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- Gathering resources or building a structure in Minecraft / Terraria
- Expanding my empire and armies in Age of Wonders 3 (4X)
- Leveling skills in RuneScape
Those sorts of games that have very repetitive and “grindy” gameplay loops. I get sucked in to those types of experience for hours. It’s like a really low amount of dopamine that’s just on a constant, never-ending burn as you play.Once you start an in-game day, you’re locked into at least 15-ish minutes of gameplay and can’t quit without losing whatever progress you made in that time. So whenever you go back to the farmhouse to sleep and save the game, there’s this internal debate of, “Do I want to commit myself to another 15 minutes more?” And oftentimes, the answer ends up being “no”.
It’d be cool if more of these types of games had that kind of feature. (It’d help me out for sure.)
like, i can stop but then i'm not getting the thing i want.
and as soon as i get the thing, i can take a break.
not that i enjoy doing the thing, its just that i have to.
i don't enjoy the process of doing it, i wouldn't mind if the game just gave me the thing.
same way in a game, you want to raid but it requires certain gear and tools to reach which takes time to reach. can't just skip a day, cos other party members wont wait..
what about cleaning your house? are you a cleaning addict if you want every speck of dirt gone?
or what if you want to be a manager in your job one day? obviously that means you need to work hard to gain recognition from your superiors. do you need to be a workaholic?
maybe you're saving money for a house.. again, theres steps to reach it. several paychecks, maybe even additional jobs. what are you uncle scrooge? obsessed with money? how dare you.
''Addiction is when you have a strong physical or psychological need or urge to do something or use something.'' thats the definition.
i mean, when i start something, i do prefer finishing it, whatever it is.
its not that i like the process. i just want to see it done.
like imagine yourself washing dishes, but as soon as you're almost done getting rid of that last piece of old food on the plate, someone comes and takes the plate away from you and says oh what you're addicted? nuh-huh you can't clean the last plate, or you're an addict.
would that not grind your gears? that would be super un-satisfying.
that last plate would give me nightmares, that its just sitting there dirty.
but if i clean it, i'm an addict...
For one thing, gaming is not a necessity. It's a hobby. It's something you're meant to have fun with.
If you're not having fun, yet you're still doing it, for the sake of reaching a reward - then what's the point? Especially if you're only reaching the reward so you feel like you can finally stop or "take a break."
If you find the process tedious then there's literally no point in chasing that reward. Might as well quit while you're ahead since you're going to quit anyway.
Yeah, that sounds like the cope of an addict to me. There are a lot of reasons why people play games that they don't find fun. But almost all of them are rooted in some logical fallacy that they either don't know they are falling for or are in to deep to do anything about.
Maybe it isn't necessarily addiction but it's pretty close or at least a sure damn waste of time.