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they're making me more confused though. mods should probably lock this thread to prevent any more confusion (<-- joke lol)
wouldn't it be more relaxing to just fire up a no commentary youtube video then just kick back while eating snacks?
Because there is a lot of game that could be labeled as walking simulator with each their own reason to play it.
Games like Stanley Parable, where you play for the interactive story, with goofy elements and lot of things to discover.
Games like Superliminal, mind twisting and puzzle driven.
Games like Outlast, Layers of Fear...which are horror games focused on the story, ambiance...
There is also games that are labeled as walking simulator just because they are linear games. But you can also label open world as walking simulator, since you mostly got from point A to point B with occasional fights on the path.
So yeah, depend what you call "walking simulator" but overall those games are more focused on rich story and design, see them as interactive movies.
Also you can literally watch all games on Youtube to I don't really get your point about that.
I picked it up from the Free Games thread a few years ago, and didn't install it because it looked like a dumb walking simulator. And now that I've played it a few times through I have to say it's one of my favorite games.
It's relaxing and yet has moments that are nail biting. Some easy building that makes prepping ahead of time very rewarding. The storyline and voice acting are really good and you care for the characters. The music was top notch.
As for the walking, the more you traveled a path the more you saw signs of the terrain changing. A rocky area might develop a path, or even a makeshift road. Bumps in the road will smooth out and you'll start to see player made buildings and signs appear next to them.
Arbeit macht frei, I guess...
Exploring isn't only about moving forward. It's also about deciding what to do.
Deciding what to do is a choice the player has to make based on the information the game world provides. (Story lore, environment, sounds, other actors, and so on.)
When playing a game for the first time, there are various unknown factors or story elements.
Players generally don't simply perform actions. Instead they must first imagine a reality or scenario based around these unknowns. A reality that isn't quite fixed, but is in a state of flux. (As long as the player hasn't finished the game.)
Experiencing this "shifting reality" may be different between individuals and is part of the entertainment.
You can't experience that in a video.