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Enjoyable film; easy to forget it was made in 2010.
Not really into the antihero/androgynous/moody teens and sexualized kids thing.
Looks pretty good, thanks for that.
People have been trying to push anime on me since the 90's. I gave it a shot. A few things that stand out:
Watched Vampire Hunter D and not a damn thing made sense. Guess there's a body of work like a comic of something you've gotta be familiar with.
Weathergirl. No.
Some anime that had some little ninja guy in it that's always whacking off to two girls who eventually get the tentacle treatment. Ninja Scroll I think. No.
Some girl who stopped aging in elementary school. No.
What the ♥♥♥♥ was Akira even about?
And some space ship anime all I remember is they shrunk the planet Jupiter to power a spaceship.
Pass.
Both Vampire Hunter D and Akira have source material (comic books essentially) that help make understanding the animated films a lot easier. Suffers from the same problem as western films that're based on books. Not enough screen-time to make a completely coherent story that's also true to the source.
Ghibli comes to mind. They are always so vibrant and creative.
That's what I liked about Bluth. He and his team were ex-Disney animators who left to start a studio because they felt the short-cuts Disney was taking in animation (like scrolling backgrounds, or re-using whole scenes with a paint-over ala Aristocats>Robin Hood) were ruining the artistic values of animation.
I especially appreciate the details Bluth placed in animating character faces. It may only be a few frames of animation, but the fine details really make a difference.
The price of progress.
Anyway, Ghost in the Shell 2's special features have a very interesting examination of how they used CGI models as a base for layering hand-made animation over.
Blood: The Last Vampire was the first movie to use this technique, and it's visually utterly amazing. Combines a lot of the extreme attention to detail of the late-80's era of anime that you see in Ghost in the Shell with the production efficiency enabled by the technique to layer on even more detail.
Unfortunately as the technique has expanded it has lead to an outpouring of even-lower-quality stuff than what just hand-drawn laziness could provide.
In an Akira-esque twist, this has lead to what was once a unified medium of animation being dissected and scattered into discrete sub-genres which cannot form a unified whole for fear of destroying the industry.
Shame new stuff doesn't look like this anymore.