全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
Unpopular Opinion about a Beloved Game
Do you have an unpopular opinion about game that most people seem to love?

I have two:
1. Elder Scrolls: Oblivion
This game has aged horribly. The combat is awful and environments are bland. Character models are nightmare inducing.

2. Halo: CE
While it is still an enjoyable game with a great OST, it's age shows. Levels designs are bad (e.g., Library) and you don't need to use any weapon other than the pistol. It felt like a chore to finish.
< >
1-15 / 28 のコメントを表示
GTA series is overrated and u all know it.
Thief trilogy aged like ♥♥♥♥♥♥♥ milk graphically.
Minecraft is boring as ♥♥♥♥.
WarHeRo の投稿を引用:
GTA series is overrated and u all know it.

I love GTA IV but I agree. I understood the hype 20 years ago but now there's nothing that special about it.
Oblivion combat was never great but I liked making funny custom spells with goofy names
Bagel 2024年2月11日 2時21分 
Palworld is trash. And it's so cringe to see that so many adults are playing it.
最近の変更はBagelが行いました; 2024年2月11日 2時23分
Donut の投稿を引用:
Palworld is trash. And it's so cringe that so many adults are playing it.

Because it's trendy. It's Among Us all over again.
Given the comments above me...
Pokemon is trash.
Soldier is blatantly overpowered and is the "Favorite Child" of TF2, which is why he is one of two classes (the other being Sniper) that never got nerfed in any meaningful way. People can make up excuses about why spamming splash rockets or "le rocket jumping" requires skill but at the end of the day, Soldier is a class that was designed from the ground up for boomers coming from Quake who have long since lost the ability to aim in FPS games due to Parkinson's, but still want to think they're hot sh*t. He's quite literally intended for players who have given up trying to improve at the game and just want an instant win button, and I genuinely have no respect for anyone who unironically mains him. Get good.
l4d2

other than model swaps, i just want to play a normal server. it is balanced and fun as it is.
Tsumugi の投稿を引用:
Soldier is blatantly overpowered and is the "Favorite Child" of TF2, which is why he is one of two classes (the other being Sniper) that never got nerfed in any meaningful way. People can make up excuses about why spamming splash rockets or "le rocket jumping" requires skill but at the end of the day, Soldier is a class that was designed from the ground up for boomers coming from Quake who have long since lost the ability to aim in FPS games due to Parkinson's, but still want to think they're hot sh*t. He's quite literally intended for players who have given up trying to improve at the game and just want an instant win button, and I genuinely have no respect for anyone who unironically mains him. Get good.
When the item servers went down, I noticed that soldier became a lot less frustrating to fight against. Without gunboats, a soldier couldn't just bomb you out of nowhere and rocket jump away when they're done. A soldier who bombed you was at a noticeable health disadvantage, and oftentimes this alone was enough of a disincentive to attempt to bomb you.

I believe the original design intent of soldier was that he was powerful but slow, and if you used rocket jumping to mitigate the slowness, you sacrificed health every time as a tradeoff. The gunboats effectively removed this tradeoff, and made soldier really annoying to fight against. I'm by no means saying the gunboats are overpowered and/or need a nerf, just that all this is useful to think about.
Bunni Bealla の投稿を引用:
Minecraft and Roblox are boring and ugly and I'm genuinely confused how the former is the best selling video game of all time
Also most video game love interests suck donkey balls and Cyberpunk is no exception, Judy off looks alone is the stereotypical lesbian and River is a boring macho rock, I'll never forgive them for not letting me pick Panam. I picked River just because i didn't want my V to stand for virgin. uwu

Sales is just a number, that's all that it is.
Anything can be designed to cater towards profitability through appealing to the masses through sociological demographic data.
It does not equate however, to quality.
That is because numbers are quantity.

I also never got into Minecraft or Roblox for similar reasons.


I never really got into Call of Duty or Counterstrike, because First Person Shooters that take themselves way too seriously just bore me. I can't do it. It's a video game, I can't take it that seriously. For that exact same reason, I also never got into World of Warcraft or any MMO.
I'd say the same about the Oblivion combat.

In Outlast you run with a speed of walking, completely breaks the immersion.
Also, guess I'll state some TF2 related unpopular opinions:

My favourite idea for a sniper rebalance is probably the one proposed by FiskStickOnAStick. Give the sniper rifles 4 shots in a clip and 16 in reserve, give the rifles classic style tracer rounds, and slightly increase time to quickscope.I was never too fond of the other ideas like reducing quickscope damage or adding mvm lasers.

Weapons that are just "stock but better (in practice)" are overpowered and should be nerfed. The Tomislav is the stock minigun but better. The Iron Bomber is the stock grenade launcher but better. The ubersaw is the stock bonesaw but better.

Random crits are silly, and have their place in the game, especially in casual. I'd rather tweak random crits to make them less annoying but still make them fun to play around with, as opposed to removing them altogether.

Friendlies are alright. In a non silly server, you can kill them if they're interrupting the objective, but there's no real point to going out of your way to kill friendlies.
最近の変更はSchindler's Liftsが行いました; 2024年2月11日 5時40分
Tsumugi の投稿を引用:
Soldier is blatantly overpowered and is the "Favorite Child" of TF2, which is why he is one of two classes (the other being Sniper) that never got nerfed in any meaningful way. People can make up excuses about why spamming splash rockets or "le rocket jumping" requires skill but at the end of the day, Soldier is a class that was designed from the ground up for boomers coming from Quake who have long since lost the ability to aim in FPS games due to Parkinson's, but still want to think they're hot sh*t. He's quite literally intended for players who have given up trying to improve at the game and just want an instant win button, and I genuinely have no respect for anyone who unironically mains him. Get good.
I remember, back when I played TF2, making a remark on the forums that Soldier has no inherent drawback like any of the other classes. For instance, the Sniper is weak in close-range, the Scout is squishy if he gets caught, the Heavy is slow and easy to hit. Whereas the Soldier has everything: high damage, high mobility, high health.

Someone responded to me by saying that he’s easily dispatched by groups of enemies and has to rely on teammates to aid him, or something like that. Basically what he was saying is: the Soldier’s weakness is the same weakness that every other class has. Because for real, any class would be weak against a group, even the Pyro depending on how close he could get before they spot him.

Some might say that his weakness is the learning curve of rocket-jumping, but the thing is that Soldier doesn’t need it in order to function. If you can’t master Scout’s mobility, you’ll die due to his low health pool. If you can’t master rocket-jumping, sure you might be at a disadvantage against a Soldier that is good at it, but you can still contribute plenty to your team through raw damage numbers. One is a necessity, the other is just a bonus.

(Plus I think people give too much credit to the rocket-jumping argument. You only need to learn the basics in order to perform in most actual games; all that stuff you see people do on dedicated rocket-jumping maps, like multi-rocket launches, doesn’t come up in real games. That is purely for showing off and for those types of game modes.)
vkobe 2024年2月11日 7時04分 
last of us is boring
< >
1-15 / 28 のコメントを表示
ページ毎: 1530 50

全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
投稿日: 2024年2月11日 0時58分
投稿数: 28