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sh in general did for a long time until I had a series of dreams which showed that not only were the two worlds the same world, but that girder-world was actually 'safer.' its rules were clearly defined and there is a very limited number of things you experience there.
meanwhile the horror of the real world is infinite, everpresent, and cannot actually be physically fought. a world of rusty pipes and catwalks at least allows you to fight. waking up in your bed unsure if an omniscient nurse with a scalpel and a tray full of exotic parasites is waiting for you does not. neither does checking if you're strapped down, because you might be numbed and too tired to tell without moving.
but I wake up in the world of invisible horror. not the one where I open my eyes and a boogin is staring me down ready to rumble.
Come back if you find one, I have had a couple of jump scares but horror doesn't seem to translate well in gaming in my opinion.
Blood does not equate to horror :-/
That being said, the best horror is the the aesthetical or atmospheric kind. The kind that doesn't try to scare or frighten, but unnerve and unsettle. The kind that challenges and provokes. The kind that makes you uneasy.
Something like that!
In the future: this [www.forbes.com]
https://www.youtube.com/watch?v=-QnmjE3ZFWM
To add it up, sh3 is basically sh1 but dialed up to 11.
I played it twice and it still scare the ♥♥♥♥ out of me, twice.
Not really, but to be fair I got into silent hill somewhere around the release of silent hill homecoming, so 2009-ish
And few years later I played sh3 and got too scared to finish it, and then fast forward to 2020, I managed to beat almost the whole franchise except book of memories.