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i cannot make sense of who you are :(
but fighting games tbh
In addition to that, mastering a fighting game requires knowing all the moves that can be used against you, by all characters. That's a lot for your brain lol.
I think fighting games often demand a higher level of precise timing, memorization of complex inputs and there's usually more mind games, but FPS games need more spatial awareness, aim precision, and tactical decision-making in a dynamic environment. You need map knowledge and positioning, which weapons and equipment are ideal for X, Y, and Z, etc. People will bring up a mastery of multiple characters (no one-trick ponies) for fighting games but shooter games often have multiple weapons and gear that you need to familiarize yourself with as well. Rainbow Six: Siege, for example, can get really complex with its many characters and loadouts.
I have over 3k hours in Street Fighter 5 alone and also over 3k hours in Counter-Strike 2 alone. This doesn't include accumulative experience over the years between many other shooter games and fighting games.
An experienced player of fighting games can actually 'git gud' at any fighting game just like an experienced player in shooter games can 'git gud' at any shooter game. This was never any issue for me at least when it came to fighting games. But somebody who plays a game like Street Fighter professionally won't really be a top 500 player in a shooter game, at least not immediately, and vice versa. Both genres of game require different types of skillsets where training yourself for one will cause you to lack in what is needed for the other.
Both genres have demanding skill requirements and high ceilings. Fighting games maybe more so, but still, you need dedication and practice for both genres nonetheless.
I half agree, but I think everything you mentioned is quicker and easier to master than the nuances of fighting games, but I'm speaking personally. I'm also a Siege player and while there is strategy involved, it's nothing too strenuous, imo.
Yes and thank you for the nice post.
Bonus points for players who are "flex" i.e. can play as different characters and styles as their kits are very different.
As for fighting games, idk... I remember playing one of these games at one friends House and I remember just randomly pressing buttons, sometimes I won, sometimes I lost 🤷♀️
Honestly, after typing this (the previous texto), I cannot even compare both, becuase they are just different 🤷♀️
They're completely different skillsets, and most fps simply don't allow the counterplay that fighting games do. I can't tech someone's knife in CS2GO, for instance; all I can do is move away. If they're stabbing my head and I can't back up I'm dead; I can't move my head aside or press block or anything. Their knife might not even hit me but the hitboxes are so large for ranged shooting that it'll register. I lost the cat and mouse game, and this one dimensional fighting game is what resulted.
I think FPS tends to require more planning and situational awareness up front, but the execution can still be very lazy and you'll probably win anyway. Meanwhile in a fighting game even if you have no game sense or awareness you can still tech and execute your way out of most situations. The skillsets overlap as a person develops and starts to create gameplay loops that resemble eachother. A roman cancel to buy a few inches of screen space to execute a swap; letting someone get the drop on you so that their guard is down when you 180 noscope them. Etc.
That's very true. In fighting games your brain is always at "full alert mode", there's no time to rest. On the other hand, fps games have their ups and downs, intense and calm moments.