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Quite a lot of games/genres are like that. Try explaining to someone why you spent 100+ hours in a clicker game. On paper it sounds very dull. But it just works.
Ppl do that btw v:
Not necessarily. It can also be a matter of patience for example. Which seems a bit different.
Did you just tell me that you actually cheated in a game where all you ever have to do is click?
It was a joke. I was going to add that that is like the noobiest thing ever but ya know, steam.
In fact idlers are so meta that they actually manage to transcend themselves and now the game becomes writing scripts for them. Forget playing a game or coding a game, now we are coding to avoid playing a game while still playing it!
Advanced mode: At maximum efficiency.
Just like strategy games have 'save scumming' (and strong opinions about it)
Also places I can walk in videogames > places I can walk in real life.
Omg I actually agree with you on this. Today must be some kind of special constellation or something.
I am not a very patient person, which might be an understatement. Yet I am not opposed to walking sims. I don't like *all* of them, but ya know.
VN's on the other hand? I just can't do it. I need something to do. Reading and looking at images is not enough. I tried Stein's Gate because it was supposed to be good, and it was just such a slog. I can deal with VN-style storytelling when there is at least *some* interaction but not with this.
Those comments might not have been completely serious. I explained the clicker one already but seems like you missed it. It's actually quite genius how they take the gameplay away and keep only the meta and it results in a different game altogether.
Games like Red Dead Redemption and Breath of the Wild/Tears it's more then just pushing forwards. The player controls the narrative (unless you read fanfiction which only takes linear paths in their story) the player decides what way it will be and it's unique with each gameplay!
You will go a different way then I do once leaving the tutorial. and there is definitely no shooting anything in Hyrule unless you have a bunch of bows though for some reason Link's swords sound like guns going off so that may confuse a lot of modern gamers whom can't tell the difference to begin with making Hyrule sound like an FPS game. You can always close your eyes and pretend with each sword strike.