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Unpopular Opinion about a Beloved Game
Do you have an unpopular opinion about game that most people seem to love?

I have two:
1. Elder Scrolls: Oblivion
This game has aged horribly. The combat is awful and environments are bland. Character models are nightmare inducing.

2. Halo: CE
While it is still an enjoyable game with a great OST, it's age shows. Levels designs are bad (e.g., Library) and you don't need to use any weapon other than the pistol. It felt like a chore to finish.
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16-28 / 28 のコメントを表示
Minecraft. After making by enormous empire and defeating everyone I couldn’t find a purpose in life anymore. I fell into a depression. I then walked up the highest mountain in my Minecraft empire, took off my armor, wrote a very long letter, and jumped off the mountain.
vkobe の投稿を引用:
last of us is boring
I’m inclined to agree, even from a story perspective. I’ve not played The Last of Us myself, but I have seen a playthrough twice and thus have experienced the plot and characters, and honestly… it doesn’t really get me. The story is solid, I enjoyed my time hearing it, but I just don’t find it to be the “masterpiece” that other people see it as.

I took some time to think about it, a couple weeks ago, and I think the reason why TLoU just doesn’t stick with me, even now, is the fact that there’s no sense of tension or pressure weighing down on the characters to complete their journey. Yes, they live in the post-apocalyptic world, and yes there are threats around them, but none of those threats ever feel distinct or seem like they have an immediate impact on Joel and Ellie. One group of rogue men with guns or a clicker is no different to the previous one, nor will the next one be. Those become known threats once you’ve seen once or twice; you are familiar with how they operate and, because of their existence as gameplay elements, can tackle them appropriately every time. Their danger is only relevant so long as you, the player, don’t know how to deal with them, and has no true bearing on the characters.

I noticed that a lot of the media that really got my attention in the past usually had some form of unknown or unpredictable threat. Often something which is constantly stalking the protagonist(s) footsteps from the shadows, and even though they know it’s there, they don’t know exactly how or when it might show up. An example, which I’ve finally been rewatching recently, would be the Fire Nation’s control over the world in Avatar: The Last Airbender. They’re the dominate force that is attacking people of all other nations, and the gang could run into some of their military at any time and be massively outnumbered / outgunned. Plus they have a specific Firebender, Prince Zuko, pursuing their every move and focusing them to keep traveling in order to avoid capture.

Without that sensation of danger, I just don’t find stories to be all that captivating to me, personally. I get that The Last of Us isn’t going for that sort of thing, and that it’s focused more on the father-daughter dynamic between Joel and Ellie, but you can still have that sort of character development in a plot that provides tension. It ends up feeling less like a perilous journey through the destruction of civilization and more like a leisurely stroll. And since TLoU really has nothing else going for it - the gameplay is a basic third-person shooter with some simply crafting, the world is a completely generic “zombie survival” theme, etc. - the game overall ends up being kind of boring, in my eyes.
CoD / FIFA / Madden / NBA, etc. full of MTX's type of copy & paste games.
Mass Effect 3 - yes, the ending sucked, but they shouldn't have changed it just because some whiners on the internet got upset. (it set a terrible precedent for 'gamers' to throw tantrums in order to get devs to do things)


Also, all this obsessing about "immersion" is one of the worse things to come to gaming in the last 10-15 years. After reading a decade+ of moronic "such-and-such RUINED MAH IMMERSHUN!" complaints, I am so glad I don't suffer from that crap and can just enjoy the games I play.
Beloved opinion about an unpopular game
Schindler's Lifts の投稿を引用:
Tsumugi の投稿を引用:
Soldier is blatantly overpowered and is the "Favorite Child" of TF2, which is why he is one of two classes (the other being Sniper) that never got nerfed in any meaningful way. People can make up excuses about why spamming splash rockets or "le rocket jumping" requires skill but at the end of the day, Soldier is a class that was designed from the ground up for boomers coming from Quake who have long since lost the ability to aim in FPS games due to Parkinson's, but still want to think they're hot sh*t. He's quite literally intended for players who have given up trying to improve at the game and just want an instant win button, and I genuinely have no respect for anyone who unironically mains him. Get good.
When the item servers went down, I noticed that soldier became a lot less frustrating to fight against. Without gunboats, a soldier couldn't just bomb you out of nowhere and rocket jump away when they're done. A soldier who bombed you was at a noticeable health disadvantage, and oftentimes this alone was enough of a disincentive to attempt to bomb you.

I believe the original design intent of soldier was that he was powerful but slow, and if you used rocket jumping to mitigate the slowness, you sacrificed health every time as a tradeoff. The gunboats effectively removed this tradeoff, and made soldier really annoying to fight against. I'm by no means saying the gunboats are overpowered and/or need a nerf, just that all this is useful to think about.
The original intended design doesn't matter when Valve has blatantly ignored it in order to appeal to the most brain-dead type of player in order to make more key sales. Pyro wasn't designed with airblast in mind so in release day TF2, Soldier literally had no counter, you could just spam all you like with zero risk and never get punished for it. Sure you didn't have your banners or your bs Market Gardener but stock rockets on their own are strong enough to carry even the most garbage of players without extra bonuses. Now you might say "well just play Pyro then since airblast can deal with Soldier" and you know what? You're right, but I'd like to play something other than Pyro without being locked in spawn every match because some drooling idiot decided to give up improving at the game.


