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More of the same stuff and useless gimmicks isn't "innovation".
If you could innovate, how would you?
Adding a few extra touches and gimmicks seems to have gotten them somewhere.
Exactly. They woulden't keep the same formula if people didn't like it. And most of the time, people beg for innovation but get something they don't want.
Lots! Man I could think of dozens if not hundreds of ideas for turn based combat to be good, but it would make the game too hard for 90% of the gamers who are used to COD and angry birds.
Zelda is almost as bad, I agree. It seems to be an Nintendo thing.
Actually control Pokemon themselves, so it becomes a brawler like SSB instead of relying on this bad turn-based mechanic that was popular with 90's JRPGs but pointless now. Procedurally generated game-play. Make the controlled character do more interesting things other than just catch and train Pokemon. Make the world actually interesting and actually open world like Skyrim? Hell, make it MMO!
Now, you are probably going to say "well, that ain't Pokemon no more", no duh, the game has given up any chance of giving itself room to grow and develop, by sticking rigidly to a formula that's limited in what it can do, other than graphical updates and adding new Pokemon that's getting worse with every generation that is. "Concerts" lol!
True, looks like this spin-off had the right idea (never played it, so I cannot say if it's any good though).
So, remove the turn base mechanic? Well, that's what paper mario did and look how ♥♥♥♥♥♥ it is now.
They're making a skyrim-like zelda as we speak.
Well do it in a way that's not ♥♥♥♥♥♥. Not all real-time games are ♥♥♥♥.