Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
True dat
There used to be a game company called Sierra. They were huge. They in fact owned Half Life and Counter Strike But they vanished. But the studio that developed HL is still around, and in fact we're posting on their forum.
Before piracy was rampant copying games on floppy and sharing them with people was a chore, so piracy wasn't the big problem that it became, but game price, in 1980s dollars, were still between $35 and $65, and that was for stuff like Lode Runner or Burgertime. Not AAA titles, because 3d acceleration hadn't come of age.
In short, it doesn't mean much. The big genres I think are tapped out, and so studios are looking for other markets, or to sell their IPs to TV studios or film companies.
I don't know what will happen in future. Hopefully more creative minds will bring back and polish older titles to make them more appealing.
To me the game crash was strictly an arcade thing, because PC were just getting better. But big standup arcade machines were typically custom designed, where PCs were, are, and have always been sort of upgradable to a certain extent. Throughout the 90s and early 2000s you could always buy new hardware to play newer games. It cost you, but you could do it.
You couldn't really do that with one-shot standup arcade rigs.
EA owns the Battlefield franchise, and one of their more popular title was Battlefield 2142, but they shut it down I guess because sales were slowing, and the market was saturated. The people playing it were just die hards, like me. But they still own the game. Stuff like that might happen. Some die hard fans will resurrect it until the owner shuts them down, but there will still be interest in the game.
They are graveyard of gaming IP.
In the 80s and 90s games were more or less universal, meant for all ages, but skewed to mostly male players. Games for kids had their own section. But now games are aimed mostly at pre-teens.
I think all of the big genres that came out of the 90s have saturated the market, and graphics' improvements are what they used to be.
I really can't say what's going to happen, but it seems to me that there's a lot of frustration with hacking, cheating and so forth, and older titles being retired when people still like them. So it seems like a solution is to require a paid subscription that requires real world identity checks, and to pay for people to police games and to pay to keep the servers running.
My gaming days are coming to an end I think. I used to be a top player in CS, all versions, but now I can't get a shot off due to a large hacking community. Older game still have appeal, but they need to be revamped or updated, and I don't see that with titles I like. So ... I just don't know.
When you buy a new deck of cards or a board game like Monopoly, Sorry, Life or what not, you can play those games over and over again. They don't cost anything because they've already made. Computer and Video console games need to be fed energy to work, which costs money. Making a smash hit title and then thinking the earnings will pay for servers ... it's not workable in the extreme long run, so you make a new title hoping your market will buy it. But older gamers, or even the young die hards, don't appreciate being bilked for more cash ... so the only solution I see is a paid subscription.
I'm just rambling now. I wish I hadn't played to many games, but my situation is unique, but the ones I enjoyed I really liked, and am sorry that digital product only has a limited shelf life.
I guess that's the best response I can give.
Nothing, it's over, if they try to come back I'll just push them back under the waves.
If microsoft as a whole goes bankrupt, then what would likely happen is that their assets, including I.P. interests, would be auctioned off to the highest bidder.
Worst case scenario is that nobody picks up the I.P. and it regresses to a prior owner, which would likely put it in copyright limbo if nobody could ascertain who that party was.