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Een vertaalprobleem melden
I really like the PSX widescreen fixes now though and I'll play my old PS games in widescreen at the highest resolution they'll go.
It's funny that you can play Metal Gear Solid in Duckstation with non-stretched widescreen, but Konami's official emulation from the Master Collection uses stretched widescreen
But I probably would prefer it to not be stretched.
I seriously burned myself out on emulating, to the point where I felt I'd seen it all. Everything from Commodore 64 to NES (*literally* every game made for USA), SNES (*same, and quite a few translated*), Genesis, N64, PS2 -- I have no desire to see any of these old games ever again. And if I did, I'd just watch YouTube videos of them.
Actually, the only one I would consider revisiting would be SF Rush 2049 on N64.
The rest can be remembered fondly, but left in the past. Like the Beatles.
Even enabling the game to have a proper widescreen is a hit or miss because in most cases the HUD is going to be stretched out or look bad, and if by some miracle it looks normal, render distance is all over the place. Try playing Crash 1 in widescreen and look at area around you disappear.
Some games, look aged no matter what you do to them.
Other games handle the stretch better.
Obviously I'd prefer with the stretch because that's how the native 4:3 experience was, but I get that sometimes the stretch sometimes just does not do the graphics any favors.
Depending on the Emulator, some have plugin adapters for the rendering, experimenting around with those and the settings can help. Some just work better than the others, you've gotta FAFO with it a bit.