs listed, there's no convention what minimum or recommended means. Does the Steamworks mention what a company should consider minimum and recommended specs?
It wasn't until Cyberpunk 2077 that I understood minimum is what a company considers playable at 30fps and recommended is what they consider smooth at 60fps and if a company feels their game uses different rules, such as Dragon's Dogma 2, they'll mention what those rules are in the notes below the specs.
EDIT: The mention of MTX I didn't believe would be part of the definition of a game at release, but we've also seen games change the gameplay and add MTX after release and for that reason it's hard to not criticize MTX in a game that changes gameplay.