Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Games arent sports? Second you make zero sense , pretty sure the better score is the one who was better at the game buddy xDDD
Or to put in the best words other have. This is literally a skill issue, the skill issue of you not being able to go toe to toe of those in your bracket, only being used to crushing people who are new. I get it, pubstomping is fun but having to actually try at a game is total hell ain't it.
You are so small minded. How can it be a skill issue because I dont like sbmm yet in most games I am one of the highest rank in the game? Pick a game you play guarentee ive played it and im better than you at it.. but its a skill issue because im upset about a system that caters to noobs and us good players have to struggle. Its not being challenged its the fact that I am forced to die as much as kill.
You dont understand...unless you are getting better everytime you play..which after a year or two you kinda really cap dont you?
And with sbmm when you "cap" you reach a point where everyone you play is just as good as you aka SBMM. Then you will die just as much as kill. There is no more challenge. You arent getting better but you must die as much as kill. This is what sbmm does. It makes every match extremely average. You wont every have a great game and get 15 kills because everyone else is just as good.
It isnt a skill issue..its a preference issue. Nobody wants to be really good at a game to have the EXACT same experience as a noob.
The problem is you dont want to be trash and get crapped on.. you need to play horrible people as well to counter you going 1/10 bc ur so bad everytime lolol
Bro the most time in a game you have is Starbound which has no multiplayer fanbase, your second one is Halo which is known to be full of people who are about as skilled as COD players. I would go on but your time in other games tells me all I need to know, that your not a skilled person, your here to complain in off topic as if its a skill issue, when in reality you just suck at PvP games.
...Which is really telling by what you play lol.
Lmao you judging me based on steam while most pvp games are not on steam.
GC in rocket league. Win rate on fortnite is 20-60% across the board career. I used to play old gamebattles back in the day when that was the road to MLG. Never bothered to go to lans but had top teams on gamebattles. Halo infinite I was very good at but its buns. Destiny I flawless trial of osiris every week and had a 2.0 k/d in pvp.
When I used to play cods I was about 1.75kd every game.
Sure I can find some other pvp games I played but nuff said yet?
Im not coming here to be a pro but do I usually end up in top 5 % of playerbased. Yes.
And this is why its hard for "noobs" to understand why sbmm sucks so bad. As if random lobbies would change anything as most players arent great.
RiggedMMRSystem hmu on rocket league boy.
as such, it can kill a game with too small playerbase, such as what killed APB:Reloaded for me.
by the end of me playing it, i got consistently put into nearly empty lobbies, having to fight the same handful (at best) players over and over, or otherwise just do uncontested missions when they got matched up with someone else of the handful present.
adding to this, the skill ceiling for matchups meant i essentially got put in a pool of "above average" with no upper limit above that, kinda like if you capped boxing weight classes at middleweight and then threw the heavyweights in there as well.
(meaning i more often got stomped rather than having a challenging but fair fight.)
so in theory i dont mind it, and i even see merit in it so newbies can ease into the game and let casuals have an enjoyable experience.
but in practice there can often be issues with it.
my issue is not that it wont let me faceroll nubs in peace however.
personally, i enjoy games that put less emphasis on player skill so that "420noscope" isnt even a factor.
im thinking games like Planetside and Foxhole, to name a couple, where strategy and positioning is more important than twitch reaction and the battlefield is relatively fair with easy respawning, and a newbie can make almost as much difference as a veteran right away by their mere presence.
and these days it is about the only level of PVP i can find any enjoyment in at all.
but APB:Reloaded also had an interesting feature before the implementation of separating players by rank, where lower ranked players would get additional players added to their team if paired with higher level opponents.
so you could end up with 14 vs 4 battles, essentially dragging large portions of the lobby into the same fight if it dragged on long enough.
that was actually really fun from both perspectives, though sometimes gear difference made it unfair still.
Times have changed...
Ppl want to play against ppl of similar skill level... And that type of matchmaking is awesome Becuase of that... V: