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I didn't fully understand the topic at first, but yes, it must just refer to their internal EPIC forums, etc... which is fair enough.
Personally, I don't use Unreal, so I don't care. I can understand why some people prefer to remain in denial.
go back to bed, grandpa.
If you don't trust the website, here's [dev.epicgames.com] Epic Games saying it themselves.
These are literally things only the developers will see.
Not a chance. It would be as hard to change as not saying Bug. To be frank, Epic are insane for believing this can change. Well, in the next 30 years at least. :P
Having multiple standards will only make things worse.
As an example, Microsoft doesn't want their devs to write "Dialog Box" but, last I checked, Google wants "Dialog Box" so now there's two standards on it and everyone gets confused instead when having to use one or the other outside individual projects and guidelines.
This whole thing just screams that EGS consulted a grift firm which suggested these changes. Despite people literally being able to do this on their own volition without EGS holding an ax over their head.
At least I don't see a reason for Epic to use Blacklist and Whitelist as it's more of a thing for the actual games to have than the engine itself.
The only Blacklist I can think of is that, by default, Unreal Engine has Blacklisted the use of Try and Catch. But they can be enabled if needed.
Master and Slave isn't used as much anymore in general so I don't see it being used outside frindge cases.
In the end, I think most things will change naturally. Often by it not being used as the thing it's describing isn't being used anymore neither. :P