Phirestar の投稿を引用:
Tsumugi の投稿を引用:
Soldier is blatantly overpowered and is the "Favorite Child" of TF2, which is why he is one of two classes (the other being Sniper) that never got nerfed in any meaningful way. People can make up excuses about why spamming splash rockets or "le rocket jumping" requires skill but at the end of the day, Soldier is a class that was designed from the ground up for boomers coming from Quake who have long since lost the ability to aim in FPS games due to Parkinson's, but still want to think they're hot sh*t. He's quite literally intended for players who have given up trying to improve at the game and just want an instant win button, and I genuinely have no respect for anyone who unironically mains him. Get good.
I remember, back when I played TF2, making a remark on the forums that Soldier has no inherent drawback like any of the other classes. For instance, the Sniper is weak in close-range, the Scout is squishy if he gets caught, the Heavy is slow and easy to hit. Whereas the Soldier has everything: high damage, high mobility, high health.

Someone responded to me by saying that he’s easily dispatched by groups of enemies and has to rely on teammates to aid him, or something like that. Basically what he was saying is: the Soldier’s weakness is the same weakness that every other class has. Because for real, any class would be weak against a group, even the Pyro depending on how close he could get before they spot him.

Some might say that his weakness is the learning curve of rocket-jumping, but the thing is that Soldier doesn’t need it in order to function. If you can’t master Scout’s mobility, you’ll die due to his low health pool. If you can’t master rocket-jumping, sure you might be at a disadvantage against a Soldier that is good at it, but you can still contribute plenty to your team through raw damage numbers. One is a necessity, the other is just a bonus.

(Plus I think people give too much credit to the rocket-jumping argument. You only need to learn the basics in order to perform in most actual games; all that stuff you see people do on dedicated rocket-jumping maps, like multi-rocket launches, doesn’t come up in real games. That is purely for showing off and for those types of game modes.)
I genuinely don't think Soldier has a weakness, every single weapon and unlockable he has covers some kind of situation, and the only truly bad weapon unique to him that he has is the Liberty Launcher. Practically every rocket launcher aside from Direct Hit is braindead easy to spam in the general direction of people and earn free kills, Direct Hit itself outright counters Scout, Engineer, and Pyros who haven't mastered airblasting, while making the game a living hell for everyone else. Banners cover every situation he and his team could find themselves in, and in the case of Conch, when paired with the Black Box and a Medic, makes the Soldier pretty much invincible unless he gets backstabbed. The Market Gardener rewards you with free kills for learning basic rocket jumping and in the most spit in your face move from Valve, works with the ♥♥♥♥♥♥♥ Rocket Jumper. The Disciplinary Action LITERALLY HITS PEOPLE BEHIND YOU. God I hate this class so much.
https://steamcommunity.com/id/coffgirl/inventory/#440_2_13855889204
Acetyl の投稿を引用:
Beloved opinion about an unpopular game

FO4 is my favorite Fallout game.
Haze and Prince of Persia (2008) were also good games.
evangalway2666 の投稿を引用:
I have two:
1. Elder Scrolls: Oblivion
This game has aged horribly. The combat is awful and environments are bland. Character models are nightmare inducing.

I don't think this is an unpopular opinion to be honest. People love Oblivion but I haven't seen anyone cope about the combat, it's bad, and the nightmare fuel faces are frequently memed on and I'd argue part of the charm the game has for a lot of people now ("Oblivion NPC" became a meme for a reason). Same with the really cheesy voice acting by literally anyone that wasn't one of the expensive hollywood actors Bethesda chose to add to the game.

The parts of the game that I see honest praise for are mainly for some of the quests (like the Dark Brotherhood questline) and Shivering Isles. Everything else aged like milk, but it's charming in a way and people love it for that.
The Witcher

It sucks. 😆
xDDD 2024年2月11日 8時19分 
CSGO/CS2
Very very repetitive game with lazy development. They've had the same handful of maps for YEARS and never seem to actually add any more (when they could EASILY add a new map every few months).

World of Warcaft
Hasn't been a good game since 2008. Between then and now it has gotten much worse and now it's basically a lifeless corpse that is being dragged by the Blizzard partyboat and foolishly-nostalgic people are still hooked and paying up.
Grumb 2024年2月11日 8時22分 
evangalway2666 の投稿を引用:
2. Halo: CE
While it is still an enjoyable game with a great OST, it's age shows. Levels designs are bad (e.g., Library) and you don't need to use any weapon other than the pistol. It felt like a chore to finish.
I have to disagree on this. The Library is a poorly designed level but that’s mostly due to how long it is. If it was half the length I think it would be remembered better. And I think the other maps are very well designed. Silent Cartographer being the obvious choice. The pistol also isn’t useful in every scenario, although it is very OP. I’ve found the shotgun to work much better when fighting the flood, and the assault rifle to be the best option for the flood infection form.

I’ve got my own TF2 hot take. Most people aren’t good at coordinating team composition, which can completely throw the match. I can’t tell you how many times I’ve asked someone on the team to switch to medic, nobody does, and then I’m forced to switch to medic. I’m a heavy main and not a particularly good medic. Meanwhile we have like four snipers and three engineers on a payload match
vkobe 2024年2月11日 8時26分 
Acetyl の投稿を引用:
Beloved opinion about an unpopular game
this game is best chess game

https://store.steampowered.com/app/1948450/Sex_Chess/
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全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
投稿日: 2024年2月11日 0時58分
投稿数: 28