Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
then it skips the fight after you found it.
there's a fairly easy infinite hp/regen combo you can do, and you just whittle him down with basic attacks. easily outhealed, barely used any sp, and I never use items so there were plenty around for the one hard boss.
there's several gimmick fights in super mario rpg where you only deal 1hp to a boo-type enemy, so it didn't seem that unusual. a few skills do 1hp multiple times and sped things up a lot.
But what I recall is the attacks make a 'ding' noise because they don't hurt him one bit so how is that possible to even give him a minimum of 1 HP of damage in that state? You can heal all you want but I don't think he'll be given the slightest bit of damage.
idk maybe I'm misremembering. idk if I played the n64 or the gc version.
But I never fully maxed out the characters either so I don't know if the 'ding' was because I wasn't strong enough where if I fully maxed out it might be a different outcome? Sort of like defeating Lavos early in Chrono Trigger's Undersea Palace where you get the super secret developers ending BEFORE engaging in New Game + to do it the usual way.
isn't that a remake feature?
I like to wander around in rpgs a lot so I tend to get a lot of grinding done. I vaguely remember putting some + points into a maxed-out attack stat specifically to stop dings from happening on other enemies. wanted to fix my sp econ or something since I had 3 physicals and 1 caster and the enemies only had like 5 hp idk.
In Chrono Trigger you get a New Game + once you go thru one of it's endings properly and you get a lot of your stats with you from the previous save so you can hunt for the elusive endings including I think the super secret one. Or do you have to do the super secret one before reaching new game plus I can't remember. Either way it's an unusual way to defeat him because normally you have two errr three options:
Go to him thru the story or go to the evil well at the end of time which Gasper warns you about or use the 'right' telepod I believe which warps you to Lavos right away which may also be locked to NG+ The left telepod is what you normally use to try and find Marle as the story goes.
yeah but I think vanilla lavos just nukes you for non-damage in a battlecutscene. kind of the counterpoint to the rainbow-robot earlier in the segment that you can beat but still lose to; lavos just knocks you down flat-out. isn't vulnerable then until NG+, and is an easier fight than soloing it with chrono at the fair. infact it's one of the weakest lavos forms, even weaker than when it was just born. that mammon machine really succs it out.
they unlocked the fair pad from ng+ in later releases. it's entirely possible to wander into a lavos fight knowing absolute nothing, for no partcular reason, on your first playthrough. in the remake. several people have aborted playthroughs because of this.
there's also I think more like 8 different times you can fight lavos. the bucket and the 1999 setting are different, as the bucket isn't made until after 1999. you can also kill it as a baby back in time, or as a fully genetically-engineered monster on the flying fortress. or solo it as chrono. it's also possible to trigger 1999 without the wings of time or the bucket, but I forget how. this is a different lavos fight as well.
there's one that's available if you don't save chrono as well, which unlocks a series of obscure Magus-related endings. it's one of the tougher fights though, as you need magus in the party and magus is foundationally terrible against lavos.
I was talking about Undersea Palace lavos for the first time. Technically your suppose to lose the fight so the next cutscene can happen but I'm sure there's got to be a way to actually win it. I mean I've won the Golom fight in Zeal actually twice when your suppose to lose where you have to keep changing magic elements.
I have heard that it's possible to trigger this fight on the original Spanish release version, as it was technically cut content (for some reason) that the Spanish release didn't have cut. couldn't confirm it though; original carts for that region got gathered up and altered, and an autonomous worm was released that altered the roms. other people have confirmed this happened though.
data mining confirmed that the special magus-centric ending for this fight was already in the game files, even on the original release, so...it seems safe to say this was originally in the game at one point.
zeal golem fight is pretty easy if you do all the side content leading up to that point, and have a party that has at least one decent healer and 2 or 3 elemental attacks.
i thought about it more, and iirc being able to see the boo hp's was a gc release feature? or an optional post-max upgrade? i remembered i did have to fight king boo a second time, but he was a pushover because he took more than 1 damage this time. but I think in later remakes you only had to fight him once if you won the first time...?
it's hard to remember and very confusing.