Chonky_Goose 2024 年 5 月 28 日 下午 2:43
40k, I play Orks, my rival plays Tau, how should I fight him.
(We play 9th)I need help from both Ork and Tau players. We play about 2000 point games and I have 1 deffdread, 3 deffcoptas, 40 boyz, 1 warboss in power armor, 3 killa kans, 1 trukk, 1 burna bomba, 1 deffkilla wartrike, 1 runtherd, 10 grots, 5 nobz, 5 storm boyz, 3 squighog boys, 1 nob on smasha squig, 1 big mek with power pulsion gun, 5 meganobz, and 1 big mek in mega armor(force feild). Ork players tell me how to play orks. Tau player tell me you weaknesses(besides melee). I have only played 3 games and the last 2 we teamed up to fight a big space marine army(ultramarines) I need to now how to get up close and fast. I have convinced him to add more terrain and to give us closer deploment zones sinse it is a big board. I play all klans and will be using the stormboyz, deffcoptas, and burna bombers orbit abiltiy at deplometn. Sorry for the long message i just need to win for once. (He has the combat patrol 9th, stormsurge, kroot, coldstar comander(flying), broadsight battlesuit, hammerhead, Riptide(I Think), and a few others)
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Unexpected 2024 年 5 月 28 日 下午 2:50 
do the classic james bond meme. cast da jump and plant 40 of your ork boyz behind enemy lines and show those tau gitz how a real waaaagh! is fought
bad_fur_day1 2024 年 5 月 28 日 下午 3:39 
Switch to 10th where smashing works well. Push him around and off objectives hence get more victory points and win. Get tough hard to kill ork nobs with armour. If he isn't using kroot properly as a front line Tau are less effective I think. There is specified rules your deployment zones are suppossed to be 24" apart I believe, it's kind of important, for Orks.
ナルゴ 2024 年 5 月 28 日 下午 3:45 
My favorite strategy against Tau is rush selling your Ork army and building a Necron one.
bad_fur_day1 2024 年 5 月 28 日 下午 3:54 
Board size is important it's the same as the mission says, your deployment zones are supposed to be a specific size as well, meaning Tau would have less room to move backwards on the board.
Kamiyama 2024 年 5 月 28 日 下午 3:57 
You said you have deth copters, so those are a possibility, assuming they don't have good anti-air.

https://home-2002.code-cop.org/40k/orks.html

The Orks also have warbikes. Get some warbikes. They also have warbuggys, wartrikes, and wartrucks. Anything with wheels should move fast and close the distance. Use stuff with wheels.

The Tau have a mech called the XV-88 broadsides, which could mount a crap ton of missile pods and is a good anti-air unit. They also have the sky ray gunship, which will rip your deth copters apart like they are paper mache.

What I would do is get lots of wheeled units and go all-in on wheeled units against the Tau. These will close the distance fast and let you get in close to do heavy damage.

Specifically the Orks have a warbike Ork with a big axe, and they have the wartrak scorcher, which is a wartrak with close range flamethrowers. I think these would work the best.

Fair warning: I haven't played Warhammer 40k but I do love the game and the lore. I just don't have the budget to collect miniatures.
permanent name 2024 年 5 月 28 日 下午 4:13 
one or two squads of boys could overrun most of their force, and a nob squad stands a good chance of soloing their army if it gets into melee. so you want some way to get them close without tripping over their anti-vehicle barrage or wandering into their killzones.

A deff dred and 3 trukks usually does it; most people aren't expecting that much AV from an ork, and they assume that they'll be used to feint and close distance. Not as a main-hammer push, intending to use their army as the anvil.

You can deploy them in trine groups along the eges and then have them merge into one at mid-distance.

If you have the points you can also just stack trukks and use them as los blocks for the loaded ones. maybe hide bikes behind them idk, it's been a while since I looked at a stat block and bikes have always been crap for most races besides sm and eldar. iirc ork bikes are competitive though.

if you pile enough then their twin-links should just blast any kroot on the approach.

from the army you have though it sounds like you're at a serious disadvantage no matter how you do your comp. lotta singles that don't do much unless grouped, and a mostly-infantry fill to cover their lack of grouping. simply put, tau are better at this type of force deployment. much better. gonna have to drop another $400 on vehicles.
最後修改者:permanent name; 2024 年 5 月 28 日 下午 4:21
bad_fur_day1 2024 年 5 月 28 日 下午 4:29 
It would seem an optimal unit would be the strongest Warboss you can get attached (in 10th) to a unit of ork nobs in mega armour, unless I'm missing something here.
permanent name 2024 年 5 月 28 日 下午 4:37 
they have just enough specialized units and redundant infantry to split their zone of fire and create an opening to tackle through. as long as units are used very carefully and losses are minimized.

normally tau are better at this, but if they lack a diversified comp this should be a repeatable strategy for what you have. maybe even a good way to practice fundamentals like line positioning and matching movement and distance timing on different units.
最後修改者:permanent name; 2024 年 5 月 28 日 下午 4:38
bad_fur_day1 2024 年 5 月 28 日 下午 4:38 
It would also seem like you should have started playing 10th, unless your opponent has a reason to continue 9th perhaps it's in their advantage.
Xero_Daxter 2024 年 5 月 28 日 下午 4:48 
The Tau are weak in Melee, correct? Get up close and personal.
permanent name 2024 年 5 月 28 日 下午 4:56 
I heard tau got basically nerfed to the ground in terms of rmt per unit. too many small cheap armies displacing tournaments, owing to their general mid-range competency. MEQ wars, but worse.

like i've heard 10th made tau armies like $1-2k to have a full set of tactical options. which are now utterly necessary to compete with starter armies.
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