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翻訳の問題を報告
I took some time to think about it, a couple weeks ago, and I think the reason why TLoU just doesn’t stick with me, even now, is the fact that there’s no sense of tension or pressure weighing down on the characters to complete their journey. Yes, they live in the post-apocalyptic world, and yes there are threats around them, but none of those threats ever feel distinct or seem like they have an immediate impact on Joel and Ellie. One group of rogue men with guns or a clicker is no different to the previous one, nor will the next one be. Those become known threats once you’ve seen once or twice; you are familiar with how they operate and, because of their existence as gameplay elements, can tackle them appropriately every time. Their danger is only relevant so long as you, the player, don’t know how to deal with them, and has no true bearing on the characters.
I noticed that a lot of the media that really got my attention in the past usually had some form of unknown or unpredictable threat. Often something which is constantly stalking the protagonist(s) footsteps from the shadows, and even though they know it’s there, they don’t know exactly how or when it might show up. An example, which I’ve finally been rewatching recently, would be the Fire Nation’s control over the world in Avatar: The Last Airbender. They’re the dominate force that is attacking people of all other nations, and the gang could run into some of their military at any time and be massively outnumbered / outgunned. Plus they have a specific Firebender, Prince Zuko, pursuing their every move and focusing them to keep traveling in order to avoid capture.
Without that sensation of danger, I just don’t find stories to be all that captivating to me, personally. I get that The Last of Us isn’t going for that sort of thing, and that it’s focused more on the father-daughter dynamic between Joel and Ellie, but you can still have that sort of character development in a plot that provides tension. It ends up feeling less like a perilous journey through the destruction of civilization and more like a leisurely stroll. And since TLoU really has nothing else going for it - the gameplay is a basic third-person shooter with some simply crafting, the world is a completely generic “zombie survival” theme, etc. - the game overall ends up being kind of boring, in my eyes.
Also, all this obsessing about "immersion" is one of the worse things to come to gaming in the last 10-15 years. After reading a decade+ of moronic "such-and-such RUINED MAH IMMERSHUN!" complaints, I am so glad I don't suffer from that crap and can just enjoy the games I play.
I genuinely don't think Soldier has a weakness, every single weapon and unlockable he has covers some kind of situation, and the only truly bad weapon unique to him that he has is the Liberty Launcher. Practically every rocket launcher aside from Direct Hit is braindead easy to spam in the general direction of people and earn free kills, Direct Hit itself outright counters Scout, Engineer, and Pyros who haven't mastered airblasting, while making the game a living hell for everyone else. Banners cover every situation he and his team could find themselves in, and in the case of Conch, when paired with the Black Box and a Medic, makes the Soldier pretty much invincible unless he gets backstabbed. The Market Gardener rewards you with free kills for learning basic rocket jumping and in the most spit in your face move from Valve, works with the ♥♥♥♥♥♥♥ Rocket Jumper. The Disciplinary Action LITERALLY HITS PEOPLE BEHIND YOU. God I hate this class so much.
https://steamcommunity.com/id/coffgirl/inventory/#440_2_13855889204
FO4 is my favorite Fallout game.
Haze and Prince of Persia (2008) were also good games.
I don't think this is an unpopular opinion to be honest. People love Oblivion but I haven't seen anyone cope about the combat, it's bad, and the nightmare fuel faces are frequently memed on and I'd argue part of the charm the game has for a lot of people now ("Oblivion NPC" became a meme for a reason). Same with the really cheesy voice acting by literally anyone that wasn't one of the expensive hollywood actors Bethesda chose to add to the game.
The parts of the game that I see honest praise for are mainly for some of the quests (like the Dark Brotherhood questline) and Shivering Isles. Everything else aged like milk, but it's charming in a way and people love it for that.
It sucks. 😆
Very very repetitive game with lazy development. They've had the same handful of maps for YEARS and never seem to actually add any more (when they could EASILY add a new map every few months).
World of Warcaft
Hasn't been a good game since 2008. Between then and now it has gotten much worse and now it's basically a lifeless corpse that is being dragged by the Blizzard partyboat and foolishly-nostalgic people are still hooked and paying up.
I’ve got my own TF2 hot take. Most people aren’t good at coordinating team composition, which can completely throw the match. I can’t tell you how many times I’ve asked someone on the team to switch to medic, nobody does, and then I’m forced to switch to medic. I’m a heavy main and not a particularly good medic. Meanwhile we have like four snipers and three engineers on a payload match
https://store.steampowered.com/app/1948450/Sex_Chess/