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Fordítási probléma jelentése
Alternatively, losing a bunch of money on overly-long development cycles might make the industry even more conservative and risk-averse.
What lessons are learned depend on the outlook of the learner.
And if a company fold the groundlings are now out of a job while the higher up who are mostly likely responsible for the failures will just get a golden parachute into another executive job.
And I haven’t seen any improvement
It's the small and medium sized producers that "fall," not the "Big Guys." Developers may get snatched up in a buyout and then dumped just for their IP/tech, but the Giants do not stumble over a failed game...
They fire employees to make their Quarterly returns look better and write off the losses.
With an online market-place, live-service model, and predatory transactions, even a game that fails in reviews and online presence can generate cash. So, with all these live-service cash-maarketplace games, they come with a built-in safety-net if they're just barely engaging enough to keep the Whales.
https://www.statista.com/statistics/1325853/diablo-immortal-player-spending-app/
:/